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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickdefaultprogressbar_p.h"
+
+#include <QtCore/qeasingcurve.h>
+#include <QtQuick/private/qquickitem_p.h>
+#include <QtQuick/private/qsgadaptationlayer_p.h>
+#include <QtQuickControls2/private/qquickanimatednode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+static const int Blocks = 4;
+static const int BlockWidth = 16;
+static const int BlockRestingSpacing = 4;
+static const int BlockMovingSpacing = 48;
+static const int BlockSpan = Blocks * (BlockWidth + BlockRestingSpacing) - BlockRestingSpacing;
+static const int TotalDuration = 4000;
+static const int SecondPhaseStart = TotalDuration * 0.4;
+static const int ThirdPhaseStart = TotalDuration * 0.6;
+static const QRgb FillColor = 0x353637;
+
+static inline qreal blockStartX(int blockIndex)
+{
+ return ((blockIndex + 1) * -BlockWidth) - (blockIndex * BlockMovingSpacing);
+}
+
+static inline qreal blockRestX(int blockIndex, qreal availableWidth)
+{
+ const qreal spanRightEdgePos = availableWidth / 2 + BlockSpan / 2;
+ return spanRightEdgePos - (blockIndex + 1) * BlockWidth - (blockIndex * BlockRestingSpacing);
+}
+
+static inline qreal blockEndX(int blockIndex, qreal availableWidth)
+{
+ return availableWidth - blockStartX(Blocks - 1 - blockIndex) - BlockWidth;
+}
+
+class QQuickDefaultProgressBarNode : public QQuickAnimatedNode
+{
+public:
+ QQuickDefaultProgressBarNode(QQuickDefaultProgressBar *item);
+
+ void updateCurrentTime(int time) override;
+ void sync(QQuickItem *item) override;
+
+private:
+ bool m_indeterminate;
+ qreal m_pixelsPerSecond;
+};
+
+QQuickDefaultProgressBarNode::QQuickDefaultProgressBarNode(QQuickDefaultProgressBar *item)
+ : QQuickAnimatedNode(item),
+ m_indeterminate(false),
+ m_pixelsPerSecond(item->width())
+{
+ setLoopCount(Infinite);
+ setDuration(TotalDuration);
+}
+
+void QQuickDefaultProgressBarNode::updateCurrentTime(int time)
+{
+ QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild());
+ for (int i = 0; i < Blocks; ++i) {
+ Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType);
+
+ QMatrix4x4 m;
+ const qreal restX = blockRestX(i, m_pixelsPerSecond);
+ const qreal timeInSeconds = time / 1000.0;
+
+ if (time < SecondPhaseStart) {
+ // Move into the resting position for the first phase.
+ QEasingCurve easingCurve(QEasingCurve::InQuad);
+ const qreal easedCompletion = easingCurve.valueForProgress(time / qreal(SecondPhaseStart));
+ const qreal distance = m_pixelsPerSecond * (easedCompletion * (SecondPhaseStart / 1000.0));
+ const qreal position = blockStartX(i) + distance;
+ const qreal destination = restX;
+ m.translate(qMin(position, destination), 0);
+ } else if (time < ThirdPhaseStart) {
+ // Stay in the same position for the second phase.
+ m.translate(restX, 0);
+ } else {
+ // Move out of view for the third phase.
+ const int thirdPhaseSubKickoff = (BlockMovingSpacing / m_pixelsPerSecond) * 1000;
+ const int subphase = (time - ThirdPhaseStart) / thirdPhaseSubKickoff;
+ // If we're not at this subphase yet, don't try to animate movement,
+ // because it will be incorrect.
+ if (subphase < i)
+ return;
+
+ const qreal timeSinceSecondPhase = timeInSeconds - (ThirdPhaseStart / 1000.0);
+ // We only want to start keeping track of time once our subphase has started,
+ // otherwise we move too much because we account for time that has already elapsed.
+ // For example, if we were 60 milliseconds into the third subphase:
+ //
+ // 0 ..... 1 ..... 2 ...
+ // 100 100 60
+ //
+ // i == 0, timeSinceOurKickoff == 260
+ // i == 1, timeSinceOurKickoff == 160
+ // i == 2, timeSinceOurKickoff == 60
+ const qreal timeSinceOurKickoff = timeSinceSecondPhase - (thirdPhaseSubKickoff / 1000.0 * i);
+ const qreal position = restX + (m_pixelsPerSecond * (timeSinceOurKickoff));
+ const qreal destination = blockEndX(i, m_pixelsPerSecond);
+ m.translate(qMin(position, destination), 0);
+ }
+
+ transformNode->setMatrix(m);
+
+ transformNode = static_cast<QSGTransformNode*>(transformNode->nextSibling());
+ }
+}
+
+void QQuickDefaultProgressBarNode::sync(QQuickItem *item)
+{
+ QQuickDefaultProgressBar *bar = static_cast<QQuickDefaultProgressBar *>(item);
+ if (m_indeterminate != bar->isIndeterminate()) {
+ m_indeterminate = bar->isIndeterminate();
+ if (m_indeterminate)
+ start();
+ else
+ stop();
+ }
+ m_pixelsPerSecond = item->width();
+
+ QQuickItemPrivate *d = QQuickItemPrivate::get(item);
+
+ QMatrix4x4 m;
+ m.translate(0, (item->height() - item->implicitHeight()) / 2);
+ setMatrix(m);
+
+ if (m_indeterminate) {
+ if (childCount() != Blocks) {
+ // This was previously a regular progress bar; remove the old nodes.
+ removeAllChildNodes();
+ }
+
+ QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild());
+ for (int i = 0; i < Blocks; ++i) {
+ if (!transformNode) {
+ transformNode = new QSGTransformNode;
+ appendChildNode(transformNode);
+ }
+
+ QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode*>(transformNode->firstChild());
+ if (!rectNode) {
+ rectNode = d->sceneGraphContext()->createInternalRectangleNode();
+ rectNode->setColor(FillColor);
+ transformNode->appendChildNode(rectNode);
+ }
+
+ QMatrix4x4 m;
+ m.translate(blockStartX(i), 0);
+ transformNode->setMatrix(m);
+
+ rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(BlockWidth, item->implicitHeight())));
+ rectNode->update();
+
+ transformNode = static_cast<QSGTransformNode *>(transformNode->nextSibling());
+ }
+ } else {
+ if (childCount() > 1) {
+ // This was previously an indeterminate progress bar; remove the old nodes.
+ removeAllChildNodes();
+ }
+
+ QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(firstChild());
+ if (!rectNode) {
+ rectNode = d->sceneGraphContext()->createInternalRectangleNode();
+ rectNode->setColor(FillColor);
+ appendChildNode(rectNode);
+ }
+
+ rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(bar->progress() * item->width(), item->implicitHeight())));
+ rectNode->update();
+ }
+}
+
+QQuickDefaultProgressBar::QQuickDefaultProgressBar(QQuickItem *parent) :
+ QQuickItem(parent),
+ m_progress(0),
+ m_indeterminate(false)
+{
+ setFlag(ItemHasContents);
+}
+
+qreal QQuickDefaultProgressBar::progress() const
+{
+ return m_progress;
+}
+
+void QQuickDefaultProgressBar::setProgress(qreal progress)
+{
+ if (progress == m_progress)
+ return;
+
+ m_progress = progress;
+ update();
+ emit progressChanged();
+}
+
+bool QQuickDefaultProgressBar::isIndeterminate() const
+{
+ return m_indeterminate;
+}
+
+void QQuickDefaultProgressBar::setIndeterminate(bool indeterminate)
+{
+ if (indeterminate == m_indeterminate)
+ return;
+
+ m_indeterminate = indeterminate;
+ setClip(m_indeterminate);
+ update();
+ emit indeterminateChanged();
+}
+
+void QQuickDefaultProgressBar::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data)
+{
+ QQuickItem::itemChange(change, data);
+ if (change == ItemVisibleHasChanged)
+ update();
+}
+
+QSGNode *QQuickDefaultProgressBar::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *)
+{
+ QQuickDefaultProgressBarNode *node = static_cast<QQuickDefaultProgressBarNode *>(oldNode);
+ if (isVisible() && width() > 0 && height() > 0) {
+ if (!node)
+ node = new QQuickDefaultProgressBarNode(this);
+ node->sync(this);
+ } else {
+ delete node;
+ node = nullptr;
+ }
+ return node;
+}
+
+QT_END_NAMESPACE