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authorLiang Qi <liang.qi@qt.io>2016-09-22 08:44:34 +0200
committerJ-P Nurmi <jpnurmi@qt.io>2016-09-22 08:55:29 +0200
commitab91c57135f7a86437a5a4341cd32df1d4682480 (patch)
tree713612fe2c27ff43ab4a3d5ed3b363c6141d5fbf /tests/auto/controls/data/tst_switchdelegate.qml
parentc5a44092c8b73c540862c4a160c31487a8518992 (diff)
parent7193318330bc518255fb7ed008c144578f49b4bd (diff)
Merge remote-tracking branch 'origin/5.7' into 5.8
Diffstat (limited to 'tests/auto/controls/data/tst_switchdelegate.qml')
-rw-r--r--tests/auto/controls/data/tst_switchdelegate.qml216
1 files changed, 216 insertions, 0 deletions
diff --git a/tests/auto/controls/data/tst_switchdelegate.qml b/tests/auto/controls/data/tst_switchdelegate.qml
index 2d5c6089..4a5d711f 100644
--- a/tests/auto/controls/data/tst_switchdelegate.qml
+++ b/tests/auto/controls/data/tst_switchdelegate.qml
@@ -55,6 +55,13 @@ TestCase {
SwitchDelegate {}
}
+ Component {
+ id: signalSequenceSpy
+ SignalSequenceSpy {
+ signals: ["pressed", "released", "canceled", "clicked", "pressedChanged", "checkedChanged"]
+ }
+ }
+
// TODO: data-fy tst_checkbox (rename to tst_check?) so we don't duplicate its tests here?
function test_defaults() {
@@ -83,4 +90,213 @@ TestCase {
compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset);
control.destroy();
}
+
+ function test_pressed_data() {
+ return [
+ { tag: "indicator", x: 15 },
+ { tag: "background", x: 5 }
+ ]
+ }
+
+ function test_pressed(data) {
+ var control = switchDelegate.createObject(testCase, {padding: 10})
+ verify(control)
+
+ // stays pressed when dragged outside
+ compare(control.pressed, false)
+ mousePress(control, data.x, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ mouseMove(control, -1, control.height / 2)
+ compare(control.pressed, true)
+ mouseRelease(control, -1, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, false)
+
+ control.destroy()
+ }
+
+ function test_mouse() {
+ var control = switchDelegate.createObject(testCase)
+ verify(control)
+
+ // check
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // uncheck
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release on the right
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ mouseMove(control, control.width * 2, control.height / 2, 0, Qt.LeftButton)
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release on the left
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ mouseMove(control, -control.width, control.height / 2, 0, Qt.LeftButton)
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "released",
+ "clicked"]
+ mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // right button
+ spy.expectedSequence = []
+ mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.pressed, false)
+ verify(spy.success)
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ control.destroy()
+ }
+
+ function test_drag() {
+ var control = switchDelegate.createObject(testCase, {leftPadding: 100, rightPadding: 100})
+ verify(control)
+
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+
+ // press-drag-release inside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control.indicator, 0)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ mouseMove(control.indicator, control.width)
+ compare(control.position, 1.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "released",
+ "clicked"]
+ mouseRelease(control.indicator, control.indicator.width)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // press-drag-release outside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ mousePress(control, 0)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ mouseMove(control, control.width - control.rightPadding)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.width / 2)
+ compare(control.position, 0.5)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.leftPadding)
+ compare(control.position, 0.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // press-drag-release from and to outside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, control.width)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ mouseMove(control, control.width - control.rightPadding)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.width / 2)
+ compare(control.position, 0.5)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.width - control.rightPadding)
+ compare(control.position, 1.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ control.destroy()
+ }
}