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authorJ-P Nurmi <jpnurmi@qt.io>2017-10-25 20:13:09 +0200
committerJ-P Nurmi <jpnurmi@qt.io>2017-11-03 10:36:58 +0000
commit043e3d24f9306c18af97156ec613bb64a9dc0d91 (patch)
tree897d6e5a8851bc07c2997cf02549f6e575ac4f41 /tests/auto/controls/data/tst_checkbox.qml
parenta44d4b5f22799d26414ba8e635cd5ccd88ca1e7d (diff)
Expose QQuickCheckBox::nextCheckState() to QML
[ChangeLog][Controls][CheckBox] Made it possible to implement nextCheckState() in QML. Task-number: QTBUG-63238 Change-Id: I9ca27409efcaf546f557b974563ba598658fe694 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'tests/auto/controls/data/tst_checkbox.qml')
-rw-r--r--tests/auto/controls/data/tst_checkbox.qml47
1 files changed, 47 insertions, 0 deletions
diff --git a/tests/auto/controls/data/tst_checkbox.qml b/tests/auto/controls/data/tst_checkbox.qml
index cfce1b40..3fb7d15e 100644
--- a/tests/auto/controls/data/tst_checkbox.qml
+++ b/tests/auto/controls/data/tst_checkbox.qml
@@ -494,4 +494,51 @@ TestCase {
verify(control)
compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset)
}
+
+ Component {
+ id: nextCheckStateBox
+ CheckBox {
+ tristate: true
+ nextCheckState: function() {
+ if (checkState === Qt.Checked)
+ return Qt.Unchecked
+ else
+ return Qt.Checked
+ }
+ }
+ }
+
+ function test_nextCheckState_data() {
+ return [
+ { tag: "unchecked", checkState: Qt.Unchecked, expectedState: Qt.Checked },
+ { tag: "partially-checked", checkState: Qt.PartiallyChecked, expectedState: Qt.Checked },
+ { tag: "checked", checkState: Qt.Checked, expectedState: Qt.Unchecked }
+ ]
+ }
+
+ function test_nextCheckState(data) {
+ var control = createTemporaryObject(nextCheckStateBox, testCase)
+ verify(control)
+
+ // mouse
+ control.checkState = data.checkState
+ compare(control.checkState, data.checkState)
+ mouseClick(control)
+ compare(control.checkState, data.expectedState)
+
+ // touch
+ control.checkState = data.checkState
+ compare(control.checkState, data.checkState)
+ var touch = touchEvent(control)
+ touch.press(0, control).commit().release(0, control).commit()
+ compare(control.checkState, data.expectedState)
+
+ // keyboard
+ control.forceActiveFocus()
+ tryCompare(control, "activeFocus", true)
+ control.checkState = data.checkState
+ compare(control.checkState, data.checkState)
+ keyClick(Qt.Key_Space)
+ compare(control.checkState, data.expectedState)
+ }
}