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-rw-r--r--tests/auto/controls/data/tst_abstractbutton.qml72
1 files changed, 72 insertions, 0 deletions
diff --git a/tests/auto/controls/data/tst_abstractbutton.qml b/tests/auto/controls/data/tst_abstractbutton.qml
index ee26a6d6..6181e526 100644
--- a/tests/auto/controls/data/tst_abstractbutton.qml
+++ b/tests/auto/controls/data/tst_abstractbutton.qml
@@ -887,4 +887,76 @@ TestCase {
mouseRelease(control)
compare(clickedSpy.count, 1)
}
+
+ function test_doubleClick() {
+ let control = createTemporaryObject(button, testCase, { text: "Hello" })
+ verify(control)
+
+ let pressedSpy = signalSpy.createObject(control, { target: control, signalName: "pressed" })
+ verify(pressedSpy.valid)
+
+ let releasedSpy = signalSpy.createObject(control, { target: control, signalName: "released" })
+ verify(releasedSpy.valid)
+
+ let clickedSpy = signalSpy.createObject(control, { target: control, signalName: "clicked" })
+ verify(clickedSpy.valid)
+
+ let doubleClickedSpy = signalSpy.createObject(control, { target: control, signalName: "doubleClicked" })
+ verify(doubleClickedSpy.valid)
+
+ mouseDoubleClickSequence(control)
+ compare(pressedSpy.count, 2)
+ compare(releasedSpy.count, 2)
+ compare(clickedSpy.count, 1)
+ compare(doubleClickedSpy.count, 1)
+ }
+
+ // It should be possible to quickly click a button whose doubleClicked signal
+ // is not connected to anything.
+ function test_fastClick() {
+ let control = createTemporaryObject(button, testCase, { text: "Hello" })
+ verify(control)
+
+ let pressedSpy = signalSpy.createObject(control, { target: control, signalName: "pressed" })
+ verify(pressedSpy.valid)
+
+ let releasedSpy = signalSpy.createObject(control, { target: control, signalName: "released" })
+ verify(releasedSpy.valid)
+
+ let clickedSpy = signalSpy.createObject(control, { target: control, signalName: "clicked" })
+ verify(clickedSpy.valid)
+
+ // Can't listen to doubleClicked because it would cause it to be emitted.
+ // We instead just check that clicked is emitted twice.
+
+ mouseDoubleClickSequence(control)
+ compare(pressedSpy.count, 2)
+ compare(releasedSpy.count, 2)
+ compare(clickedSpy.count, 2)
+
+ let touch = touchEvent(control)
+ touch.press(0, control)
+ touch.commit()
+ compare(pressedSpy.count, 3)
+ compare(releasedSpy.count, 2)
+ compare(clickedSpy.count, 2)
+
+ touch.release(0, control)
+ touch.commit()
+ compare(pressedSpy.count, 3)
+ compare(releasedSpy.count, 3)
+ compare(clickedSpy.count, 3)
+
+ touch.press(0, control)
+ touch.commit()
+ compare(pressedSpy.count, 4)
+ compare(releasedSpy.count, 3)
+ compare(clickedSpy.count, 3)
+
+ touch.release(0, control)
+ touch.commit()
+ compare(pressedSpy.count, 4)
+ compare(releasedSpy.count, 4)
+ compare(clickedSpy.count, 4)
+ }
}