summaryrefslogtreecommitdiffstats
path: root/src/imports/shaders/shadereffectsource.h
blob: d547d91c4f0c85a53bcc35bdba81053cc690343a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef SHADEREFFECTSOURCE_H
#define SHADEREFFECTSOURCE_H

#include <QDeclarativeItem>
#include <QtOpenGL>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

class ShaderEffectBuffer;

class ShaderEffectSource : public QDeclarativeItem
{
    Q_OBJECT
    Q_PROPERTY(QDeclarativeItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged)
    Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged)
    Q_PROPERTY(QSize textureSize READ textureSize WRITE setTextureSize NOTIFY textureSizeChanged)
    Q_PROPERTY(bool live READ isLive WRITE setLive NOTIFY liveChanged)
    Q_PROPERTY(bool hideSource READ hideSource WRITE setHideSource NOTIFY hideSourceChanged)
    Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged)
    Q_ENUMS(WrapMode)
    Q_ENUMS(Format)

public:
    enum WrapMode {
            ClampToEdge,
            RepeatHorizontally,
            RepeatVertically,
            Repeat
        };

    enum Format {
        Alpha = GL_ALPHA,
        RGB = GL_RGB,
        RGBA = GL_RGBA
    };

    ShaderEffectSource(QDeclarativeItem *parent = 0);
    virtual ~ShaderEffectSource();

    QDeclarativeItem *sourceItem() const { return m_sourceItem.data(); }
    void setSourceItem(QDeclarativeItem *item);

    QRectF sourceRect() const { return m_sourceRect; };
    void setSourceRect(const QRectF &rect);

    QSize textureSize() const { return m_textureSize; }
    void setTextureSize(const QSize &size);

    bool isLive() const { return m_live; }
    void setLive(bool s);

    bool hideSource() const { return m_hideSource; }
    void setHideSource(bool hide);

    WrapMode wrapMode() const { return m_wrapMode; };
    void setWrapMode(WrapMode mode);

    bool isActive() const { return m_refs; }
    void bind();
    void refFromEffectItem();
    void derefFromEffectItem();
    void updateBackbuffer();

    ShaderEffectBuffer* fbo() { return m_fbo; }
    bool isDirtyTexture() { return m_dirtyTexture; }
    bool isMirrored() { return m_mirrored; }

    Q_INVOKABLE void grab();

Q_SIGNALS:
    void sourceItemChanged();
    void sourceRectChanged();
    void textureSizeChanged();
    void formatChanged();
    void liveChanged();
    void hideSourceChanged();
    void activeChanged();
    void repaintRequired();
    void wrapModeChanged();

public Q_SLOTS:
    void markSceneGraphDirty();
    void markSourceSizeDirty();
    void markSourceItemDirty();

private:
    void updateSizeAndTexture();
    void attachSourceItem();
    void detachSourceItem();

private:
    QPointer<QDeclarativeItem> m_sourceItem;
    WrapMode m_wrapMode;
    QRectF m_sourceRect;
    QSize m_textureSize;
    Format m_format;
    QSize m_size;

    ShaderEffectBuffer *m_fbo;
    ShaderEffectBuffer *m_multisampledFbo;
    int m_refs;
    bool m_dirtyTexture : 1;
    bool m_dirtySceneGraph : 1;
    bool m_multisamplingSupported : 1;
    bool m_checkedForMultisamplingSupport : 1;
    bool m_live : 1;
    bool m_hideSource : 1;
    bool m_mirrored : 1;
};

QT_END_HEADER

QT_END_NAMESPACE


#endif // SHADEREFFECTSOURCE_H