/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include // We have copied the header which is used in the qmljsdebugger (part of QtCreator) // to catch BC changes. Don't update it unless you know what you are doing! #include "private_headers/qdeclarativedebughelper_p.h" class tst_qdeclarativedebughelper : public QObject { Q_OBJECT private slots: void getScriptEngine(); void setAnimationSlowDownFactor(); void enableDebugging(); }; class TestAnimation : public QAbstractAnimation { public: int updateCalled; TestAnimation() : updateCalled(0) {} virtual void updateCurrentTime(int /*currentTime*/) { updateCalled++; } virtual int duration() const { return 100; } }; void tst_qdeclarativedebughelper::getScriptEngine() { QDeclarativeEngine engine; QScriptEngine *scriptEngine = QDeclarativeDebugHelper::getScriptEngine(&engine); QVERIFY(scriptEngine); QCOMPARE(scriptEngine, QDeclarativeEnginePrivate::getScriptEngine(&engine)); } void tst_qdeclarativedebughelper::setAnimationSlowDownFactor() { TestAnimation animation; // first check whether setup works QCOMPARE(animation.updateCalled, 0); animation.start(); QTest::qWait(animation.totalDuration() + 50); #ifdef Q_OS_WIN if (animation.state() != QAbstractAnimation::Stopped) QEXPECT_FAIL("", "On windows, consistent timing is not working properly due to bad timer resolution", Abort); #endif QCOMPARE(animation.state(), QAbstractAnimation::Stopped); QVERIFY(animation.updateCalled > 1); // check if we can pause all animations animation.updateCalled = 0; QDeclarativeDebugHelper::setAnimationSlowDownFactor(0.0); animation.start(); QTest::qWait(animation.totalDuration() + 50); QVERIFY(animation.updateCalled <= 1); // updateCurrentTime seems to be called at least once // now run them again animation.updateCalled = 0; QDeclarativeDebugHelper::setAnimationSlowDownFactor(2.0); animation.start(); QTest::qWait(animation.totalDuration() + 50); QVERIFY(animation.updateCalled > 1); } void tst_qdeclarativedebughelper::enableDebugging() { QTest::ignoreMessage(QtWarningMsg, "Qml debugging is enabled. Only use this in a safe environment!"); QDeclarativeDebugHelper::enableDebugging(); } QTEST_MAIN(tst_qdeclarativedebughelper) #include "tst_qdeclarativedebughelper.moc"