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authorJeremy Powell <jeremy@visionaid.com>2019-04-23 10:55:30 +1200
committerJeremy Powell <jeremy@visionaid.com>2019-04-23 22:35:09 +0000
commitb09cf7966fdf8a6949acd912cfb054556d155ee8 (patch)
tree4c6736a36b15948144b400f705dcf6484e4e8997 /src
parentced7d5af9caeedd7b3a2278b052a0b0f7bf951b7 (diff)
Fix building with qreal float
Change-Id: I02ebf4277142ef426194da0992b3348bd3c83998 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/quicktemplates2/qquicksplitview.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quicktemplates2/qquicksplitview.cpp b/src/quicktemplates2/qquicksplitview.cpp
index cbba1671..2c02d442 100644
--- a/src/quicktemplates2/qquicksplitview.cpp
+++ b/src/quicktemplates2/qquicksplitview.cpp
@@ -335,8 +335,8 @@ void QQuickSplitViewPrivate::layoutResizeSplitItems(qreal &usedWidth, qreal &use
if (isBeingResized) {
// Don't let the mouse go past either edge of the SplitView.
const qreal clampedMousePos = horizontal
- ? qBound(0.0, m_mousePos.x(), width)
- : qBound(0.0, m_mousePos.y(), height);
+ ? qBound(qreal(0.0), m_mousePos.x(), width)
+ : qBound(qreal(0.0), m_mousePos.y(), height);
// We also need to ensure that the item's edge doesn't go too far
// out and hence give the item more space than is available.