diff options
author | J-P Nurmi <jpnurmi@qt.io> | 2016-09-19 16:39:41 +0200 |
---|---|---|
committer | J-P Nurmi <jpnurmi@qt.io> | 2016-09-19 16:37:11 +0000 |
commit | b3983692680a91023dc5f22608b4e84b46fae883 (patch) | |
tree | 6f25d5f3f84deabab3aacefd03fef020a196af96 /tests/auto/controls/data/tst_switchdelegate.qml | |
parent | 6ed4918f131ff235bcab3efe849f5b67406ef350 (diff) |
QQuickSwitchDelegate: make the handle draggable
Sync the implementation with QQuickSwitch to make it behave exactly
the same way.
Change-Id: I59d08f68f87d8776e4012da880ac57a99950dfe8
Task-number: QTBUG-55686
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'tests/auto/controls/data/tst_switchdelegate.qml')
-rw-r--r-- | tests/auto/controls/data/tst_switchdelegate.qml | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/tests/auto/controls/data/tst_switchdelegate.qml b/tests/auto/controls/data/tst_switchdelegate.qml index 231736c6..6d23a403 100644 --- a/tests/auto/controls/data/tst_switchdelegate.qml +++ b/tests/auto/controls/data/tst_switchdelegate.qml @@ -55,6 +55,13 @@ TestCase { SwitchDelegate {} } + Component { + id: signalSequenceSpy + SignalSequenceSpy { + signals: ["pressed", "released", "canceled", "clicked", "pressedChanged", "checkedChanged"] + } + } + // TODO: data-fy tst_checkbox (rename to tst_check?) so we don't duplicate its tests here? function test_defaults() { @@ -83,4 +90,179 @@ TestCase { compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset); control.destroy(); } + + function test_pressed_data() { + return [ + { tag: "indicator", x: 15 }, + { tag: "background", x: 5 } + ] + } + + function test_pressed(data) { + var control = switchDelegate.createObject(testCase, {padding: 10}) + verify(control) + + // stays pressed when dragged outside + compare(control.pressed, false) + mousePress(control, data.x, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + mouseMove(control, -1, control.height / 2) + compare(control.pressed, true) + mouseRelease(control, -1, control.height / 2, Qt.LeftButton) + compare(control.pressed, false) + + control.destroy() + } + + function test_mouse() { + var control = switchDelegate.createObject(testCase) + verify(control) + + // check + var spy = signalSequenceSpy.createObject(control, {target: control}) + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(spy.success) + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], + ["checkedChanged", { "pressed": false, "checked": true }], + "released", + "clicked"] + mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.checked, true) + compare(control.pressed, false) + verify(spy.success) + + // uncheck + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(spy.success) + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], + ["checkedChanged", { "pressed": false, "checked": false }], + "released", + "clicked"] + mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.checked, false) + compare(control.pressed, false) + verify(spy.success) + + // release on the right + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(spy.success) + mouseMove(control, control.width * 2, control.height / 2, 0, Qt.LeftButton) + compare(control.pressed, true) + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], + ["checkedChanged", { "pressed": false, "checked": true }], + "released", + "clicked"] + mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton) + compare(control.checked, true) + compare(control.pressed, false) + verify(spy.success) + + // release on the left + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(spy.success) + mouseMove(control, -control.width, control.height / 2, 0, Qt.LeftButton) + compare(control.pressed, true) + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], + ["checkedChanged", { "pressed": false, "checked": false }], + "released", + "clicked"] + mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton) + compare(control.checked, false) + compare(control.pressed, false) + verify(spy.success) + + // right button + spy.expectedSequence = [] + mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) + compare(control.pressed, false) + verify(spy.success) + mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) + compare(control.checked, false) + compare(control.pressed, false) + verify(spy.success) + + control.destroy() + } + + function test_drag() { + var control = switchDelegate.createObject(testCase, {leftPadding: 100, rightPadding: 100}) + verify(control) + + var spy = signalSequenceSpy.createObject(control, {target: control}) + compare(control.position, 0.0) + compare(control.checked, false) + compare(control.pressed, false) + + // press-drag-release inside the indicator + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], + "pressed"] + mousePress(control.indicator, 0) + compare(control.position, 0.0) + compare(control.checked, false) + compare(control.pressed, true) + verify(spy.success) + + mouseMove(control.indicator, control.width) + compare(control.position, 1.0) + compare(control.checked, false) + compare(control.pressed, true) + + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], + ["checkedChanged", { "pressed": false, "checked": true }], + "released", + "clicked"] + mouseRelease(control.indicator, control.indicator.width) + compare(control.position, 1.0) + compare(control.checked, true) + compare(control.pressed, false) + verify(spy.success) + + // press-drag-release outside the indicator + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], + "pressed"] + mousePress(control, 0) + compare(control.position, 1.0) + compare(control.checked, true) + compare(control.pressed, true) + verify(spy.success) + + mouseMove(control, control.width - control.rightPadding) + compare(control.position, 1.0) + compare(control.checked, true) + compare(control.pressed, true) + + mouseMove(control, control.width / 2) + compare(control.position, 0.5) + compare(control.checked, true) + compare(control.pressed, true) + + mouseMove(control, control.leftPadding) + compare(control.position, 0.0) + compare(control.checked, true) + compare(control.pressed, true) + + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], + ["checkedChanged", { "pressed": false, "checked": false }], + "released", + "clicked"] + mouseRelease(control, control.width) + compare(control.position, 0.0) + compare(control.checked, false) + compare(control.pressed, false) + verify(spy.success) + + control.destroy() + } } |