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* Remove shader cache export restrictionAntti Määttä2021-01-152-13/+19
* Allow import/export of shader cache dataAntti Määttä2021-01-152-5/+38
* Disable to use the system assimp when static-buildInho Lee2021-01-141-1/+1
* Designer support: Only show supported extension in Shader source fieldMiikka Heikkinen2021-01-041-1/+1
* Fix render mode switch crashTony Leinonen2020-12-313-3/+25
* AssimpImporter : Fix the global scale valueInho Lee2020-12-233-6/+9
* Add version 7 to supported UIP version in UipParserMiikka Heikkinen2020-12-211-1/+2
* Fix crash on setting null camera to View3DMiikka Heikkinen2020-12-101-1/+2
* Avoid using the inverse() method in GLSL for SkyBox shaderAndy Nichols2020-12-013-5/+4
* Fix build with -no-gui configure flagAndy Nichols2020-12-011-1/+1
* Fix dynamically changing a sourceItem's sizeLaszlo Agocs2020-12-013-35/+18
* Fix transparency handling with QSGTextureLaszlo Agocs2020-12-013-13/+18
* Backport a number of Texture.sourceItem related changes from Qt 6Laszlo Agocs2020-12-016-142/+251
* Import enhanced sourceItem manual test from Qt 6Laszlo Agocs2020-12-013-26/+151
* Remove unused and obsolete designer filesMiikka Heikkinen2020-11-122-323/+0
* Change a default value of the assimpImporterInho Lee2020-11-091-1/+1
* Allow non-integer scale properties for TextureMiikka Heikkinen2020-11-051-4/+4
* Designer: Add default shader files for CustomMaterial and EffectMiikka Heikkinen2020-11-059-7/+32
* Add changes file for Qt 5.15.2Antti Kokko2020-10-291-0/+51
* Bump versionJani Heikkinen2020-10-271-1/+1
* Bump versionJani Heikkinen2020-09-281-1/+1
* Doc: Improve intro to Qt Quick 3DKai Koehne2020-09-071-4/+4
* Add changes file for Qt 5.15.1Antti Kokko2020-08-311-0/+20
* Do not sync renderer until the View3D component is completeMiikka Heikkinen2020-08-241-2/+2
* Rename shaderInfo to shaderInformation in CustomMaterial templateMiikka Heikkinen2020-08-241-2/+2
* Fix issue of generating uniforms for custom materials and effectsMiikka Heikkinen2020-08-242-20/+38
* Remove a redundant shader code generationInho Lee2020-08-211-2/+0
* Fix a UV generation bug without a shader keyInho Lee2020-08-211-1/+1
* Fix the import statement order for qml files generated during importMiikka Heikkinen2020-08-212-2/+4
* Fix remaining -Werror=deprecated-copy errorsAndy Nichols2020-08-192-0/+2
* Avoid copying the QSSGRenderCamera unnecessarilyAndy Nichols2020-08-182-12/+0
* Add QDS template for CustomMaterial and EffectMiikka Heikkinen2020-08-186-2/+113
* Quick3D: support gltf2's normal, tangent generationInho Lee2020-08-175-87/+104
* Add clear function for Effect.passesMiikka Heikkinen2020-08-172-1/+8
* Add clear function to Pass.commands propertyMiikka Heikkinen2020-08-172-1/+8
* Support for shader utils in designerMiikka Heikkinen2020-08-1748-39/+1842
* Fix implicitly-declared assignment operator for QSSGRenderCameraAndy Nichols2020-08-171-0/+1
* GLTF2: Fix Y-flip error in NormalTangent testInho Lee2020-08-171-1/+1
* Fix balsam imports with filenames containing dotsKaj Grönholm2020-08-172-4/+5
* Fix shader compilation error with FrostedGlass MaterialAndy Nichols2020-08-163-5/+8
* Docs: Fix metalness typeAntti Määttä2020-08-131-1/+1
* Allow loading shaders from local files without requiring full URLMiikka Heikkinen2020-08-134-10/+26
* Add clear function for CustomMaterial.passes propertyMiikka Heikkinen2020-08-112-1/+7
* Add color coding to XYZ properties in designerMiikka Heikkinen2020-08-116-0/+39
* Do not register CustomMaterial shaders in updateSpatialNodeAndy Nichols2020-08-063-8/+15
* Make sure to delete the Vertex Array when deleting a Input AssemblerAndy Nichols2020-08-062-0/+11
* Remove all unused textures from MaterialLibraryAndy Nichols2020-08-0648-29/+5
* AssimpImporter : timeline duration should be an integerInho Lee2020-08-061-3/+4
* Add assimp import option to preserve pivot hierarchiesAndy Nichols2020-08-053-0/+11
* Make sure we check Models with custom geometry when pickingAndy Nichols2020-08-051-1/+16