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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { id: blendModeTest property real blendItemHeight: 60 anchors.fill: parent; Rectangle { width: parent.width / 6 height: parent.height color: "black" } Rectangle { x: parent.width/6 * 1 width: parent.width / 6 height: parent.height color: "white" } Rectangle { x: parent.width/6 * 2 width: parent.width / 6 height: parent.height color: "gray" } Rectangle { x: parent.width/6 * 3 width: parent.width / 6 height: parent.height color: "red" } Rectangle { x: parent.width/6 * 4 width: parent.width / 6 height: parent.height color: "green" } Rectangle { x: parent.width/6 * 5 width: parent.width / 6 height: parent.height color: "blue" } Image { anchors.fill: parent; source: "image.png" } Rectangle { id: first anchors.top: parent.top anchors.topMargin: 60 width: parent.width height: blendModeTest.blendItemHeight color: "#8000ff00" Text { anchors.bottom: parent.bottom anchors.bottomMargin: 5 text: " Rectangle color #8000ff00" color: "white" } } Rectangle { id: second anchors.top: first.bottom anchors.topMargin: 5 width: parent.width height: blendModeTest.blendItemHeight color: "#ff00ff00" opacity: 0.5 Text { anchors.bottom: parent.bottom anchors.bottomMargin: 5 text: " Rectangle color #ff00ff00, opacity 0.5" color: "white" } } ShaderEffectItem { id: effect anchors.top: second.bottom anchors.topMargin: 5 width: parent.width height: blendModeTest.blendItemHeight fragmentShader: " varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5); } " Text { anchors.bottom: parent.bottom anchors.bottomMargin: 5 text: " ShaderEffectItem gl_FragColor=vec4(0.0, 1.0, 0.0, 0.5)" color: "white" } } ShaderEffectItem { id: effect2 anchors.top: effect.bottom anchors.topMargin: 5 width: parent.width height: blendModeTest.blendItemHeight fragmentShader: " varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = vec4(0.0, 0.5, 0.0, 0.5); } " Text { anchors.bottom: parent.bottom anchors.bottomMargin: 5 text: " ShaderEffectItem gl_FragColor=vec4(0.0, 0.5, 0.0, 0.5)" color: "white" } } Image { id: image1 source: "green_image_transparent.png" anchors.top: effect2.bottom anchors.topMargin: 5 width: parent.width height: blendModeTest.blendItemHeight } Text { anchors.bottom: image1.bottom anchors.bottomMargin: 5 text: " Image, green and 50% alpha" color: "white" } ShaderEffectItem { id: effect3 property variant source: ShaderEffectSource { sourceItem: image1 hideSource: false } anchors.top: image1.bottom anchors.topMargin: 5 width: parent.width height: blendModeTest.blendItemHeight Text { anchors.bottom: parent.bottom anchors.bottomMargin: 5 text: " ShaderEffectItem, source item green 50% alpha." color: "white" } } ShaderEffectItem { id: effect4 property variant source: ShaderEffectSource { sourceItem: Image { source: "green_image_transparent.png" } hideSource: true } anchors.top: effect3.bottom anchors.topMargin: 5 width: parent.width height: blendModeTest.blendItemHeight Text { anchors.bottom: parent.bottom anchors.bottomMargin: 5 text: " ShaderEffectItem, source image green 50% alpha." color: "white" } } Rectangle { id: greenRect2 anchors.top: effect4.bottom anchors.topMargin: 5 width: parent.width height: blendModeTest.blendItemHeight opacity: 0.5 color: "green" } ShaderEffectItem { id: effect5 property variant source: ShaderEffectSource { sourceItem: greenRect2; hideSource: true } anchors.top: effect4.bottom anchors.topMargin: 5 width: parent.width height: blendModeTest.blendItemHeight Text { anchors.bottom: parent.bottom anchors.bottomMargin: 5 text: " ShaderEffectItem, source item green rect with 0.5 opacity." color: "white" } } Timer { running: true interval: 2000 repeat: true onTriggered: { } } Rectangle { width: parent.width height: 40 color: "#cc000000" Text { id: label anchors.centerIn: parent text: "Blending test" color: "white" font.bold: true } } }