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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Labs Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSTYLE_P_H
+#define QQUICKSTYLE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQml/qqml.h>
+#include <QtQml/qqmlengine.h>
+#include <QtQuick/qquickitem.h>
+#include <QtQuick/qquickwindow.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace QQuickStyle
+{
+ template <typename T>
+ static T *instance(QObject *object)
+ {
+ if (object)
+ return qobject_cast<T*>(qmlAttachedPropertiesObject<T>(object, false));
+ return Q_NULLPTR;
+ }
+
+ template <typename T>
+ static T *findParent(QObject *object)
+ {
+ QQuickItem *item = qobject_cast<QQuickItem *>(object);
+ if (item) {
+ // lookup parent items
+ QQuickItem *parent = item->parentItem();
+ while (parent) {
+ T *attached = instance<T>(parent);
+ if (attached)
+ return attached;
+ parent = parent->parentItem();
+ }
+
+ // fallback to item's window
+ QQuickWindow *window = item->window();
+ if (window) {
+ T *attached = instance<T>(window);
+ if (attached)
+ return attached;
+ }
+ }
+
+ // lookup parent window
+ QQuickWindow *window = qobject_cast<QQuickWindow *>(object);
+ if (window) {
+ QQuickWindow *parentWindow = qobject_cast<QQuickWindow *>(window->parent());
+ if (parentWindow) {
+ T *attached = instance<T>(window);
+ if (attached)
+ return attached;
+ }
+ }
+
+ // fallback to engine (global)
+ if (object) {
+ QQmlEngine *engine = qmlEngine(object);
+ if (engine) {
+ QByteArray name = QByteArray("_q_") + T::staticMetaObject.className();
+ T *instance = engine->property(name).value<T*>();
+ if (!instance) {
+ instance = new T(engine);
+ engine->setProperty(name, QVariant::fromValue(instance));
+ }
+ return instance;
+ }
+ }
+
+ return Q_NULLPTR;
+ }
+
+ template <typename T>
+ static QList<T *> findChildren(QObject *object)
+ {
+ QList<T *> children;
+
+ QQuickItem *item = qobject_cast<QQuickItem *>(object);
+ if (!item) {
+ QQuickWindow *window = qobject_cast<QQuickWindow *>(object);
+ if (window) {
+ item = window->contentItem();
+
+ foreach (QObject *child, window->children()) {
+ QQuickWindow *childWindow = qobject_cast<QQuickWindow *>(child);
+ if (childWindow) {
+ T *attached = instance<T>(childWindow);
+ if (attached)
+ children += attached;
+ }
+ }
+ }
+ }
+
+ if (item) {
+ foreach (QQuickItem *child, item->childItems()) {
+ T *attached = instance<T>(child);
+ if (attached)
+ children += attached;
+ else
+ children += findChildren<T>(child);
+ }
+ }
+
+ return children;
+ }
+}
+
+QT_END_NAMESPACE
+
+#endif // QQUICKSTYLE_P_H