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authorJ-P Nurmi <jpnurmi@qt.io>2016-11-15 14:41:34 +0100
committerJ-P Nurmi <jpnurmi@qt.io>2016-11-17 09:59:50 +0000
commitaa1a8444991aee671981a99d1e08c5e1cb02c94a (patch)
tree0ae0a80370b088b5a9a07d3293fa0bd825f74e5c /tests
parent870dd9083eb89b74ce6ce713577e81dcad1f4b34 (diff)
QQuickAbstractButton: fix auto-repeat
Don't cancel auto-repeat on the tiniest mouse/touch move, but keep repeating until moved outside the button. The test has been changed so that the exact amount of repeats does not matter, as long as it repeats. This is because waits are not reliable in a busy CI environment. Sometimes waits can take longer, timer events get queued, and we get an unexpected burst of repeats. Change-Id: Ic473e04c4d15a0826c8adf460c69507e64590d99 Task-number: QTBUG-57085 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/controls/data/tst_button.qml91
1 files changed, 58 insertions, 33 deletions
diff --git a/tests/auto/controls/data/tst_button.qml b/tests/auto/controls/data/tst_button.qml
index a93a7b77..9038f1d6 100644
--- a/tests/auto/controls/data/tst_button.qml
+++ b/tests/auto/controls/data/tst_button.qml
@@ -199,52 +199,77 @@ TestCase {
control.forceActiveFocus()
verify(control.activeFocus)
- var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
-
var clickSpy = signalSpy.createObject(control, {target: control, signalName: "clicked"})
verify(clickSpy.valid)
+ var pressSpy = signalSpy.createObject(control, {target: control, signalName: "pressed"})
+ verify(pressSpy.valid)
+ var releaseSpy = signalSpy.createObject(control, {target: control, signalName: "released"})
+ verify(releaseSpy.valid)
- var repeatCount = 2
- var repeatSequence = [["pressedChanged", { "pressed": true }],
- ["downChanged", { "down": true }],
- "pressed",
- "released",
- "clicked",
- "pressed",
- "released",
- "clicked",
- "pressed"]
-
- // auto-repeat a couple of mouse clicks
- sequenceSpy.expectedSequence = repeatSequence
+ // auto-repeat mouse click
mousePress(control)
compare(control.pressed, true)
- tryCompare(clickSpy, "count", repeatCount)
- verify(sequenceSpy.success)
-
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }],
- ["downChanged", { "down": false }],
- "released",
- "clicked"]
+ clickSpy.wait()
+ clickSpy.wait()
+ compare(pressSpy.count, clickSpy.count + 1)
+ compare(releaseSpy.count, clickSpy.count)
mouseRelease(control)
compare(control.pressed, false)
- verify(sequenceSpy.success)
+ compare(clickSpy.count, pressSpy.count)
+ compare(releaseSpy.count, pressSpy.count)
- // auto-repeat a couple of key clicks
clickSpy.clear()
- sequenceSpy.expectedSequence = repeatSequence
+ pressSpy.clear()
+ releaseSpy.clear()
+
+ // auto-repeat key click
keyPress(Qt.Key_Space)
compare(control.pressed, true)
- tryCompare(clickSpy, "count", repeatCount)
- verify(sequenceSpy.success)
-
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }],
- ["downChanged", { "down": false }],
- "released",
- "clicked"]
+ clickSpy.wait()
+ clickSpy.wait()
+ compare(pressSpy.count, clickSpy.count + 1)
+ compare(releaseSpy.count, clickSpy.count)
keyRelease(Qt.Key_Space)
compare(control.pressed, false)
- verify(sequenceSpy.success)
+ compare(clickSpy.count, pressSpy.count)
+ compare(releaseSpy.count, pressSpy.count)
+
+ clickSpy.clear()
+ pressSpy.clear()
+ releaseSpy.clear()
+
+ mousePress(control)
+ compare(control.pressed, true)
+ clickSpy.wait()
+ compare(pressSpy.count, clickSpy.count + 1)
+ compare(releaseSpy.count, clickSpy.count)
+
+ // move inside during repeat -> continue repeat
+ mouseMove(control, control.width / 4, control.height / 4)
+ clickSpy.wait()
+ compare(pressSpy.count, clickSpy.count + 1)
+ compare(releaseSpy.count, clickSpy.count)
+
+ clickSpy.clear()
+ pressSpy.clear()
+ releaseSpy.clear()
+
+ // move outside during repeat -> stop repeat
+ mouseMove(control, -1, -1)
+ // NOTE: The following wait() is NOT a reliable way to test that the
+ // auto-repeat timer is not running, but there's no way dig into the
+ // private APIs from QML. If this test ever fails in the future, it
+ // indicates that the auto-repeat timer logic is broken.
+ wait(125)
+ compare(clickSpy.count, 0)
+ compare(pressSpy.count, 0)
+ compare(releaseSpy.count, 0)
+
+ mouseRelease(control, -1, -1)
+ compare(control.pressed, false)
+ compare(clickSpy.count, 0)
+ compare(pressSpy.count, 0)
+ compare(releaseSpy.count, 0)
control.destroy()
}