diff options
Diffstat (limited to 'tests/auto/controls/data/tst_rangeslider.qml')
-rw-r--r-- | tests/auto/controls/data/tst_rangeslider.qml | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/tests/auto/controls/data/tst_rangeslider.qml b/tests/auto/controls/data/tst_rangeslider.qml index 39b0c4b0..03b34a2a 100644 --- a/tests/auto/controls/data/tst_rangeslider.qml +++ b/tests/auto/controls/data/tst_rangeslider.qml @@ -291,12 +291,21 @@ TestCase { var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"}) verify(firstPressedSpy.valid) + var firstMovedSpy = signalSpy.createObject(control, {target: control.first, signalName: "moved"}) + verify(firstMovedSpy.valid) + var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"}) verify(secondPressedSpy.valid) + var secondMovedSpy = signalSpy.createObject(control, {target: control.second, signalName: "moved"}) + verify(secondMovedSpy.valid) + + // Press and release the first handle without moving it. mousePress(control, control.leftPadding, control.height - control.bottomPadding, Qt.LeftButton) compare(firstPressedSpy.count, 1) + compare(firstMovedSpy.count, 0) compare(secondPressedSpy.count, 0) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) @@ -306,7 +315,9 @@ TestCase { mouseRelease(control, control.leftPadding, control.height - control.bottomPadding, Qt.LeftButton) compare(firstPressedSpy.count, 2) + compare(firstMovedSpy.count, 0) compare(secondPressedSpy.count, 0) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) @@ -314,9 +325,12 @@ TestCase { compare(control.second.value, 1.0) compare(control.second.position, 1.0) + // Press and release the second handle without moving it. mousePress(control, control.width - control.rightPadding, control.topPadding, Qt.LeftButton) compare(firstPressedSpy.count, 2) + compare(firstMovedSpy.count, 0) compare(secondPressedSpy.count, 1) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) @@ -326,7 +340,9 @@ TestCase { mouseRelease(control, control.width - control.rightPadding, control.topPadding, Qt.LeftButton) compare(firstPressedSpy.count, 2) + compare(firstMovedSpy.count, 0) compare(secondPressedSpy.count, 2) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) @@ -334,9 +350,12 @@ TestCase { compare(control.second.value, 1.0) compare(control.second.position, 1.0) + // Press and release on the bottom left corner of the control without moving the handle. mousePress(control, 0, control.height, Qt.LeftButton) compare(firstPressedSpy.count, 3) + compare(firstMovedSpy.count, 0) compare(secondPressedSpy.count, 2) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) @@ -346,7 +365,9 @@ TestCase { mouseRelease(control, 0, control.height, Qt.LeftButton) compare(firstPressedSpy.count, 4) + compare(firstMovedSpy.count, 0) compare(secondPressedSpy.count, 2) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) @@ -354,9 +375,12 @@ TestCase { compare(control.second.value, 1.0) compare(control.second.position, 1.0) + // Drag the first handle. mousePress(control, control.leftPadding, control.height - control.bottomPadding, Qt.LeftButton) compare(firstPressedSpy.count, 5) + compare(firstMovedSpy.count, 0) compare(secondPressedSpy.count, 2) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) @@ -369,7 +393,9 @@ TestCase { var toY = horizontal ? control.first.handle.y : control.height * 0.5 mouseMove(control, toX, toY) compare(firstPressedSpy.count, 5) + compare(firstMovedSpy.count, 1) compare(secondPressedSpy.count, 2) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, true) compare(control.first.value, data.live ? 0.5 : 0.0) compare(control.first.position, 0.5) @@ -381,7 +407,9 @@ TestCase { mouseRelease(control, toX, toY, Qt.LeftButton) compare(firstPressedSpy.count, 6) + compare(firstMovedSpy.count, 1) compare(secondPressedSpy.count, 2) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, false) compare(control.first.value, 0.5) compare(control.first.position, 0.5) @@ -408,13 +436,22 @@ TestCase { var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"}) verify(firstPressedSpy.valid) + var firstMovedSpy = signalSpy.createObject(control, {target: control.first, signalName: "moved"}) + verify(firstMovedSpy.valid) + var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"}) verify(secondPressedSpy.valid) + var secondMovedSpy = signalSpy.createObject(control, {target: control.second, signalName: "moved"}) + verify(secondMovedSpy.valid) + + // Press and release the first handle without moving it. var touch = touchEvent(control) touch.press(0, control, control.width * 0.25, control.height * 0.75).commit() compare(firstPressedSpy.count, 1) + compare(firstMovedSpy.count, 0) compare(secondPressedSpy.count, 0) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) @@ -424,7 +461,9 @@ TestCase { touch.release(0, control, control.width * 0.25, control.height * 0.75).commit() compare(firstPressedSpy.count, 2) + compare(firstMovedSpy.count, 0) compare(secondPressedSpy.count, 0) + compare(secondMovedSpy.count, 0) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) @@ -432,6 +471,7 @@ TestCase { compare(control.second.value, 1.0) compare(control.second.position, 1.0) + // Press and release the second handle without moving it. touch.press(0, control, control.width * 0.75, control.height * 0.25).commit() compare(firstPressedSpy.count, 2) compare(secondPressedSpy.count, 1) @@ -452,6 +492,7 @@ TestCase { compare(control.second.value, 1.0) compare(control.second.position, 1.0) + // Press and release on the bottom left corner of the control without moving the handle. touch.press(0, control, 0, control.height).commit() compare(firstPressedSpy.count, 3) compare(secondPressedSpy.count, 2) @@ -482,6 +523,7 @@ TestCase { compare(control.second.value, 1.0) compare(control.second.position, 1.0) + // Drag the first handle. var horizontal = control.orientation === Qt.Horizontal var toX = horizontal ? control.width * 0.5 : control.first.handle.x var toY = horizontal ? control.first.handle.y : control.height * 0.5 @@ -929,4 +971,115 @@ TestCase { compare(control.first.pressed, false) compare(control.second.pressed, false) } + + function test_touchDragThreshold_data() { + var d1 = 3; var d2 = 7; + return [ + { tag: "horizontal", orientation: Qt.Horizontal, dx1: d1, dy1: 0, dx2: d2, dy2: 0 }, + { tag: "vertical", orientation: Qt.Vertical, dx1: 0, dy1: -d1, dx2: 0, dy2: -d2 }, + { tag: "horizontal2", orientation: Qt.Horizontal, dx1: -d1, dy1: 0, dx2: -d2, dy2: 0 }, + { tag: "vertical2", orientation: Qt.Vertical, dx1: 0, dy1: d1, dx2: 0, dy2: d2 }, + ] + } + + function test_touchDragThreshold(data) { + var control = createTemporaryObject(sliderComponent, testCase, {touchDragThreshold: 10, live: true, orientation: data.orientation, first: {value: 0}, second: {value: 1}}) + verify(control) + compare(control.touchDragThreshold, 10) + + var valueChangedCount = 0 + var valueChangedSpy = signalSpy.createObject(control, {target: control, signalName: "touchDragThresholdChanged"}) + verify(valueChangedSpy.valid) + + control.touchDragThreshold = undefined + compare(control.touchDragThreshold, -1) // reset to -1 + compare(valueChangedSpy.count, ++valueChangedCount) + + var t = 5 + control.touchDragThreshold = t + compare(control.touchDragThreshold, t) + compare(valueChangedSpy.count, ++valueChangedCount) + + control.touchDragThreshold = t + compare(control.touchDragThreshold, t) + compare(valueChangedSpy.count, valueChangedCount) + + var pressedCount = 0 + var pressedCount2 = 0 + var visualPositionCount = 0 + var visualPositionCount2 = 0 + + var pressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"}) + verify(pressedSpy.valid) + var pressedSpy2 = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"}) + verify(pressedSpy2.valid) + + var visualPositionSpy = signalSpy.createObject(control, {target: control.first, signalName: "visualPositionChanged"}) + verify(visualPositionSpy.valid) + var visualPositionSpy2 = signalSpy.createObject(control, {target: control.second, signalName: "visualPositionChanged"}) + verify(visualPositionSpy2.valid) + + var touch = touchEvent(control) + control.first.value = 0.4 + control.second.value = 1 + var x0 = control.first.handle.x + control.first.handle.width * 0.5 + var y0 = control.first.handle.y + control.first.handle.height * 0.5 + touch.press(0, control, x0, y0).commit() + compare(pressedSpy.count, ++pressedCount) + compare(control.first.pressed, true) + compare(visualPositionSpy.count, ++visualPositionCount) + + touch.move(0, control, x0 + data.dx1, y0 + data.dy1).commit() + compare(pressedSpy.count, pressedCount) + compare(control.first.pressed, true) + compare(visualPositionSpy.count, visualPositionCount) + + touch.move(0, control, x0 + data.dx2, y0 + data.dy2).commit() + compare(pressedSpy.count, pressedCount) + compare(control.first.pressed, true) + compare(visualPositionSpy.count, ++visualPositionCount) + + touch.release(0, control, x0 + data.dx2, y0 + data.dy2).commit() + + control.first.value = 0 + control.second.value = 0.6 + x0 = control.second.handle.x + control.second.handle.width * 0.5 + y0 = control.second.handle.y + control.second.handle.height * 0.5 + touch.press(0, control, x0, y0).commit() + compare(pressedSpy2.count, ++pressedCount2) + compare(control.second.pressed, true) + compare(visualPositionSpy2.count, ++visualPositionCount2) + + touch.move(0, control, x0 + data.dx1, y0 + data.dy1).commit() + compare(pressedSpy2.count, pressedCount2) + compare(control.second.pressed, true) + compare(visualPositionSpy2.count, visualPositionCount2) + + touch.move(0, control, x0 + data.dx2, y0 + data.dy2).commit() + compare(pressedSpy2.count, pressedCount2) + compare(control.second.pressed, true) + compare(visualPositionSpy2.count, ++visualPositionCount2) + touch.release(0, control, x0 + data.dx2, y0 + data.dy2).commit() + } + + function test_valueAt_data() { + return [ + { tag: "0.0..1.0", from: 0.0, to: 1.0, values: [0.0, 0.2, 0.5, 1.0] }, + { tag: "0..100", from: 0, to: 100, values: [0, 20, 50, 100] }, + { tag: "100..-100", from: 100, to: -100, values: [100, 60, 0, -100] }, + { tag: "-7..7", from: -7, to: 7, stepSize: 1.0, values: [-7.0, -4.0, 0.0, 7.0] }, + { tag: "-3..7", from: -3, to: 7, stepSize: 5.0, values: [-3.0, -3.0, 2.0, 7.0] }, + ] + } + + function test_valueAt(data) { + var control = createTemporaryObject(sliderComponent, testCase, + { from: data.from, to: data.to, stepSize: data.stepSize }) + verify(control) + + compare(control.valueAt(0.0), data.values[0]) + compare(control.valueAt(0.2), data.values[1]) + compare(control.valueAt(0.5), data.values[2]) + compare(control.valueAt(1.0), data.values[3]) + } } |