/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQml 2.14 as Qml import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Private 1.0 /*! \qmltype ComboBox \inqmlmodule QtQuick.Controls \since 5.1 \ingroup controls \brief Provides a drop-down list functionality. \image combobox.png Add items to the ComboBox by assigning it a ListModel, or a list of strings to the \l model property. \qml ComboBox { width: 200 model: [ "Banana", "Apple", "Coconut" ] } \endqml In this example we are demonstrating how to use a ListModel with a combo box. \qml ComboBox { currentIndex: 2 model: ListModel { id: cbItems ListElement { text: "Banana"; color: "Yellow" } ListElement { text: "Apple"; color: "Green" } ListElement { text: "Coconut"; color: "Brown" } } width: 200 onCurrentIndexChanged: console.debug(cbItems.get(currentIndex).text + ", " + cbItems.get(currentIndex).color) } \endqml You can make a combo box editable by setting the \l editable property. An editable combo box will autocomplete its text based on what is available in the model. In the next example we demonstrate how you can append content to an editable combo box by reacting to the \l accepted signal. Note that you have to explicitly prevent duplicates. \qml ComboBox { editable: true model: ListModel { id: model ListElement { text: "Banana"; color: "Yellow" } ListElement { text: "Apple"; color: "Green" } ListElement { text: "Coconut"; color: "Brown" } } onAccepted: { if (find(currentText) === -1) { model.append({text: editText}) currentIndex = find(editText) } } } \endqml You can create a custom appearance for a ComboBox by assigning a \l {ComboBoxStyle}. */ Control { id: comboBox /*! \qmlproperty model ComboBox::model The model to populate the ComboBox from. Changing the model after initialization will reset \l currentIndex to \c 0. */ property alias model: popupItems.model /*! The model role used for populating the ComboBox. */ property string textRole: "" /*! \qmlproperty int ComboBox::currentIndex The index of the currently selected item in the ComboBox. Setting currentIndex to \c -1 will reset the selection and clear the text label. If \l editable is \c true, you may also need to manually clear \l editText. \sa model */ property alias currentIndex: popup.__selectedIndex /*! \qmlproperty string ComboBox::currentText The text of the currently selected item in the ComboBox. \note Since \c currentText depends on \c currentIndex, there's no way to ensure \c currentText will be up to date whenever a \c onCurrentIndexChanged handler is called. */ readonly property alias currentText: popup.currentText /*! This property holds whether the combo box can be edited by the user. The default value is \c false. \since QtQuick.Controls 1.1 */ property bool editable: false /*! \qmlproperty string ComboBox::editText \since QtQuick.Controls 1.1 This property specifies text being manipulated by the user for an editable combo box. */ property alias editText: input.text /*! \qmlproperty enumeration ComboBox::inputMethodHints \since QtQuick.Controls 1.5 Provides hints to the input method about the expected content of the combo box and how it should operate. The value is a bit-wise combination of flags or \c Qt.ImhNone if no hints are set. Flags that alter behavior are: \list \li Qt.ImhHiddenText - Characters should be hidden, as is typically used when entering passwords. \li Qt.ImhSensitiveData - Typed text should not be stored by the active input method in any persistent storage like predictive user dictionary. \li Qt.ImhNoAutoUppercase - The input method should not try to automatically switch to upper case when a sentence ends. \li Qt.ImhPreferNumbers - Numbers are preferred (but not required). \li Qt.ImhPreferUppercase - Upper case letters are preferred (but not required). \li Qt.ImhPreferLowercase - Lower case letters are preferred (but not required). \li Qt.ImhNoPredictiveText - Do not use predictive text (i.e. dictionary lookup) while typing. \li Qt.ImhDate - The text editor functions as a date field. \li Qt.ImhTime - The text editor functions as a time field. \endlist Flags that restrict input (exclusive flags) are: \list \li Qt.ImhDigitsOnly - Only digits are allowed. \li Qt.ImhFormattedNumbersOnly - Only number input is allowed. This includes decimal point and minus sign. \li Qt.ImhUppercaseOnly - Only upper case letter input is allowed. \li Qt.ImhLowercaseOnly - Only lower case letter input is allowed. \li Qt.ImhDialableCharactersOnly - Only characters suitable for phone dialing are allowed. \li Qt.ImhEmailCharactersOnly - Only characters suitable for email addresses are allowed. \li Qt.ImhUrlCharactersOnly - Only characters suitable for URLs are allowed. \endlist Masks: \list \li Qt.ImhExclusiveInputMask - This mask yields nonzero if any of the exclusive flags are used. \endlist */ property alias inputMethodHints: input.inputMethodHints /*! This property specifies whether the combobox should gain active focus when pressed. The default value is \c false. */ property bool activeFocusOnPress: false /*! \qmlproperty bool ComboBox::pressed This property holds whether the button is being pressed. */ readonly property bool pressed: mouseArea.effectivePressed || popup.__popupVisible /*! \qmlproperty bool ComboBox::hovered This property indicates whether the control is being hovered. */ readonly property bool hovered: mouseArea.containsMouse || input.containsMouse /*! \qmlproperty int ComboBox::count \since QtQuick.Controls 1.1 This property holds the number of items in the combo box. */ readonly property alias count: popupItems.count /*! \qmlmethod string ComboBox::textAt(int index) Returns the text for a given \a index. If an invalid index is provided, \c null is returned \since QtQuick.Controls 1.1 */ function textAt (index) { if (index >= count || index < 0) return null; return popupItems.objectAt(index).text; } /*! \qmlmethod int ComboBox::find(string text) Finds and returns the index of a given \a text If no match is found, \c -1 is returned. The search is case sensitive. \since QtQuick.Controls 1.1 */ function find (text) { return input.find(text, Qt.MatchExactly) } /*! \qmlproperty Validator ComboBox::validator \since QtQuick.Controls 1.1 Allows you to set a text validator for an editable ComboBox. When a validator is set, the text field will only accept input which leaves the text property in an intermediate state. The accepted signal will only be sent if the text is in an acceptable state when enter is pressed. Currently supported validators are \l[QtQuick]{IntValidator}, \l[QtQuick]{DoubleValidator}, and \l[QtQuick]{RegExpValidator}. An example of using validators is shown below, which allows input of integers between 11 and 31 into the text field: \note This property is only applied when \l editable is \c true \qml import QtQuick 2.2 import QtQuick.Controls 1.2 ComboBox { editable: true model: 10 validator: IntValidator {bottom: 0; top: 10;} focus: true } \endqml \sa acceptableInput, accepted, editable */ property alias validator: input.validator /*! \since QtQuick.Controls 1.3 This property contains the edit \l Menu for working with text selection. Set it to \c null if no menu is wanted. \note The menu is only in use when \l editable is \c true */ property Component menu: input.editMenu.defaultMenu /*! \qmlproperty bool ComboBox::acceptableInput \since QtQuick.Controls 1.1 Returns \c true if the combo box contains acceptable text in the editable text field. If a validator was set, this property will return \c true if the current text satisfies the validator or mask as a final string (not as an intermediate string). \sa validator, accepted */ readonly property alias acceptableInput: input.acceptableInput /*! \qmlproperty bool ComboBox::selectByMouse \since QtQuick.Controls 1.3 This property determines if the user can select the text in the editable text field with the mouse. The default value is \c true. */ property bool selectByMouse: true /*! \qmlproperty bool ComboBox::inputMethodComposing \since QtQuick.Controls 1.3 This property holds whether an editable ComboBox has partial text input from an input method. While it is composing an input method may rely on mouse or key events from the ComboBox to edit or commit the partial text. This property can be used to determine when to disable events handlers that may interfere with the correct operation of an input method. */ readonly property bool inputMethodComposing: !!input.inputMethodComposing /*! \qmlsignal ComboBox::accepted() \since QtQuick.Controls 1.1 This signal is emitted when the Return or Enter key is pressed on an \l editable combo box. If the confirmed string is not currently in the model, the currentIndex will be set to -1 and the \l currentText will be updated accordingly. \note If there is a \l validator set on the combobox, the signal will only be emitted if the input is in an acceptable state. The corresponding handler is \c onAccepted. */ signal accepted /*! \qmlsignal ComboBox::activated(int index) \since QtQuick.Controls 1.1 This signal is similar to currentIndex changed, but will only be emitted if the combo box index was changed by the user, not when set programmatically. \e index is the activated model index, or \c -1 if a new string is accepted. The corresponding handler is \c onActivated. */ signal activated(int index) /*! \qmlmethod void ComboBox::selectAll() \since QtQuick.Controls 1.1 Causes all \l editText to be selected. */ function selectAll() { input.selectAll() } /*! \internal */ function __selectPrevItem() { input.blockUpdate = true if (currentIndex > 0) { currentIndex--; input.text = popup.currentText; activated(currentIndex); } input.blockUpdate = false; } /*! \internal */ function __selectNextItem() { input.blockUpdate = true; if (currentIndex < popupItems.count - 1) { currentIndex++; input.text = popup.currentText; activated(currentIndex); } input.blockUpdate = false; } /*! \internal */ property var __popup: popup style: Settings.styleComponent(Settings.style, "ComboBoxStyle.qml", comboBox) activeFocusOnTab: true Accessible.name: editable ? editText : currentText Accessible.role: Accessible.ComboBox Accessible.editable: editable MouseArea { id: mouseArea property bool overridePressed: false readonly property bool effectivePressed: (pressed || overridePressed) && containsMouse anchors.fill: parent hoverEnabled: Settings.hoverEnabled onPressed: { if (comboBox.activeFocusOnPress) forceActiveFocus() if (!Settings.hasTouchScreen) popup.toggleShow() else overridePressed = true } onCanceled: overridePressed = false onClicked: { if (Settings.hasTouchScreen) popup.toggleShow() overridePressed = false } onWheel: { if (wheel.angleDelta.y > 0) { __selectPrevItem(); } else if (wheel.angleDelta.y < 0){ __selectNextItem(); } } } Component.onCompleted: { if (currentIndex === -1) currentIndex = 0 popup.ready = true popup.resolveTextValue(textRole) } Keys.onPressed: { // Perform one-character based lookup for non-editable combo box if (!editable && event.text.length > 0) { var index = input.find(event.text, Qt.MatchStartsWith); if (index >= 0 && index !== currentIndex) { currentIndex = index; activated(currentIndex); } } } TextInputWithHandles { id: input visible: editable enabled: editable focus: true clip: contentWidth > width control: comboBox cursorHandle: __style ? __style.__cursorHandle : undefined selectionHandle: __style ? __style.__selectionHandle : undefined anchors.fill: parent anchors.leftMargin: __style ? __style.padding.left : 0 anchors.topMargin: __style ? __style.padding.top : 0 anchors.rightMargin: __style ? __panel.dropDownButtonWidth + __style.padding.right : 0 anchors.bottomMargin: __style ? __style.padding.bottom: 0 verticalAlignment: Text.AlignVCenter font: __panel && __panel.font !== undefined ? __panel.font : TextSingleton.font renderType: __style ? __style.renderType : Text.NativeRendering color: __panel ? __panel.textColor : "black" selectionColor: __panel ? __panel.selectionColor : "blue" selectedTextColor: __panel ? __panel.selectedTextColor : "white" onAccepted: { var idx = input.find(editText, Qt.MatchFixedString) if (idx > -1) { editTextMatches = true; currentIndex = idx; editText = textAt(idx); } else { editTextMatches = false; currentIndex = -1; popup.currentText = editText; } comboBox.accepted(); } property bool blockUpdate: false property string prevText property bool editTextMatches: true function find (text, searchType) { for (var i = 0 ; i < popupItems.count ; ++i) { var currentString = popupItems.objectAt(i).text if (searchType === Qt.MatchExactly) { if (text === currentString) return i; } else if (searchType === Qt.CaseSensitive) { if (currentString.indexOf(text) === 0) return i; } else if (searchType === Qt.MatchFixedString) { if (currentString.toLowerCase().indexOf(text.toLowerCase()) === 0 && currentString.length === text.length) return i; } else if (currentString.toLowerCase().indexOf(text.toLowerCase()) === 0) { return i } } return -1; } // Finds first entry and shortest entry. Used by editable combo function tryComplete (inputText) { var candidate = ""; var shortestString = ""; for (var i = 0 ; i < popupItems.count ; ++i) { var currentString = popupItems.objectAt(i).text; if (currentString.toLowerCase().indexOf(inputText.toLowerCase()) === 0) { if (candidate.length) { // Find smallest possible match var cmp = 0; // We try to complete the shortest string that matches our search if (currentString.length < candidate.length) candidate = currentString while (cmp < Math.min(currentString.length, shortestString.length) && shortestString[cmp].toLowerCase() === currentString[cmp].toLowerCase()) cmp++; shortestString = shortestString.substring(0, cmp); } else { // First match, select as current index and find other matches candidate = currentString; shortestString = currentString; } } } if (candidate.length) return inputText + candidate.substring(inputText.length, candidate.length); return inputText; } property bool allowComplete: false Keys.forwardTo: comboBox Keys.onPressed: allowComplete = (event.key !== Qt.Key_Backspace && event.key !== Qt.Key_Delete); onTextChanged: { if (editable && !blockUpdate && allowComplete && text.length > 0) { var completed = input.tryComplete(text) if (completed.length > text.length) { var oldtext = input.text; input.text = completed; input.select(text.length, oldtext.length); } } prevText = text } } Qml.Binding { target: input property: "text" value: popup.currentText when: input.editTextMatches restoreMode: Binding.RestoreBinding } onTextRoleChanged: popup.resolveTextValue(textRole) ExclusiveGroup { id: eg } Menu { id: popup objectName: "popup" style: isPopup ? __style.__popupStyle : __style.__dropDownStyle property string currentText: selectedText onSelectedTextChanged: popup.currentText = selectedText property string selectedText property int triggeredIndex: -1 on__SelectedIndexChanged: { if (__selectedIndex === -1) popup.currentText = "" else updateSelectedText() if (triggeredIndex >= 0 && triggeredIndex == __selectedIndex) { activated(currentIndex) triggeredIndex = -1 } } property string textRole: "" property bool ready: false property bool isPopup: !editable && !!__panel && __panel.popup property int y: isPopup ? (comboBox.__panel.height - comboBox.__panel.implicitHeight) / 2.0 : comboBox.__panel.height __minimumWidth: comboBox.width __visualItem: comboBox property bool modelIsArray: false Instantiator { id: popupItems active: false property bool updatingModel: false onModelChanged: { popup.modelIsArray = !!model ? model.constructor === Array : false if (active) { if (updatingModel && popup.__selectedIndex === 0) { // We still want to update the currentText popup.updateSelectedText() } else { updatingModel = true popup.__selectedIndex = 0 } } popup.resolveTextValue(comboBox.textRole) } MenuItem { text: popup.textRole === '' ? modelData : ((popup.modelIsArray ? modelData[popup.textRole] : model[popup.textRole]) || '') onTriggered: { popup.triggeredIndex = index comboBox.editText = text } onTextChanged: if (index === currentIndex) popup.updateSelectedText(); checkable: true exclusiveGroup: eg } onObjectAdded: { popup.insertItem(index, object) if (!updatingModel && index === popup.__selectedIndex) popup.selectedText = object["text"] } onObjectRemoved: popup.removeItem(object) } function resolveTextValue(initialTextRole) { if (!ready || !model) { popupItems.active = false return; } var get = model['get']; if (!get && popup.modelIsArray && !!model[0]) { if (model[0].constructor !== String && model[0].constructor !== Number) get = function(i) { return model[i]; } } var modelMayHaveRoles = get !== undefined textRole = initialTextRole if (textRole === "" && modelMayHaveRoles && get(0)) { // No text role set, check whether model has a suitable role // If 'text' is found, or there's only one role, pick that. var listElement = get(0) var roleName = "" var roleCount = 0 for (var role in listElement) { if (listElement[role].constructor === Function) continue; if (role === "text") { roleName = role break } else if (!roleName) { roleName = role } ++roleCount } if (roleCount > 1 && roleName !== "text") { console.warn("No suitable 'textRole' found for ComboBox.") } else { textRole = roleName } } if (!popupItems.active) popupItems.active = true else updateSelectedText() } function toggleShow() { if (popup.__popupVisible) { popup.__dismissAndDestroy() } else { if (items[__selectedIndex]) items[__selectedIndex].checked = true __currentIndex = comboBox.currentIndex if (Qt.application.layoutDirection === Qt.RightToLeft) __popup(Qt.rect(comboBox.width, y, 0, 0), isPopup ? __selectedIndex : 0) else __popup(Qt.rect(0, y, 0, 0), isPopup ? __selectedIndex : 0) } } function updateSelectedText() { var selectedItem; if (__selectedIndex !== -1 && (selectedItem = items[__selectedIndex])) { input.editTextMatches = true selectedText = Qt.binding(function () { return selectedItem.text }) if (currentText !== selectedText) // __selectedIndex went form -1 to 0 selectedTextChanged() } } } // The key bindings below will only be in use when popup is // not visible. Otherwise, native popup key handling will take place: Keys.onSpacePressed: { if (!editable) popup.toggleShow() else event.accepted = false } Keys.onUpPressed: __selectPrevItem() Keys.onDownPressed: __selectNextItem() }