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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 1.0
import Qt.labs.shaders 1.0

Item {
    id: main
    anchors.fill: parent

    ShaderEffectSource {
        id: thesource
        sourceItem: Image { source: "images/wave.jpg" }
        live: false
        hideSource: true
    }

    RadialWaveEffect {
        id: layer
        anchors.fill: parent;
        source: thesource

        wave: 0.0
        waveOriginX: 0.5
        waveOriginY: 0.5
        waveWidth: 0.01

        NumberAnimation on wave {
            id: waveAnim
            running: true
            loops: Animation.Infinite
            easing.type: "Linear"
            from: 0.0000; to: 2.0000;
            duration: 2500
        }
    }

    MouseArea {
        anchors.fill: parent
        onPressed: {
            waveAnim.stop()
            layer.waveOriginX = mouseX / main.width
            layer.waveOriginY = mouseY / main.height
            waveAnim.start()
        }
    }
}