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authorJ-P Nurmi <jpnurmi@qt.io>2016-06-28 14:53:11 +0200
committerJ-P Nurmi <jpnurmi@qt.io>2016-06-28 18:00:13 +0000
commitfff036ab4d755bce4d1e4d1fbfb5ac1b79bf8150 (patch)
tree9679d66705fa6f3c3a21af218624fee99abb464d /tests/auto/controls/data/tst_spinbox.qml
parented03a08c65ec796288a802da1edd6ec4fbe77db2 (diff)
SpinBox: add up.hovered and down.hovered properties
The actual hover effects are coming in separate patches. [ChangeLog][SpinBox] Added up.hovered and down.hovered properties that hold whether the respective buttons are hovered. Task-number: QTBUG-50003 Change-Id: Ie47329e23326f40e4c807703ff7a97437f68deb4 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'tests/auto/controls/data/tst_spinbox.qml')
-rw-r--r--tests/auto/controls/data/tst_spinbox.qml29
1 files changed, 29 insertions, 0 deletions
diff --git a/tests/auto/controls/data/tst_spinbox.qml b/tests/auto/controls/data/tst_spinbox.qml
index d8422706..aecf4af4 100644
--- a/tests/auto/controls/data/tst_spinbox.qml
+++ b/tests/auto/controls/data/tst_spinbox.qml
@@ -478,4 +478,33 @@ TestCase {
control.destroy()
}
+
+ function test_hover_data() {
+ return [
+ { tag: "up:true", button: "up", hoverEnabled: true, value: 50 },
+ { tag: "up:false", button: "up", hoverEnabled: false, value: 50 },
+ { tag: "up:max", button: "up", hoverEnabled: true, value: 99 },
+ { tag: "down:true", button: "down", hoverEnabled: true, value: 50 },
+ { tag: "down:false", button: "down", hoverEnabled: false, value: 50 },
+ { tag: "down:min", button: "down", hoverEnabled: true, value: 0 }
+ ]
+ }
+
+ function test_hover(data) {
+ var control = spinBox.createObject(testCase, {hoverEnabled: data.hoverEnabled, value: data.value})
+ verify(control)
+
+ var button = control[data.button]
+ compare(control.hovered, false)
+ compare(button.hovered, false)
+
+ mouseMove(control, button.indicator.x + button.indicator.width / 2, button.indicator.y + button.indicator.height / 2)
+ compare(control.hovered, data.hoverEnabled)
+ compare(button.hovered, data.hoverEnabled && button.indicator.enabled)
+
+ mouseMove(control, button.indicator.x - 1, button.indicator.y - 1)
+ compare(button.hovered, false)
+
+ control.destroy()
+ }
}