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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.6
+import QtGraphicalEffects 1.0
+
+/*!
+ A implementation of CSS's box-shadow, used by ElevationEffect for a Material Design
+ elevation shadow effect.
+ */
+RectangularGlow {
+ // The 4 properties from CSS box-shadow, plus the inherited color property
+ property int offsetX
+ property int offsetY
+ property int blurRadius
+ property int spreadRadius
+
+ // The source item the shadow is being applied to, used for correctly
+ // calculating the corner radious
+ property Item source
+
+ property bool fullWidth
+ property bool fullHeight
+
+ x: (parent.width - width)/2 + offsetX
+ y: (parent.height - height)/2 + offsetY
+
+ implicitWidth: source ? source.width : parent.width
+ implicitHeight: source ? source.height : parent.height
+
+ width: implicitWidth + 2 * spreadRadius + (fullWidth ? 2 * cornerRadius : 0)
+ height: implicitHeight + 2 * spreadRadius + (fullHeight ? 2 * cornerRadius : 0)
+ glowRadius: blurRadius/2
+ spread: 0.05
+ cornerRadius: blurRadius + (source && source.radius || 0)
+}