/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { anchors.fill: parent; color: "green" Timer { running: true interval: 2000 repeat: true onTriggered: { } } Rectangle { id: theSource color: "red" anchors.centerIn: parent; width: parent.width/2 height: parent.height/2 } ShaderEffectItem { id: effect1 anchors.fill: theSource; property variant source: ShaderEffectSource{ sourceItem: theSource; hideSource: true } } ShaderEffectItem { id: effect2 anchors.fill: effect1; property variant source: effect1 fragmentShader: " varying highp vec2 qt_TexCoord0; uniform sampler2D source; void main(void) { gl_FragColor = vec4(texture2D(source, qt_TexCoord0.st).rgb, 1.0); } " } ShaderEffectItem { id: effect3 x: effect2.x y: effect2.y width: effect2.width height: effect2.height property variant source: ShaderEffectSource { sourceItem: effect2 ; hideSource: false } fragmentShader: " varying highp vec2 qt_TexCoord0; uniform sampler2D source; void main(void) { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } " } Rectangle { width: parent.width height: 40 color: "#cc000000" Text { id: label anchors.centerIn: parent text: "Red rect inside green fullscreen rect." color: "white" font.bold: true } } }