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authorJ-P Nurmi <jpnurmi@theqtcompany.com>2015-01-30 20:57:40 +0100
committerJari-Pekka Nurmi <jpnurmi@theqtcompany.com>2015-02-05 14:50:29 +0200
commit8b2a1ec43134e191a5f9bb08a73f1a694d52927d (patch)
treee3e7e8a14316fa488c3a2dab95fbfd3e592ece2b /src/imports/controls/StackView.qml
parentb46d1280b8d43f80d0ed7c38e11008b9d00a8e1d (diff)
Import the Qt Quick Controls 2 prototype
Change-Id: Ib8c0c4160958e5cfea29a6e9df1b3f1fb19715fc Reviewed-by: Jari-Pekka Nurmi <jpnurmi@theqtcompany.com>
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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtQuick.Controls 2.0
+import "StackView.js" as JSArray
+
+/*!
+ \qmltype StackView
+ \inherits Item
+ \ingroup views
+ \inqmlmodule QtQuick.Controls
+ \since 5.1
+
+ \brief Provides a stack-based navigation model.
+
+ \image stackview.png
+
+ StackView implements a stack-based navigation model, which can be used
+ with a set of interlinked information pages. Items are pushed onto the stack
+ as the user navigates deeper into the material, and popped off again when he
+ chooses to go back.
+
+ The \l{Qt Quick Controls - Touch Gallery}{touch gallery} example is a good
+ starting point to understand how StackView works. The following snippet
+ from the example shows how it can be used:
+
+ \qml
+ StackView {
+ id: stack
+ initialItem: view
+
+ Component {
+ id: view
+
+ MouseArea {
+ Text {
+ text: stack.depth
+ anchors.centerIn: parent
+ }
+ onClicked: stack.push(view)
+ }
+ }
+ }
+ \endqml
+
+ \section1 Using StackView in an Application
+ Using the StackView in the application is typically a simple matter of adding
+ the StackView as a child of a Window. The stack is usually anchored to the
+ edges of the window, except at the top or bottom where it might be anchored
+ to a status bar, or some other similar UI component. The stack can then be
+ used by invoking its navigation methods. The first item to show in the StackView
+ is commonly loaded assigning it to \l initialItem.
+
+ \note Items pushed onto the stack view have \l{Supported Attached Properties}{Stack attached properties}.
+
+ \section1 Basic Navigation
+ There are three primary navigation operations in StackView: push(), pop(), and
+ replace (replace by specifying argument \c replace to push()).
+ These correspond to classic stack operations where "push" adds an item to the
+ top of a stack, "pop" removes the top item from the stack, and "replace" is like a
+ pop followed by a push in that it replaces the topmost item on the stack with
+ a new item (but the applied transtition might be different). The topmost item
+ in the stack corresponds to the one that is \l{StackView::currentItem} {currently}
+ visible on the screen. That means that "push" is the logical equivalent of navigating
+ forward or deeper into the application, "pop" is the equivalent of navigating back,
+ and "replace" is the equivalent of replacing the current item.
+
+ Sometimes it is necessary to go back more than a single step in the stack, for
+ example, to return to a "main" item or some kind of section item in the application.
+ For this use case, it is possible to specify an item as a parameter for pop().
+ This is called an "unwind" operation as the stack gets unwound to the specified item.
+ If the item is not found then the stack unwinds until there is only a single item in
+ the stack, which becomes the current item. To explicitly unwind to the bottom
+ of the stack it is recommended to use \l{pop()} {pop(null)}, though technically any
+ non-existent item will do.
+
+ Given the stack [A, B, C]:
+
+ \list
+ \li \l{push()}{push(D)} => [A, B, C, D] - "push" transition animation between C and D
+ \li pop() => [A, B] - "pop" transition animation between C and B
+ \li \l{push()}{push(D, replace)} => [A, B, D] - "replace" transition between C and D
+ \li \l{pop()}{pop(A)} => [A] - "pop" transition between C and A
+ \endlist
+
+ \note Note that when the stack is empty, a push() will not perform a
+ transition animation because there is nothing to transition from (typically during
+ application start-up). A pop() on a stack with depth 1 or 0 is a no-operation.
+ If removing all items from the stack is needed, a separate function clear() is
+ available.
+
+ Calling push() returns the item that was pushed onto the stack.
+ Calling pop() returns the item that was popped off the stack. When pop() is
+ called in an unwind operation the top-most item (the first item that was
+ popped, which will also be the one transitioning out) is returned.
+
+ \section1 Deep Linking
+ \e{Deep linking} means launching an application into a particular state. For example,
+ a newspaper application could be launched into showing a particular article,
+ bypassing the front item (and possibly a section item) that would normally have
+ to be navigated through to get to the article concerned. In terms of StackView, deep
+ linking means the ability to modify the state of the stack, so much so that it is
+ possible to push a set of items to the top of the stack, or to completely reset
+ the stack to a given state.
+
+ The API for deep linking in StackView is the same as for basic navigation. Pushing
+ an array instead of a single item, will involve that all the items in that array will
+ be pushed onto the stack. The transition animation, however, will be conducted as
+ if only the last item in the array was pushed onto the stack. The normal semantics
+ of push() apply for deep linking, meaning that push() adds whatever is pushed onto
+ the stack. Note also that only the last item of the array will be loaded.
+ The rest will be lazy-loaded as needed when entering the screen upon subsequent
+ calls to pop (or when requesting the item by using \a get).
+
+ This gives us the following result, given the stack [A, B, C]:
+
+ \list
+ \li \l{push()}{push([D, E, F])} => [A, B, C, D, E, F] - "push" transition animation between C and F
+ \li \l{push()}{push([D, E, F], replace)} => [A, B, D, E, F] - "replace" transition animation between C and F
+ \li clear(); \l{push()}{push([D, E, F])} => [D, E, F] - no transition animation (since the stack was empty)
+ \endlist
+
+ \section1 Pushing items
+
+ An item pushed onto the StackView can be either an Item, a URL, a string
+ with a URL, or a Component. To push it, assign it to a property "item"
+ inside a property list, and send it as an argument to \l{StackView::push}{push}:
+
+ \code
+ stackView.push({item: yourItem})
+ \endcode
+
+ The list can contain several properties that control how the item should be pushed:
+ \list
+ \li \c item: this property is required, and holds the item to be pushed.
+ \li \c properties: a list of QML properties to be assigned to the item upon push. These
+ properties will be copied into the item at load time, or when the item will become
+ the current item (normally upon push).
+ \li \c immediate: set this property to \c true to skip transition effects. When pushing
+ an array, this property only needs to be set on the first element to make the
+ whole operation immediate.
+ \li \c replace: set this property to replace the current item on the stack. When pushing
+ an array, you only need to set this property on the first element to replace
+ as many elements on the stack as inside the array.
+ \li \c destroyOnPop: set this boolean to true if StackView needs to destroy the item when
+ it is popped off the stack. By default (if \a destroyOnPop is not specified), StackView
+ will destroy items pushed as components or URLs. Items not destroyed will be re-parented
+ back to the original parents they had before being pushed onto the stack and hidden.
+ If you need to set this property, do it with care, so that items are not leaked.
+ \endlist
+
+ If the only argument needed is "item", the following short-hand notation can be applied:
+
+ \code
+ stackView.push(yourItem)
+ \endcode
+
+ You can push several items in one go by using an array of property lists. This is
+ optimizing compared to pushing items one by one, since StackView then can load only the
+ last item in the list. The rest will be loaded as they are about to become
+ the current item (which happens when the stack is popped). The following example shows how
+ to push an array of items:
+
+ \code
+ stackView.push([{item: yourItem1}, {item: yourItem2}])
+ \endcode
+
+ If an inline item is pushed, the item is temporarily re-parented into the StackView. When the item
+ is later popped off, it gets re-parented back to its original owner again.
+ If, however, an item is pushed as a component or a URL, the actual item will be created as an
+ item from that component. This happens automatically when the item is about to become the current
+ item in the stack. Ownership of the item will then normally be taken by the StackView. It will as
+ such automatically destroy the item when it is later popped off. The component that declared the item, by
+ contrast, remains in the ownership of the application and is not destroyed by the stack.
+ This can be overridden by explicitly setting \c{destroyOnPop} in the list of arguments given to push.
+
+ If the \c properties to be pushed are specified, they will be copied into the item at loading time
+ (in case of a component or URL), or when the item will become the current item (in case of an inline
+ item). The following example shows how this can be done:
+
+ \code
+ stackView.push({item: someItem, properties: {fgcolor: "red", bgcolor: "blue"}})
+ \endcode
+
+
+ \note Note that if an item is declared inside another item, and if that parent gets destroyed,
+ (even if a component was used), that child item will also be destroyed.
+ This follows normal Qt parent-child destruction rules, but sometimes comes as a surprise
+ for developers.
+
+ \section1 Lifecycle
+ An item's lifecycle in the StackView can have the following transitions:
+ \list 1
+ \li instantiation
+ \li inactive
+ \li activating
+ \li active
+ \li deactivating
+ \li inactive
+ \li destruction
+ \endlist
+
+ It can move any number of times between inactive and active. When an item is activated,
+ it's visible on the screen and is considered to be the current item. An item
+ in a StackView that is not visible is not activated, even if the item is currently the
+ top-most item in the stack. When the stack becomes visible, the item that is top-most gets
+ activated. Likewise if the stack is then hidden, the topmost item would be deactivated.
+ Popping the item off the top of the stack at this point would not result in further
+ deactivation since the item is not active.
+
+ There is an attached \l{Stack::status}{Stack.status} property that tracks the lifecycle. The
+ status values list is an enumeration with values \c Stack.Inactive, \c Stack.Activating,
+ \c Stack.Active and \c Stack.Deactivating. Combined with the normal \c Component.onComplete and
+ \c Component.onDestruction signals the entire lifecycle is thus:
+
+ \list
+ \li Created: Component.onCompleted()
+ \li Activating: Stack.onStatusChanged (Stack.status is Stack.Activating)
+ \li Acivated: Stack.onStatusChanged (Stack.status is Stack.Active)
+ \li Deactivating: Stack.onStatusChanged (Stack.status is Stack.Deactivating)
+ \li Deactivated: Stack.onStatusChanged (Stack.status is Stack.Inactive)
+ \li Destruction: Component.onDestruction()
+ \endlist
+
+ \section1 Finding items
+ Sometimes it is necessary to search for an item, for example, in order to unwind the stack to
+ an item to which the application does not have a reference. This is facilitated using a
+ function find() in StackView. The find() function takes a callback function as its
+ only argument. The callback gets invoked for each item in the stack (starting at the top).
+ If the callback returns true, then it signals that a match has been found and the find()
+ function returns that item. If the callback fails to return true (no match is found),
+ then find() returns \c null.
+
+ The code below searches for an item in the stack that has a name "order_id" and then unwinds to
+ that item. Note that since find() returns \c {null} if no item is found, and since pop unwinds to
+ the bottom of the stack if null is given as the target item, the code works well even in
+ case no matching item is found.
+
+ \code
+ stackView.pop(stackView.find(function(item) {
+ return item.name == "order_id";
+ }));
+ \endcode
+
+ You can also get to an item in the stack using \l {get()}{get(index)}. You should use
+ this function if your item depends on another item in the stack, as the function will
+ ensure that the item at the given index gets loaded before it is returned.
+
+ \code
+ previousItem = stackView.get(myItem.Stack.index - 1));
+ \endcode
+
+ \section1 Transitions
+
+ A transition is performed whenever a item is pushed or popped, and consists of
+ two items: enterItem and exitItem. The StackView itself will never move items
+ around, but instead delegate the job to an external animation set provided
+ by the style or the application developer. How items should visually enter and leave the stack
+ (and the geometry they should end up with) is therefore completely controlled from the outside.
+
+ When the transition starts, the StackView will search for a transition that
+ matches the operation executed. There are three transitions to choose
+ from: pushTransition, popTransition, and replaceTransition. Each implements how
+ enterItem should animate in, and exitItem out. The transitions are
+ collected inside a StackViewDelegate object assigned to
+ \l {StackView::delegate}{delegate}. By default, popTransition and
+ replaceTransition will be the same as pushTransition, unless you set them
+ to something else.
+
+ A simple fade transition could be implemented as:
+
+ \qml
+ StackView {
+ delegate: StackViewDelegate {
+ function transitionFinished(properties)
+ {
+ properties.exitItem.opacity = 1
+ }
+
+ pushTransition: StackViewTransition {
+ PropertyAnimation {
+ target: enterItem
+ property: "opacity"
+ from: 0
+ to: 1
+ }
+ PropertyAnimation {
+ target: exitItem
+ property: "opacity"
+ from: 1
+ to: 0
+ }
+ }
+ }
+ }
+ \endqml
+
+ PushTransition needs to inherit from StackViewTransition, which is a ParallelAnimation that
+ contains the properties \c enterItem and \c exitItem. You set the target of your
+ inner animations to those items. Since the same items instance can be pushed several
+ times to a StackView, you should always override
+ \l {StackViewDelegate::transitionFinished()}{StackViewDelegate.transitionFinished()}.
+ Implement this function to reset any properties animated on the exitItem so that later
+ transitions can expect the items to be in a default state.
+
+ A more complex example could look like the following. Here, the items are lying on the side before
+ being rotated to an upright position:
+
+ \qml
+ StackView {
+ delegate: StackViewDelegate {
+ function transitionFinished(properties)
+ {
+ properties.exitItem.x = 0
+ properties.exitItem.rotation = 0
+ }
+
+ pushTransition: StackViewTransition {
+ SequentialAnimation {
+ ScriptAction {
+ script: enterItem.rotation = 90
+ }
+ PropertyAnimation {
+ target: enterItem
+ property: "x"
+ from: enterItem.width
+ to: 0
+ }
+ PropertyAnimation {
+ target: enterItem
+ property: "rotation"
+ from: 90
+ to: 0
+ }
+ }
+ PropertyAnimation {
+ target: exitItem
+ property: "x"
+ from: 0
+ to: -exitItem.width
+ }
+ }
+ }
+ }
+ \endqml
+
+ \section2 Advanced usage
+
+ When the StackView needs a new transition, it first calls
+ \l {StackViewDelegate::getTransition()}{StackViewDelegate.getTransition()}.
+ The base implementation of this function just looks for a property named \c properties.name inside
+ itself (root), which is how it finds \c {property Component pushTransition} in the examples above.
+
+ \code
+ function getTransition(properties)
+ {
+ return root[properties.name]
+ }
+ \endcode
+
+ You can override this function for your delegate if you need extra logic to decide which
+ transition to return. You could for example introspect the items, and return different animations
+ depending on the their internal state. StackView will expect you to return a Component that
+ contains a StackViewTransition, or a StackViewTransition directly. The former is easier, as StackView will
+ then create the transition and later destroy it when it's done, while avoiding any sideeffects
+ caused by the transition being alive long after it has run. Returning a StackViewTransition directly
+ can be useful if you need to write some sort of transition caching for performance reasons.
+ As an optimization, you can also return \c null to signal that you just want to show/hide the items
+ immediately without creating or running any transitions. You can also override this function if
+ you need to alter the items in any way before the transition starts.
+
+ \c properties contains the properties that will be assigned to the StackViewTransition before
+ it runs. In fact, you can add more properties to this object during the call
+ if you need to initialize additional properties of your custom StackViewTransition when the returned
+ component is instantiated.
+
+ The following example shows how you can decide which animation to use during runtime :
+
+ \qml
+ StackViewDelegate {
+ function getTransition(properties)
+ {
+ return (properties.enterItem.Stack.index % 2) ? horizontalTransition : verticalTransition
+ }
+
+ function transitionFinished(properties)
+ {
+ properties.exitItem.x = 0
+ properties.exitItem.y = 0
+ }
+
+ property Component horizontalTransition: StackViewTransition {
+ PropertyAnimation {
+ target: enterItem
+ property: "x"
+ from: target.width
+ to: 0
+ duration: 300
+ }
+ PropertyAnimation {
+ target: exitItem
+ property: "x"
+ from: 0
+ to: target.width
+ duration: 300
+ }
+ }
+
+ property Component verticalTransition: StackViewTransition {
+ PropertyAnimation {
+ target: enterItem
+ property: "y"
+ from: target.height
+ to: 0
+ duration: 300
+ }
+ PropertyAnimation {
+ target: exitItem
+ property: "y"
+ from: 0
+ to: target.height
+ duration: 300
+ }
+ }
+ }
+ \endqml
+
+ \section1 Supported Attached Properties
+
+ Items in a StackView support these attached properties:
+ \list
+ \li \l{Stack::index}{Stack.index} - Contains the index of the item inside the StackView
+ \li \l{Stack::view}{Stack.view} - Contains the StackView the item is in
+ \li \l{Stack::status}{Stack.status} - Contains the status of the item
+ \endlist
+*/
+
+AbstractStackView {
+ id: root
+
+ depth: root.__depth
+ currentItem: root.__currentItem
+ initialItem: null
+ busy: __currentTransition !== null
+
+ /*! The transitions to use when pushing or popping items.
+ For better understanding on how to apply custom transitions, read \l{Transitions}.
+ \sa {Stack::transitions}{Stack.transitions} */
+ property StackViewDelegate delegate: StackViewDelegate {}
+
+ /*! Pushes an item onto the stack. The function takes a property list as argument, which
+ should contain one or more of the following properties:
+ \list
+ \li \c item: this property is required, and holds the item you want to push.
+ \li \c properties: a list of QML properties that should be assigned
+ to the item upon push. These properties will be copied into the item when it is
+ loaded (in case of a component or URL), or when it becomes the current item for the
+ first time (normally upon push).
+ \li \c immediate: set this property to \c true to skip transition effects. When pushing
+ an array, you only need to set this property on the first element to make the
+ whole operation immediate.
+ \li \c replace: set this property to replace the current item on the stack. When pushing
+ an array, you only need to set this property on the first element to replace
+ as many elements on the stack as inside the array.
+ \li \c destroyOnPop: set this property to specify if the item needs to be destroyed
+ when its popped off the stack. By default (if \a destroyOnPop is not specified),
+ StackView will destroy items pushed as components or URLs. Items
+ not destroyed will be re-parented to the original parents they had before being
+ pushed onto the stack, and hidden. If you need to set this property, do it with
+ care, so that items are not leaked.
+ \endlist
+
+ You can also push an array of items (property lists) if you need to push several items
+ in one go. A transition will then only occur between the current item and the last
+ item in the list. Loading the other items will be deferred until needed.
+
+ Examples:
+ \list
+ \li stackView.push({item:anItem})
+ \li stackView.push({item:aURL, immediate: true, replace: true})
+ \li stackView.push({item:aRectangle, properties:{color:"red"}})
+ \li stackView.push({item:aComponent, properties:{color:"red"}})
+ \li stackView.push({item:aComponent.createObject(), destroyOnPop:true})
+ \li stackView.push([{item:anitem, immediate:true}, {item:aURL}])
+ \endlist
+
+ \note Note: if the only argument needed is "item", you can apply the following short-
+ hand notation: \c{stackView.push(anItem)}.
+
+ Returns the item that became current.
+
+ \sa initialItem
+ \sa {Pushing items}
+ */
+ function push(item) {
+ // Note: we support two different APIs in this function; The old meego API, and
+ // the new "property list" API. Hence the reason for hiding the fact that you
+ // can pass more arguments than shown in the signature:
+ if (__recursionGuard(true))
+ return
+ var properties = arguments[1]
+ var immediate = arguments[2]
+ var replace = arguments[3]
+ var arrayPushed = (item instanceof Array)
+ var firstItem = arrayPushed ? item[0] : item
+ immediate = (immediate || JSArray.stackView.length === 0)
+
+ if (firstItem && firstItem.item && firstItem.hasOwnProperty("x") === false) {
+ // Property list API used:
+ immediate = immediate || firstItem.immediate
+ replace = replace || firstItem.replace
+ }
+
+ // Create, and push, a new javascript object, called "element", onto the stack.
+ // This element contains all the information necessary to construct the item, and
+ // will, after loaded, also contain the loaded item:
+ if (arrayPushed) {
+ if (item.length === 0)
+ return
+ var outElement = replace ? JSArray.pop() : JSArray.current()
+ for (var i=0; i<item.length; ++i)
+ JSArray.push({itemComponent:item[i], loaded: false, index: __depth, properties: properties});
+ } else {
+ outElement = replace ? JSArray.pop() : JSArray.current()
+ JSArray.push({itemComponent:item, loaded: false, index: __depth, properties: properties})
+ }
+
+ var currentElement = JSArray.current()
+ var transition = {
+ inElement: currentElement,
+ outElement: outElement,
+ immediate: immediate,
+ replace: replace,
+ push: true
+ }
+ __performTransition(transition)
+ __recursionGuard(false)
+ return __currentItem
+ }
+
+ /*! Pops one or more items off the stack. The function takes a property list as argument
+ which can contain one or more of the following properties:
+ \list
+ \li \c item: if specified, all items down to (but not including) \a item will be
+ popped off. If \a item is \c null, all items down to (but not including) the
+ first item will be popped. If not specified, only the current item will be
+ popped.
+ \li \c immediate: set this property to \c true to skip transition effects.
+ \endlist
+
+ Examples:
+ \list
+ \li stackView.pop()
+ \li stackView.pop({item:someItem, immediate: true})
+ \li stackView.pop({immediate: true})
+ \li stackView.pop(null)
+ \endlist
+
+ \note Note: If the only argument needed is "item", you can apply the following short-
+ hand notation: \c{stackView.pop(anItem)}.
+
+ Returns the item that was popped off
+ \sa clear()
+ */
+ function pop(item) {
+ if (__depth <= 1)
+ return null
+ if (item && item.hasOwnProperty("x") === false) {
+ // Property list API used:
+ var immediate = (item.immediate === true)
+ item = item.item
+ } else {
+ immediate = (arguments[1] === true)
+ }
+
+ if (item === __currentItem)
+ return
+
+ if (__recursionGuard(true))
+ return
+
+ var outElement = JSArray.pop()
+ var inElement = JSArray.current()
+
+ if (__depth > 1 && item !== undefined && item !== inElement.item) {
+ // Pop from the top until we find 'item', and return the corresponding
+ // element. Skip all non-loaded items (except the first), since no one
+ // has any references to such items anyway:
+ while (__depth > 1 && !JSArray.current().loaded)
+ JSArray.pop()
+ inElement = JSArray.current()
+ while (__depth > 1 && item !== inElement.item) {
+ JSArray.pop()
+ __cleanup(inElement)
+ while (__depth > 1 && !JSArray.current().loaded)
+ JSArray.pop()
+ inElement = JSArray.current()
+ }
+ }
+
+ var transition = {
+ inElement: inElement,
+ outElement: outElement,
+ immediate: immediate,
+ replace: false,
+ push: false
+ }
+ __performTransition(transition)
+ __recursionGuard(false)
+ return outElement.item;
+ }
+
+ /*! Remove all items from the stack. No animations will be applied. */
+ function clear() {
+ if (__recursionGuard(true))
+ return
+ if (__currentTransition)
+ __currentTransition.animation.complete()
+ __currentItem = null
+ var count = __depth
+ for (var i=0; i<count; ++i) {
+ var element = JSArray.pop()
+ if (element.item)
+ __cleanup(element);
+ }
+ __recursionGuard(false)
+ }
+
+ /*! Search for a specific item inside the stack. \a func will
+ be called for each item in the stack (with the item as argument)
+ until the function returns true. Return value will be the item found. For
+ example:
+ find(function(item, index) { return item.isTheOne })
+ Set \a onlySearchLoadedItems to \c true to not load items that are
+ not loaded into memory */
+ function find(func, onlySearchLoadedItems) {
+ for (var i=__depth-1; i>=0; --i) {
+ var element = JSArray.stackView[i];
+ if (onlySearchLoadedItems !== true)
+ __loadElement(element)
+ else if (!element.item)
+ continue
+ if (func(element.item, i))
+ return element.item
+ }
+ return null;
+ }
+
+ /*! Returns the item at position \a index in
+ the stack. If \a dontLoad is true, the
+ item will not be forced to load (and \c null
+ will be returned if not yet loaded) */
+ function get(index, dontLoad)
+ {
+ if (index < 0 || index >= JSArray.stackView.length)
+ return null
+ var element = JSArray.stackView[index]
+ if (dontLoad !== true) {
+ __loadElement(element)
+ return element.item
+ } else if (element.item) {
+ return element.item
+ } else {
+ return null
+ }
+ }
+
+ /*! Immediately completes any ongoing transition.
+ /sa Animation.complete
+ */
+ function completeTransition()
+ {
+ if (__recursionGuard(true))
+ return
+ if (__currentTransition)
+ __currentTransition.animation.complete()
+ __recursionGuard(false)
+ }
+
+ /********* DEPRECATED API *********/
+
+ /*! \internal
+ \deprecated Use Push() instead */
+ function replace(item, properties, immediate) {
+ push(item, properties, immediate, true)
+ }
+
+ /********* PRIVATE API *********/
+
+ /*! \internal The currently top-most item on the stack. */
+ property Item __currentItem: null
+ /*! \internal The number of items currently pushed onto the stack. */
+ property int __depth: 0
+ /*! \internal Stores the transition info while a transition is ongoing */
+ property var __currentTransition: null
+ /*! \internal Stops the user from pushing items while preparing a transition */
+ property bool __guard: false
+
+ Component.onCompleted: {
+ if (initialItem)
+ push(initialItem)
+ }
+
+ Component.onDestruction: {
+ if (__currentTransition)
+ __currentTransition.animation.complete()
+ __currentItem = null
+ }
+
+ /*! \internal */
+ function __recursionGuard(use)
+ {
+ if (use && __guard) {
+ console.warn("Warning: StackView: You cannot push/pop recursively!")
+ console.trace()
+ return true
+ }
+ __guard = use
+ }
+
+ /*! \internal */
+ function __loadElement(element)
+ {
+ if (element.loaded) {
+ if (!element.item) {
+ element.item = invalidItemReplacement.createObject(root)
+ element.item.text = "\nError: The item has been deleted outside StackView!"
+ }
+ return
+ }
+ if (!element.itemComponent) {
+ element.item = invalidItemReplacement.createObject(root)
+ element.item.text = "\nError: Invalid item (item was 'null'). "
+ + "This might indicate that the item was deleted outside StackView!"
+ return
+ }
+
+ var comp = __resolveComponent(element.itemComponent, element)
+
+ // Assign properties to item:
+ if (!element.properties)
+ element.properties = {}
+
+ if (comp.hasOwnProperty("createObject")) {
+ if (comp.status === Component.Error) {
+ element.item = invalidItemReplacement.createObject(root)
+ element.item.text = "\nError: Could not load: " + comp.errorString()
+ } else {
+ element.item = comp.createObject(root, element.properties)
+ // Destroy items we create unless the user specified something else:
+ if (!element.hasOwnProperty("destroyOnPop"))
+ element.destroyOnPop = true
+ }
+ } else {
+ // comp is already an Item, so just re-parent it into the StackView:
+ element.item = comp
+ element.originalParent = parent
+ element.item.parent = root
+ for (var prop in element.properties) {
+ if (element.item.hasOwnProperty(prop))
+ element.item[prop] = element.properties[prop];
+ }
+ // Do not destroy items we didn't create, unless the user specified something else:
+ if (!element.hasOwnProperty("destroyOnPop"))
+ element.destroyOnPop = false
+ }
+
+//TODO element.item.Stack.__index = element.index
+//TODO element.item.Stack.__view = root
+ // Let item fill all available space by default:
+ element.item.width = Qt.binding(function() { return root.width })
+ element.item.height = Qt.binding(function() { return root.height })
+ element.loaded = true
+ }
+
+ /*! \internal */
+ function __resolveComponent(unknownObjectType, element)
+ {
+ // We need this extra resolve function since we don't really
+ // know what kind of object the user pushed. So we try to
+ // figure it out by inspecting the object:
+ if (unknownObjectType.hasOwnProperty("createObject")) {
+ return unknownObjectType
+ } else if (typeof unknownObjectType == "string") {
+ return Qt.createComponent(unknownObjectType)
+ } else if (unknownObjectType.hasOwnProperty("x")) {
+ return unknownObjectType
+ } else if (unknownObjectType.hasOwnProperty("item")) {
+ // INVARIANT: user pushed a JS-object
+ element.properties = unknownObjectType.properties
+ if (!unknownObjectType.item)
+ unknownObjectType.item = invalidItemReplacement
+ if (unknownObjectType.hasOwnProperty("destroyOnPop"))
+ element.destroyOnPop = unknownObjectType.destroyOnPop
+ return __resolveComponent(unknownObjectType.item, element)
+ } else {
+ // We cannot determine the type, so assume its a URL:
+ return Qt.createComponent(unknownObjectType)
+ }
+ }
+
+ /*! \internal */
+ function __cleanup(element) {
+ // INVARIANT: element has been removed from JSArray. Destroy its
+ // item, or re-parent it back to the parent it had before it was pushed:
+ var item = element.item
+ if (element.destroyOnPop) {
+ item.destroy()
+ } else {
+ // Mark the item as no longer part of the StackView. It
+ // might reenter on pop if pushed several times:
+ item.visible = false
+ __setStatus(item, Stack.Inactive)
+//TODO item.Stack.__view = null
+//TODO item.Stack.__index = -1
+ if (element.originalParent)
+ item.parent = element.originalParent
+ }
+ }
+
+ /*! \internal */
+ function __setStatus(item, status) {
+ item.Stack.status = status
+ }
+
+ /*! \internal */
+ function __performTransition(transition)
+ {
+ // Animate item in "outElement" out, and item in "inElement" in. Set a guard to protect
+ // the user from pushing new items on signals that will fire while preparing for the transition
+ // (e.g Stack.onCompleted, Stack.onStatusChanged, Stack.onIndexChanged etc). Otherwise, we will enter
+ // this function several times, which causes the items to be updated half-way.
+ if (__currentTransition)
+ __currentTransition.animation.complete()
+ __loadElement(transition.inElement)
+
+ transition.name = transition.replace ? "replaceTransition" : (transition.push ? "pushTransition" : "popTransition")
+ var enterItem = transition.inElement.item
+ transition.enterItem = enterItem
+
+ // Since an item can be pushed several times, we need to update its properties:
+ enterItem.parent = root
+//TODO enterItem.Stack.__view = root
+//TODO enterItem.Stack.__index = transition.inElement.index
+ __currentItem = enterItem
+
+ if (!transition.outElement) {
+ // A transition consists of two items, but we got just one. So just show the item:
+ enterItem.visible = true
+ __setStatus(enterItem, Stack.Activating)
+ __setStatus(enterItem, Stack.Active)
+ return
+ }
+
+ var exitItem = transition.outElement.item
+ transition.exitItem = exitItem
+ if (enterItem === exitItem)
+ return
+
+ if (root.delegate) {
+ transition.properties = {
+ "name":transition.name,
+ "enterItem":transition.enterItem,
+ "exitItem":transition.exitItem,
+ "immediate":transition.immediate }
+ var anim = root.delegate.getTransition(transition.properties)
+ if (anim.createObject) {
+ anim = anim.createObject(null, transition.properties)
+ anim.runningChanged.connect(function(){ if (anim.running === false) anim.destroy() })
+ }
+ transition.animation = anim
+ }
+
+ if (!transition.animation) {
+ console.warn("Warning: StackView: no", transition.name, "found!")
+ return
+ }
+ if (enterItem.anchors.fill || exitItem.anchors.fill)
+ console.warn("Warning: StackView: cannot transition an item that is anchored!")
+
+ __currentTransition = transition
+ __setStatus(exitItem, Stack.Deactivating)
+ enterItem.visible = true
+ __setStatus(enterItem, Stack.Activating)
+ transition.animation.runningChanged.connect(animationFinished)
+ transition.animation.start()
+ // NB! For empty animations, "animationFinished" is already
+ // executed at this point, leaving __animation === null:
+ if (transition.immediate === true && transition.animation)
+ transition.animation.complete()
+ }
+
+ /*! \internal */
+ function animationFinished()
+ {
+ if (!__currentTransition || __currentTransition.animation.running)
+ return
+
+ __currentTransition.animation.runningChanged.disconnect(animationFinished)
+ __currentTransition.exitItem.visible = false
+ __setStatus(__currentTransition.exitItem, Stack.Inactive);
+ __setStatus(__currentTransition.enterItem, Stack.Active);
+ __currentTransition.properties.animation = __currentTransition.animation
+ root.delegate.transitionFinished(__currentTransition.properties)
+
+ if (!__currentTransition.push || __currentTransition.replace)
+ __cleanup(__currentTransition.outElement)
+
+ __currentTransition = null
+ }
+
+ /*! \internal */
+ property Component invalidItemReplacement: Component {
+ Text {
+ width: parent.width
+ height: parent.height
+ wrapMode: Text.WrapAtWordBoundaryOrAnywhere
+ }
+ }
+}