/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtcpserverconnection.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QTcpServerConnectionPrivate { public: QTcpServerConnectionPrivate(); int port; bool block; QTcpSocket *socket; QPacketProtocol *protocol; QTcpServer *tcpServer; QDeclarativeDebugServer *debugServer; }; QTcpServerConnectionPrivate::QTcpServerConnectionPrivate() : port(0), block(false), socket(0), protocol(0), tcpServer(0), debugServer(0) { } QTcpServerConnection::QTcpServerConnection() : d_ptr(new QTcpServerConnectionPrivate) { } QTcpServerConnection::~QTcpServerConnection() { delete d_ptr; } void QTcpServerConnection::setServer(QDeclarativeDebugServer *server) { Q_D(QTcpServerConnection); d->debugServer = server; } bool QTcpServerConnection::isConnected() const { Q_D(const QTcpServerConnection); return d->socket && d->socket->state() == QTcpSocket::ConnectedState; } void QTcpServerConnection::send(const QList &messages) { Q_D(QTcpServerConnection); if (!isConnected() || !d->protocol || !d->socket) return; foreach (const QByteArray &message, messages) { QPacket pack; pack.writeRawData(message.data(), message.length()); d->protocol->send(pack); } d->socket->flush(); } void QTcpServerConnection::disconnect() { Q_D(QTcpServerConnection); // protocol might still be processing packages at this point d->protocol->deleteLater(); d->protocol = 0; d->socket->deleteLater(); d->socket = 0; } bool QTcpServerConnection::waitForMessage() { Q_D(QTcpServerConnection); if (d->protocol->packetsAvailable() > 0) { QPacket packet = d->protocol->read(); d->debugServer->receiveMessage(packet.data()); return true; } else { return d->protocol->waitForReadyRead(-1); } } void QTcpServerConnection::setPort(int port, bool block) { Q_D(QTcpServerConnection); d->port = port; d->block = block; listen(); if (block) d->tcpServer->waitForNewConnection(-1); } void QTcpServerConnection::listen() { Q_D(QTcpServerConnection); d->tcpServer = new QTcpServer(this); QObject::connect(d->tcpServer, SIGNAL(newConnection()), this, SLOT(newConnection())); if (d->tcpServer->listen(QHostAddress::Any, d->port)) { qDebug("QDeclarativeDebugServer: Waiting for connection on port %d...", d->port); } else { qWarning("QDeclarativeDebugServer: Unable to listen on port %d", d->port); } } void QTcpServerConnection::readyRead() { Q_D(QTcpServerConnection); if (!d->protocol) return; while (d->protocol->packetsAvailable() > 0) { QPacket packet = d->protocol->read(); d->debugServer->receiveMessage(packet.data()); } } void QTcpServerConnection::newConnection() { Q_D(QTcpServerConnection); if (d->socket) { qWarning("QDeclarativeDebugServer: Another client is already connected"); QTcpSocket *faultyConnection = d->tcpServer->nextPendingConnection(); delete faultyConnection; return; } d->socket = d->tcpServer->nextPendingConnection(); d->socket->setParent(this); d->protocol = new QPacketProtocol(d->socket, this); QObject::connect(d->protocol, SIGNAL(readyRead()), this, SLOT(readyRead())); if (d->block) { d->protocol->waitForReadyRead(-1); } } QT_END_NAMESPACE