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authorJ-P Nurmi <jpnurmi@qt.io>2016-09-19 15:19:40 +0200
committerJ-P Nurmi <jpnurmi@qt.io>2016-09-19 16:36:55 +0000
commit935974e174d87f9bf10a56d14bb73ade726d827a (patch)
tree03bfc3f55da39c4c2202c9295a09623400bfdd77 /src/quicktemplates2/qquickabstractbutton.cpp
parentfbe806c544a45c83f091109e04fab5d86620183f (diff)
Fix Switch to stay pressed as appropriate
Switch is a special type of button that should stay pressed (similarly to Slider) even if the finger slips outside the bounds of the control. It was doing that only when dragged from the handle, not when dragged from the background. Change-Id: I462c66cfe2e67fc3c95215ffeafe3e5771174418 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'src/quicktemplates2/qquickabstractbutton.cpp')
-rw-r--r--src/quicktemplates2/qquickabstractbutton.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quicktemplates2/qquickabstractbutton.cpp b/src/quicktemplates2/qquickabstractbutton.cpp
index 220ec102..96adbf9a 100644
--- a/src/quicktemplates2/qquickabstractbutton.cpp
+++ b/src/quicktemplates2/qquickabstractbutton.cpp
@@ -105,7 +105,7 @@ static const int AUTO_REPEAT_INTERVAL = 100;
*/
QQuickAbstractButtonPrivate::QQuickAbstractButtonPrivate() :
- down(false), explicitDown(false), pressed(false), checked(false), checkable(false),
+ down(false), explicitDown(false), pressed(false), keepPressed(false), checked(false), checkable(false),
autoExclusive(false), autoRepeat(false), wasHeld(false),
holdTimer(0), delayTimer(0), repeatTimer(0), repeatButton(Qt::NoButton), indicator(nullptr), group(nullptr)
{
@@ -525,7 +525,7 @@ void QQuickAbstractButton::mouseMoveEvent(QMouseEvent *event)
{
Q_D(QQuickAbstractButton);
QQuickControl::mouseMoveEvent(event);
- setPressed(contains(event->pos()));
+ setPressed(d->keepPressed || contains(event->pos()));
if (d->autoRepeat)
d->stopPressRepeat();
@@ -540,7 +540,7 @@ void QQuickAbstractButton::mouseReleaseEvent(QMouseEvent *event)
bool wasPressed = d->pressed;
setPressed(false);
- if (contains(event->pos()))
+ if (d->keepPressed || contains(event->pos()))
nextCheckState();
if (wasPressed) {