/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQml 2.14 as Qml import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Private 1.0 import QtQuick.Controls.Styles 1.1 /*! \qmltype ScrollView \inqmlmodule QtQuick.Controls \since 5.1 \ingroup views \ingroup controls \brief Provides a scrolling view within another Item. \image scrollview.png A ScrollView can be used either to replace a \l Flickable or decorate an existing \l Flickable. Depending on the platform, it will add scroll bars and a content frame. Only one Item can be a direct child of the ScrollView and the child is implicitly anchored to fill the scroll view. Example: \code ScrollView { Image { source: "largeImage.png" } } \endcode In the previous example the Image item will implicitly get scroll behavior as if it was used within a \l Flickable. The width and height of the child item will be used to define the size of the content area. Example: \code ScrollView { ListView { ... } } \endcode In this case the content size of the ScrollView will simply mirror that of its contained \l flickableItem. You can create a custom appearance for a ScrollView by assigning a \l {ScrollViewStyle}. */ FocusScope { id: root implicitWidth: 240 implicitHeight: 150 /*! This property tells the ScrollView if it should render a frame around its content. The default value is \c false. */ property bool frameVisible: false /*! \qmlproperty enumeration ScrollView::horizontalScrollBarPolicy \since QtQuick.Controls 1.3 This property holds the policy for showing the horizontal scrollbar. It can be any of the following values: \list \li Qt.ScrollBarAsNeeded \li Qt.ScrollBarAlwaysOff \li Qt.ScrollBarAlwaysOn \endlist The default policy is \c Qt.ScrollBarAsNeeded. */ property alias horizontalScrollBarPolicy: scroller.horizontalScrollBarPolicy /*! \qmlproperty enumeration ScrollView::verticalScrollBarPolicy \since QtQuick.Controls 1.3 This property holds the policy for showing the vertical scrollbar. It can be any of the following values: \list \li Qt.ScrollBarAsNeeded \li Qt.ScrollBarAlwaysOff \li Qt.ScrollBarAlwaysOn \endlist The default policy is \c Qt.ScrollBarAsNeeded. */ property alias verticalScrollBarPolicy: scroller.verticalScrollBarPolicy /*! This property controls if there should be a highlight around the frame when the ScrollView has input focus. The default value is \c false. \note This property is only applicable on some platforms, such as Mac OS. */ property bool highlightOnFocus: false /*! \qmlproperty Item ScrollView::viewport The viewport determines the current "window" on the contentItem. In other words, it clips it and the size of the viewport tells you how much of the content area is visible. */ property alias viewport: viewportItem /*! \qmlproperty Item ScrollView::flickableItem The flickableItem of the ScrollView. If the contentItem provided to the ScrollView is a Flickable, it will be the \l contentItem. */ readonly property alias flickableItem: internal.flickableItem /*! The contentItem of the ScrollView. This is set by the user. Note that the definition of contentItem is somewhat different to that of a Flickable, where the contentItem is implicitly created. */ default property Item contentItem /*! \internal */ property alias __scroller: scroller /*! \internal */ property alias __verticalScrollbarOffset: scroller.verticalScrollbarOffset /*! \internal */ property alias __wheelAreaScrollSpeed: wheelArea.scrollSpeed /*! \internal */ property int __scrollBarTopMargin: 0 /*! \internal */ property int __viewTopMargin: 0 /*! \internal */ property alias __horizontalScrollBar: scroller.horizontalScrollBar /*! \internal */ property alias __verticalScrollBar: scroller.verticalScrollBar /*! \qmlproperty Component ScrollView::style The style Component for this control. \sa {Qt Quick Controls 1 Styles QML Types} */ property Component style: Settings.styleComponent(Settings.style, "ScrollViewStyle.qml", root) /*! \internal */ property Style __style: styleLoader.item activeFocusOnTab: false onContentItemChanged: { if (contentItem.hasOwnProperty("contentY") && // Check if flickable contentItem.hasOwnProperty("contentHeight")) { internal.flickableItem = contentItem // "Use content if it is a flickable internal.flickableItem.parent = viewportItem } else { internal.flickableItem = flickableComponent.createObject(viewportItem) contentItem.parent = internal.flickableItem.contentItem } internal.flickableItem.anchors.fill = viewportItem if (!Settings.hasTouchScreen) internal.flickableItem.interactive = false } children: Item { id: internal property Flickable flickableItem Loader { id: styleLoader sourceComponent: style onStatusChanged: { if (status === Loader.Error) console.error("Failed to load Style for", root) } property alias __control: root } Qml.Binding { target: flickableItem property: "contentHeight" when: contentItem !== flickableItem value: contentItem ? contentItem.height : 0 restoreMode: Binding.RestoreBinding } Qml.Binding { target: flickableItem when: contentItem !== flickableItem property: "contentWidth" value: contentItem ? contentItem.width : 0 restoreMode: Binding.RestoreBinding } Connections { target: flickableItem function onContentYChanged() { scroller.blockUpdates = true scroller.verticalScrollBar.value = flickableItem.contentY - flickableItem.originY scroller.blockUpdates = false } function onContentXChanged() { scroller.blockUpdates = true scroller.horizontalScrollBar.value = flickableItem.contentX - flickableItem.originX scroller.blockUpdates = false } } anchors.fill: parent Component { id: flickableComponent Flickable {} } WheelArea { id: wheelArea parent: flickableItem z: -1 // ### Note this is needed due to broken mousewheel behavior in Flickable. anchors.fill: parent property int acceleration: 40 property int flickThreshold: Settings.dragThreshold property real speedThreshold: 3 property real ignored: 0.001 // ## flick() does not work with 0 yVelocity property int maxFlick: 400 property bool horizontalRecursionGuard: false property bool verticalRecursionGuard: false horizontalMinimumValue: 0 horizontalMaximumValue: flickableItem ? flickableItem.contentWidth - viewport.width : 0 onHorizontalMaximumValueChanged: { wheelArea.horizontalRecursionGuard = true //if horizontalMaximumValue changed, horizontalValue may be actually synced with wheelArea.horizontalValue = flickableItem.contentX - flickableItem.originX; wheelArea.horizontalRecursionGuard = false } verticalMinimumValue: 0 verticalMaximumValue: flickableItem ? flickableItem.contentHeight - viewport.height + __viewTopMargin : 0 onVerticalMaximumValueChanged: { wheelArea.verticalRecursionGuard = true //if verticalMaximumValue changed, verticalValue may be actually synced with wheelArea.verticalValue = flickableItem.contentY - flickableItem.originY; wheelArea.verticalRecursionGuard = false } // The default scroll speed for typical angle-based mouse wheels. The value // comes originally from QTextEdit, which sets 20px steps by default, as well as // QQuickWheelArea. // TODO: centralize somewhere, QPlatformTheme? scrollSpeed: 20 * (__style && __style.__wheelScrollLines || 1) Connections { target: flickableItem function onContentYChanged() { wheelArea.verticalRecursionGuard = true wheelArea.verticalValue = flickableItem.contentY - flickableItem.originY wheelArea.verticalRecursionGuard = false } function onContentXChanged() { wheelArea.horizontalRecursionGuard = true wheelArea.horizontalValue = flickableItem.contentX - flickableItem.originX wheelArea.horizontalRecursionGuard = false } } onVerticalValueChanged: { if (!verticalRecursionGuard) { var effectiveContentY = flickableItem.contentY - flickableItem.originY if (effectiveContentY < flickThreshold && verticalDelta > speedThreshold) { flickableItem.flick(ignored, Math.min(maxFlick, acceleration * verticalDelta)) } else if (effectiveContentY > flickableItem.contentHeight - flickThreshold - viewport.height && verticalDelta < -speedThreshold) { flickableItem.flick(ignored, Math.max(-maxFlick, acceleration * verticalDelta)) } else { flickableItem.contentY = verticalValue + flickableItem.originY } } } onHorizontalValueChanged: { if (!horizontalRecursionGuard) flickableItem.contentX = horizontalValue + flickableItem.originX } } ScrollViewHelper { id: scroller anchors.fill: parent active: wheelArea.active property bool outerFrame: !frameVisible || !(__style ? __style.__externalScrollBars : 0) property int scrollBarSpacing: outerFrame ? 0 : (__style ? __style.__scrollBarSpacing : 0) property int verticalScrollbarOffset: verticalScrollBar.visible && !verticalScrollBar.isTransient ? verticalScrollBar.width + scrollBarSpacing : 0 property int horizontalScrollbarOffset: horizontalScrollBar.visible && !horizontalScrollBar.isTransient ? horizontalScrollBar.height + scrollBarSpacing : 0 Loader { id: frameLoader sourceComponent: __style ? __style.frame : null anchors.fill: parent anchors.rightMargin: scroller.outerFrame ? 0 : scroller.verticalScrollbarOffset anchors.bottomMargin: scroller.outerFrame ? 0 : scroller.horizontalScrollbarOffset } Item { id: viewportItem anchors.fill: frameLoader anchors.topMargin: frameVisible ? __style.padding.top : 0 anchors.leftMargin: frameVisible ? __style.padding.left : 0 anchors.rightMargin: (frameVisible ? __style.padding.right : 0) + (scroller.outerFrame ? scroller.verticalScrollbarOffset : 0) anchors.bottomMargin: (frameVisible ? __style.padding.bottom : 0) + (scroller.outerFrame ? scroller.horizontalScrollbarOffset : 0) clip: true } } FocusFrame { visible: highlightOnFocus && root.activeFocus } } }