diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-07-12 17:26:30 +0200 |
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committer | J-P Nurmi <jpnurmi@qt.io> | 2016-07-14 05:47:27 +0000 |
commit | ab0d7859496e4c36b8ee83e1cacda83ca4533b59 (patch) | |
tree | 7c978f03263e325571656449fb026fc15992fc7e /src/imports/controls/material/shaders | |
parent | a26244b5c34c2d3415f19929dd8519305d191a09 (diff) |
Add an own copy of RectangularGlow, with OpenGL core and D3D12 as well
Change-Id: I0231854ae93cb3f45ea5da13c30c08fdc1b29139
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
Diffstat (limited to 'src/imports/controls/material/shaders')
3 files changed, 65 insertions, 0 deletions
diff --git a/src/imports/controls/material/shaders/+glslcore/RectangularGlow.frag b/src/imports/controls/material/shaders/+glslcore/RectangularGlow.frag new file mode 100644 index 00000000..432d86b5 --- /dev/null +++ b/src/imports/controls/material/shaders/+glslcore/RectangularGlow.frag @@ -0,0 +1,25 @@ +#version 150 + +uniform float qt_Opacity; +uniform float relativeSizeX; +uniform float relativeSizeY; +uniform float spread; +uniform vec4 color; + +in vec2 qt_TexCoord0; +out vec4 fragColor; + +float linearstep(float e0, float e1, float x) +{ + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); +} + +void main() +{ + float alpha = + smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) * + smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y)); + + float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha); + fragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier; +} diff --git a/src/imports/controls/material/shaders/+hlsl/RectangularGlow.frag b/src/imports/controls/material/shaders/+hlsl/RectangularGlow.frag new file mode 100644 index 00000000..69d9f852 --- /dev/null +++ b/src/imports/controls/material/shaders/+hlsl/RectangularGlow.frag @@ -0,0 +1,21 @@ +cbuffer ConstantBuffer : register(b0) +{ + float4x4 qt_Matrix; + float qt_Opacity; + float relativeSizeX; + float relativeSizeY; + float spread; + float4 color; +} + +float linearstep(float e0, float e1, float x) { return clamp((x - e0) / (e1 - e0), 0.0, 1.0); } + +float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET +{ + float alpha = + smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - coord.x)) * + smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - coord.y)); + + float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha); + return color * qt_Opacity * spreadMultiplier * spreadMultiplier; +} diff --git a/src/imports/controls/material/shaders/RectangularGlow.frag b/src/imports/controls/material/shaders/RectangularGlow.frag new file mode 100644 index 00000000..40bab580 --- /dev/null +++ b/src/imports/controls/material/shaders/RectangularGlow.frag @@ -0,0 +1,19 @@ +uniform highp float qt_Opacity; +uniform mediump float relativeSizeX; +uniform mediump float relativeSizeY; +uniform mediump float spread; +uniform lowp vec4 color; +varying highp vec2 qt_TexCoord0; + +highp float linearstep(highp float e0, highp float e1, highp float x) { + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); +} + +void main() { + lowp float alpha = + smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) * + smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y)); + + highp float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha); + gl_FragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier; +} |