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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef __CINVSOUNDS__
#define __CINVSOUNDS__

#include <QObject>
#include <QStringList>

#include "ga_src/GEAudioBuffer.h"
#include "ga_src/GEAudioOut.h"

class CInvSounds : public QObject
{
    Q_OBJECT

public:
    CInvSounds(QObject *parent);
    ~CInvSounds();

    void enableInternalSounds();
    void enableSounds(QStringList sounds);
    void disableInternalSounds();
    void disableSounds();

    void beginMusicOn();
    void beginMusicOff();

    void enableSounds(bool enable);


    void gameStartSound();

public slots:
    void playSound(int index);
    void playSounds(int index, int count);
    void playInternalSound(int index);
    void playInternalSounds(int index, int count);

protected:
    QStringList m_soundPaths;
    QStringList m_internalSoundPaths;
    GE::CAudioBufferPlayInstance *m_musicInstance;
    GE::CAudioMixer m_mixer;
    GE::AudioOut *m_audioOut;

    GE::CAudioBuffer **m_sounds;
    int m_soundCount;

    GE::CAudioBuffer **m_internalSounds;
    int m_internalSoundCount;
};

#endif