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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the test suite of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick
-import QtTest
-import QtQuick.Controls
-
-TestCase {
- id: testCase
- width: 400
- height: 400
- visible: true
- when: windowShown
- name: "ScrollBar"
-
- Component {
- id: signalSpy
- SignalSpy { }
- }
-
- Component {
- id: scrollBar
- ScrollBar {
- padding: 0
- minimumSize: 0
- }
- }
-
- Component {
- id: scrollBarWithDefaultPadding
- ScrollBar {
- minimumSize: 0
- }
- }
-
- Component {
- id: flickable
- Flickable {
- width: 100
- height: 100
- contentWidth: 200
- contentHeight: 200
- boundsBehavior: Flickable.StopAtBounds
- flickableDirection: Flickable.HorizontalAndVerticalFlick
- }
- }
-
- function test_attach() {
- var container = createTemporaryObject(flickable, testCase)
- verify(container)
- waitForRendering(container)
-
- var vertical = scrollBar.createObject()
- verify(!vertical.parent)
- compare(vertical.size, 0.0)
- compare(vertical.position, 0.0)
- compare(vertical.active, false)
- compare(vertical.orientation, Qt.Vertical)
- compare(vertical.x, 0)
- compare(vertical.y, 0)
- verify(vertical.width > 0)
- verify(vertical.height > 0)
-
- container.ScrollBar.vertical = vertical
- compare(vertical.parent, container)
- compare(vertical.orientation, Qt.Vertical)
- compare(vertical.size, container.visibleArea.heightRatio)
- compare(vertical.position, container.visibleArea.yPosition)
- compare(vertical.x, container.width - vertical.width)
- compare(vertical.y, 0)
- verify(vertical.width > 0)
- compare(vertical.height, container.height)
- // vertical scroll bar follows flickable's width
- container.width += 10
- compare(vertical.x, container.width - vertical.width)
- vertical.implicitWidth -= 2
- compare(vertical.x, container.width - vertical.width)
- // ...unless explicitly positioned
- vertical.x = 123
- container.width += 10
- compare(vertical.x, 123)
-
- var horizontal = createTemporaryObject(scrollBar, null)
- verify(!horizontal.parent)
- compare(horizontal.size, 0.0)
- compare(horizontal.position, 0.0)
- compare(horizontal.active, false)
- compare(horizontal.orientation, Qt.Vertical)
- compare(horizontal.x, 0)
- compare(horizontal.y, 0)
- verify(horizontal.width > 0)
- verify(horizontal.height > 0)
-
- container.ScrollBar.horizontal = horizontal
- compare(horizontal.parent, container)
- compare(horizontal.orientation, Qt.Horizontal)
- compare(horizontal.size, container.visibleArea.widthRatio)
- compare(horizontal.position, container.visibleArea.xPosition)
- compare(horizontal.x, 0)
- compare(horizontal.y, container.height - horizontal.height)
- compare(horizontal.width, container.width)
- verify(horizontal.height > 0)
- // horizontal scroll bar follows flickable's height
- container.height += 10
- compare(horizontal.y, container.height - horizontal.height)
- horizontal.implicitHeight -= 2
- compare(horizontal.y, container.height - horizontal.height)
- // ...unless explicitly positioned
- horizontal.y = 123
- container.height += 10
- compare(horizontal.y, 123)
-
- var velocity = container.maximumFlickVelocity
-
- compare(container.flicking, false)
- container.flick(-velocity, -velocity)
- compare(container.flicking, true)
- tryCompare(container, "flicking", false)
-
- compare(vertical.size, container.visibleArea.heightRatio)
- compare(vertical.position, container.visibleArea.yPosition)
- compare(horizontal.size, container.visibleArea.widthRatio)
- compare(horizontal.position, container.visibleArea.xPosition)
-
- compare(container.flicking, false)
- container.flick(velocity, velocity)
- compare(container.flicking, true)
- tryCompare(container, "flicking", false)
-
- compare(vertical.size, container.visibleArea.heightRatio)
- compare(vertical.position, container.visibleArea.yPosition)
- compare(horizontal.size, container.visibleArea.widthRatio)
- compare(horizontal.position, container.visibleArea.xPosition)
-
- var oldY = vertical.y
- var oldHeight = vertical.height
- vertical.parent = testCase
- vertical.y -= 10
- container.height += 10
- compare(vertical.y, oldY - 10)
- compare(vertical.height, oldHeight)
-
- var oldX = horizontal.x
- var oldWidth = horizontal.width
- horizontal.parent = testCase
- horizontal.x -= 10
- container.width += 10
- compare(horizontal.x, oldX - 10)
- compare(horizontal.width, oldWidth)
- }
-
- function test_mouse_data() {
- return [
- { tag: "horizontal", properties: { visible: true, orientation: Qt.Horizontal, width: testCase.width } },
- { tag: "vertical", properties: { visible: true, orientation: Qt.Vertical, height: testCase.height } }
- ]
- }
-
- function test_mouse(data) {
- var control = createTemporaryObject(scrollBarWithDefaultPadding, testCase, data.properties)
- verify(control)
- // ### we should consider calling updateGeometry() from QQuickStyleItem::componentComplete()
- // to avoid the wait here...
- if (control.__decreaseVisual.indicator !== null)
- waitForItemPolished(control.__decreaseVisual.indicator)
-
- var grooveRange = {
- start: {
- x: control.orientation == Qt.Horizontal ? control.leftPadding : 0,
- y: control.orientation == Qt.Vertical ? control.topPadding : 0
- },
- end: {
- x: control.orientation == Qt.Horizontal ? control.width - control.rightPadding : 0,
- y: control.orientation == Qt.Vertical ? control.height - control.bottomPadding: 0
- },
- width : control.width - control.leftPadding - control.rightPadding,
- height: control.height - control.topPadding - control.bottomPadding
- }
-
- var pressedSpy = signalSpy.createObject(control, {target: control, signalName: "pressedChanged"})
- verify(pressedSpy.valid)
-
- mousePress(control, grooveRange.start.x, grooveRange.start.y, Qt.LeftButton)
- compare(pressedSpy.count, 1)
- compare(control.pressed, true)
- compare(control.position, 0.0)
-
- mouseMove(control, -control.width, -control.height, 0)
- compare(pressedSpy.count, 1)
- compare(control.pressed, true)
- compare(control.position, 0.0)
-
- mouseMove(control, control.width * 0.5, control.height * 0.5, 0)
- compare(pressedSpy.count, 1)
- compare(control.pressed, true)
- verify(control.position, 0.5)
-
- mouseRelease(control, control.width * 0.5, control.height * 0.5, Qt.LeftButton)
- compare(pressedSpy.count, 2)
- compare(control.pressed, false)
- compare(control.position, 0.5)
-
- mousePress(control, control.width, control.height, Qt.LeftButton)
- compare(pressedSpy.count, 3)
- compare(control.pressed, true)
- compare(control.position, 1.0)
-
- mouseMove(control, control.width * 2, control.height * 2, 0)
- compare(pressedSpy.count, 3)
- compare(control.pressed, true)
- compare(control.position, 1.0)
-
- mouseMove(control, grooveRange.start.x + grooveRange.width * 0.75, grooveRange.start.y + grooveRange.height * 0.75, 0)
- compare(pressedSpy.count, 3)
- compare(control.pressed, true)
- fuzzyCompare(control.position, 0.75, 0.01)
-
- mouseRelease(control, grooveRange.start.x + grooveRange.width * 0.25, grooveRange.start.y + grooveRange.height * 0.25, Qt.LeftButton)
- compare(pressedSpy.count, 4)
- compare(control.pressed, false)
- fuzzyCompare(control.position, 0.25, 0.01)
-
- if (control.__decreaseVisual.indicator !== null) {
- var p = control.__decreaseVisual.indicator.mapToItem(control, Qt.point(0, 0))
- mousePress(control, p.x, p.y, Qt.LeftButton)
- compare(pressedSpy.count, 4)
- compare(control.pressed, false)
- compare(control.__decreaseVisual.pressed, true)
- fuzzyCompare(control.position, 0.15, 0.01)
- mouseRelease(control.__decreaseVisual.indicator, 0, 0, Qt.LeftButton)
- compare(control.__decreaseVisual.pressed, false)
-
- p = control.__increaseVisual.indicator.mapToItem(control, Qt.point(0, 0))
- mousePress(control, p.x, p.y, Qt.LeftButton)
- compare(pressedSpy.count, 4)
- compare(control.pressed, false)
- compare(control.__increaseVisual.pressed, true)
- fuzzyCompare(control.position, 0.25, 0.01)
- mouseRelease(control.__increaseVisual.indicator, 0, 0, Qt.LeftButton)
- compare(control.__increaseVisual.pressed, false)
- }
- }
-
- function test_touch_data() {
- return [
- { tag: "horizontal", properties: { visible: true, orientation: Qt.Horizontal, width: testCase.width } },
- { tag: "vertical", properties: { visible: true, orientation: Qt.Vertical, height: testCase.height } }
- ]
- }
-
- function test_touch(data) {
- var control = createTemporaryObject(scrollBar, testCase, data.properties)
- verify(control)
-
- var pressedSpy = signalSpy.createObject(control, {target: control, signalName: "pressedChanged"})
- verify(pressedSpy.valid)
-
- var touch = touchEvent(control)
-
- touch.press(0, control, 0, 0).commit()
- compare(pressedSpy.count, 1)
- compare(control.pressed, true)
- compare(control.position, 0.0)
-
- touch.move(0, control, -control.width, -control.height).commit()
- compare(pressedSpy.count, 1)
- compare(control.pressed, true)
- compare(control.position, 0.0)
-
- touch.move(0, control, control.width * 0.5, control.height * 0.5).commit()
- compare(pressedSpy.count, 1)
- compare(control.pressed, true)
- verify(control.position, 0.5)
-
- touch.release(0, control, control.width * 0.5, control.height * 0.5).commit()
- compare(pressedSpy.count, 2)
- compare(control.pressed, false)
- compare(control.position, 0.5)
-
- touch.press(0, control, control.width, control.height).commit()
- compare(pressedSpy.count, 3)
- compare(control.pressed, true)
- compare(control.position, 0.5)
-
- touch.move(0, control, control.width * 2, control.height * 2).commit()
- compare(pressedSpy.count, 3)
- compare(control.pressed, true)
- compare(control.position, 1.0)
-
- touch.move(0, control, control.width * 0.75, control.height * 0.75).commit()
- compare(pressedSpy.count, 3)
- compare(control.pressed, true)
- compare(control.position, 0.75)
-
- touch.release(0, control, control.width * 0.25, control.height * 0.25).commit()
- compare(pressedSpy.count, 4)
- compare(control.pressed, false)
- compare(control.position, 0.25)
- }
-
- function test_multiTouch() {
- var control1 = createTemporaryObject(scrollBar, testCase)
- verify(control1)
-
- var pressedCount1 = 0
- var movedCount1 = 0
-
- var pressedSpy1 = signalSpy.createObject(control1, {target: control1, signalName: "pressedChanged"})
- verify(pressedSpy1.valid)
-
- var positionSpy1 = signalSpy.createObject(control1, {target: control1, signalName: "positionChanged"})
- verify(positionSpy1.valid)
-
- var touch = touchEvent(control1)
- touch.press(0, control1, 0, 0).commit().move(0, control1, control1.width, control1.height).commit()
-
- compare(pressedSpy1.count, ++pressedCount1)
- compare(positionSpy1.count, ++movedCount1)
- compare(control1.pressed, true)
- compare(control1.position, 1.0)
-
- // second touch point on the same control is ignored
- touch.stationary(0).press(1, control1, 0, 0).commit()
- touch.stationary(0).move(1, control1).commit()
- touch.stationary(0).release(1).commit()
-
- compare(pressedSpy1.count, pressedCount1)
- compare(positionSpy1.count, movedCount1)
- compare(control1.pressed, true)
- compare(control1.position, 1.0)
-
- var control2 = createTemporaryObject(scrollBar, testCase, {y: control1.height})
- verify(control2)
-
- var pressedCount2 = 0
- var movedCount2 = 0
-
- var pressedSpy2 = signalSpy.createObject(control2, {target: control2, signalName: "pressedChanged"})
- verify(pressedSpy2.valid)
-
- var positionSpy2 = signalSpy.createObject(control2, {target: control2, signalName: "positionChanged"})
- verify(positionSpy2.valid)
-
- // press the second scrollbar
- touch.stationary(0).press(2, control2, 0, 0).commit()
-
- compare(pressedSpy2.count, ++pressedCount2)
- compare(positionSpy2.count, movedCount2)
- compare(control2.pressed, true)
- compare(control2.position, 0.0)
-
- compare(pressedSpy1.count, pressedCount1)
- compare(positionSpy1.count, movedCount1)
- compare(control1.pressed, true)
- compare(control1.position, 1.0)
-
- // move both scrollbars
- touch.move(0, control1).move(2, control2).commit()
-
- compare(pressedSpy2.count, pressedCount2)
- compare(positionSpy2.count, ++movedCount2)
- compare(control2.pressed, true)
- compare(control2.position, 0.5)
-
- compare(pressedSpy1.count, pressedCount1)
- compare(positionSpy1.count, ++movedCount1)
- compare(control1.pressed, true)
- compare(control1.position, 0.5)
-
- // release both scrollbars
- touch.release(0, control1).release(2, control2).commit()
-
- compare(pressedSpy2.count, ++pressedCount2)
- compare(positionSpy2.count, movedCount2)
- compare(control2.pressed, false)
- compare(control2.position, 0.5)
-
- compare(pressedSpy1.count, ++pressedCount1)
- compare(positionSpy1.count, movedCount1)
- compare(control1.pressed, false)
- compare(control1.position, 0.5)
- }
-
- function test_increase_decrease_data() {
- return [
- { tag: "increase:active", increase: true, active: true },
- { tag: "decrease:active", increase: false, active: true },
- { tag: "increase:inactive", increase: true, active: false },
- { tag: "decrease:inactive", increase: false, active: false }
- ]
- }
-
- function test_increase_decrease(data) {
- var control = createTemporaryObject(scrollBar, testCase, {position: 0.5, active: data.active})
- verify(control)
-
- if (data.increase) {
- control.increase()
- compare(control.position, 0.6)
- } else {
- control.decrease()
- compare(control.position, 0.4)
- }
- compare(control.active, data.active)
- }
-
- function test_stepSize_data() {
- return [
- { tag: "0.0", stepSize: 0.0 },
- { tag: "0.1", stepSize: 0.1 },
- { tag: "0.5", stepSize: 0.5 }
- ]
- }
-
- function test_stepSize(data) {
- var control = createTemporaryObject(scrollBar, testCase, {stepSize: data.stepSize})
- verify(control)
-
- compare(control.stepSize, data.stepSize)
- compare(control.position, 0.0)
-
- var count = 10
- if (data.stepSize !== 0.0)
- count = 1.0 / data.stepSize
-
- // increase until 1.0
- for (var i = 1; i <= count; ++i) {
- control.increase()
- compare(control.position, i / count)
- }
- control.increase()
- compare(control.position, 1.0)
-
- // decrease until 0.0
- for (var d = count - 1; d >= 0; --d) {
- control.decrease()
- compare(control.position, d / count)
- }
- control.decrease()
- compare(control.position, 0.0)
- }
-
- function test_padding_data() {
- return [
- { tag: "horizontal", properties: { visible: true, orientation: Qt.Horizontal, width: testCase.width, leftPadding: testCase.width * 0.1 } },
- { tag: "vertical", properties: { visible: true, orientation: Qt.Vertical, height: testCase.height, topPadding: testCase.height * 0.1 } }
- ]
- }
-
- function test_padding(data) {
- var control = createTemporaryObject(scrollBar, testCase, data.properties)
-
- mousePress(control, control.leftPadding + control.availableWidth * 0.5, control.topPadding + control.availableHeight * 0.5, Qt.LeftButton)
- mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.topPadding + control.availableHeight * 0.5, Qt.LeftButton)
-
- compare(control.position, 0.5)
- }
-
- function test_warning() {
- ignoreWarning(Qt.resolvedUrl("tst_scrollbar.qml") + ":55:1: QML TestCase: ScrollBar must be attached to a Flickable or ScrollView")
- testCase.ScrollBar.vertical = null
- }
-
- function test_mirrored() {
- var container = createTemporaryObject(flickable, testCase)
- verify(container)
- waitForRendering(container)
-
- container.ScrollBar.vertical = scrollBar.createObject(container)
- compare(container.ScrollBar.vertical.x, container.width - container.ScrollBar.vertical.width)
- container.ScrollBar.vertical.locale = Qt.locale("ar_EG")
- compare(container.ScrollBar.vertical.x, 0)
- }
-
- function test_hover_data() {
- return [
- { tag: "enabled", hoverEnabled: true, interactive: true },
- { tag: "disabled", hoverEnabled: false, interactive: true },
- { tag: "non-interactive", hoverEnabled: true, interactive: false }
- ]
- }
-
- function test_hover(data) {
- var control = createTemporaryObject(scrollBar, testCase, {hoverEnabled: data.hoverEnabled, interactive: data.interactive})
- verify(control)
-
- compare(control.hovered, false)
-
- mouseMove(control, control.width / 2, control.height / 2)
- compare(control.hovered, data.hoverEnabled)
- compare(control.active, data.hoverEnabled && data.interactive)
-
- mouseMove(control, -1, -1)
- compare(control.hovered, false)
- compare(control.active, false)
- }
-
- function test_snapMode_data() {
- return [
- { tag: "NoSnap", snapMode: ScrollBar.NoSnap, stepSize: 0.1, size: 0.2, width: 100, steps: 80 }, /* 0.8*100 */
- { tag: "NoSnap2", snapMode: ScrollBar.NoSnap, stepSize: 0.2, size: 0.1, width: 200, steps: 180 }, /* 0.9*200 */
-
- { tag: "SnapAlways", snapMode: ScrollBar.SnapAlways, stepSize: 0.1, size: 0.2, width: 100, steps: 10 },
- { tag: "SnapAlways2", snapMode: ScrollBar.SnapAlways, stepSize: 0.2, size: 0.125, width: 200, steps: 5 },
-
- { tag: "SnapOnRelease", snapMode: ScrollBar.SnapOnRelease, stepSize: 0.1, size: 0.2, width: 100, steps: 80 }, /* 0.8*100 */
- { tag: "SnapOnRelease2", snapMode: ScrollBar.SnapOnRelease, stepSize: 0.2, size: 0.1, width: 200, steps: 180 }, /* 0.9*200 */
- ]
- }
-
- function test_snapMode_mouse_data() {
- return test_snapMode_data()
- }
-
- function test_snapMode_mouse(data) {
- var control = createTemporaryObject(scrollBar, testCase, {snapMode: data.snapMode, orientation: Qt.Horizontal, stepSize: data.stepSize, size: data.size, width: data.width})
- verify(control)
-
- function snappedPosition(pos) {
- var effectiveStep = control.stepSize * (1.0 - control.size)
- return Math.round(pos / effectiveStep) * effectiveStep
- }
-
- function boundPosition(pos) {
- return Math.max(0, Math.min(pos, 1.0 - control.size))
- }
-
- mousePress(control, 0, 0)
- compare(control.position, 0)
-
- mouseMove(control, control.width * 0.3, 0)
- var expectedMovePos = 0.3
- if (control.snapMode === ScrollBar.SnapAlways) {
- expectedMovePos = snappedPosition(expectedMovePos)
- verify(expectedMovePos !== 0.3)
- }
- compare(control.position, expectedMovePos)
-
- mouseRelease(control, control.width * 0.75, 0)
- var expectedReleasePos = 0.75
- if (control.snapMode !== ScrollBar.NoSnap) {
- expectedReleasePos = snappedPosition(expectedReleasePos)
- verify(expectedReleasePos !== 0.75)
- }
- compare(control.position, expectedReleasePos)
-
- control.position = 0
- mousePress(control, 0, 0)
-
- var steps = 0
- var prevPos = 0
-
- for (var x = 0; x < control.width; ++x) {
- mouseMove(control, x, 0)
- expectedMovePos = boundPosition(x / control.width)
- if (control.snapMode === ScrollBar.SnapAlways)
- expectedMovePos = snappedPosition(expectedMovePos)
- compare(control.position, expectedMovePos)
-
- if (control.position !== prevPos)
- ++steps
- prevPos = control.position
- }
- compare(steps, data.steps)
-
- mouseRelease(control, control.width - 1, 0)
- }
-
- function test_snapMode_touch_data() {
- return test_snapMode_data()
- }
-
- function test_snapMode_touch(data) {
- var control = createTemporaryObject(scrollBar, testCase, {snapMode: data.snapMode, orientation: Qt.Horizontal, stepSize: data.stepSize, size: data.size, width: data.width})
- verify(control)
-
- function snappedPosition(pos) {
- var effectiveStep = control.stepSize * (1.0 - control.size)
- return Math.round(pos / effectiveStep) * effectiveStep
- }
-
- function boundPosition(pos) {
- return Math.max(0, Math.min(pos, 1.0 - control.size))
- }
-
- var touch = touchEvent(control)
-
- touch.press(0, control, 0, 0).commit()
- compare(control.position, 0)
-
- touch.move(0, control, control.width * 0.3, 0).commit()
- var expectedMovePos = 0.3
- if (control.snapMode === ScrollBar.SnapAlways) {
- expectedMovePos = snappedPosition(expectedMovePos)
- verify(expectedMovePos !== 0.3)
- }
- compare(control.position, expectedMovePos)
-
- touch.release(0, control, control.width * 0.75, 0).commit()
- var expectedReleasePos = 0.75
- if (control.snapMode !== ScrollBar.NoSnap) {
- expectedReleasePos = snappedPosition(expectedReleasePos)
- verify(expectedReleasePos !== 0.75)
- }
- compare(control.position, expectedReleasePos)
-
- control.position = 0
- touch.press(0, control, 0, 0).commit()
-
- var steps = 0
- var prevPos = 0
-
- for (var x = 0; x < control.width; ++x) {
- touch.move(0, control, x, 0).commit()
- expectedMovePos = boundPosition(x / control.width)
- if (control.snapMode === ScrollBar.SnapAlways)
- expectedMovePos = snappedPosition(expectedMovePos)
- compare(control.position, expectedMovePos)
-
- if (control.position !== prevPos)
- ++steps
- prevPos = control.position
- }
- compare(steps, data.steps)
-
- touch.release(0, control, control.width - 1).commit()
- }
-
- function test_interactive_data() {
- return [
- { tag: "true", interactive: true },
- { tag: "false", interactive: false }
- ]
- }
-
- function test_interactive(data) {
- var control = createTemporaryObject(scrollBar, testCase, {interactive: data.interactive})
- verify(control)
-
- compare(control.interactive, data.interactive)
-
- // press-move-release
- mousePress(control, 0, 0, Qt.LeftButton)
- compare(control.pressed, data.interactive)
-
- mouseMove(control, control.width / 2, control.height / 2)
- compare(control.position, data.interactive ? 0.5 : 0.0)
-
- mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
- compare(control.pressed, false)
-
- // change to non-interactive while pressed
- mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
- compare(control.pressed, data.interactive)
-
- mouseMove(control, control.width, control.height)
- compare(control.position, data.interactive ? 1.0 : 0.0)
-
- control.interactive = false
- compare(control.interactive, false)
- compare(control.pressed, false)
-
- mouseMove(control, control.width / 2, control.height / 2)
- compare(control.position, data.interactive ? 1.0 : 0.0)
-
- mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
- compare(control.pressed, false)
-
- // change back to interactive & try press-move-release again
- control.interactive = true
- mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
- compare(control.pressed, true)
-
- mouseMove(control, 0, 0)
- compare(control.position, 0.0)
-
- mouseRelease(control, 0, 0, Qt.LeftButton)
- compare(control.pressed, false)
- }
-
- function test_policy() {
- var control = createTemporaryObject(scrollBar, testCase, {active: true})
- verify(control)
-
- compare(ScrollBar.AsNeeded, Qt.ScrollBarAsNeeded)
- compare(ScrollBar.AlwaysOff, Qt.ScrollBarAlwaysOff)
- compare(ScrollBar.AlwaysOn, Qt.ScrollBarAlwaysOn)
-
- compare(control.visible, true)
- compare(control.policy, ScrollBar.AsNeeded)
-
- control.size = 0.5
- verify(control.state === "active" || control.contentItem.state === "active")
-
- control.size = 1.0
- verify(control.state !== "active" && control.contentItem.state !== "active")
-
- control.policy = ScrollBar.AlwaysOff
- compare(control.visible, false)
-
- control.policy = ScrollBar.AlwaysOn
- compare(control.visible, true)
- verify(control.state === "active" || control.contentItem.state === "active")
- }
-
- function test_overshoot() {
- var container = createTemporaryObject(flickable, testCase)
- verify(container)
- waitForRendering(container)
-
- var vertical = scrollBar.createObject(container, {size: 0.5})
- container.ScrollBar.vertical = vertical
-
- var horizontal = scrollBar.createObject(container, {size: 0.5})
- container.ScrollBar.horizontal = horizontal
-
- // negative vertical overshoot (pos < 0)
- vertical.position = -0.1
- compare(vertical.contentItem.y, vertical.topPadding)
- compare(vertical.contentItem.height, 0.4 * vertical.availableHeight)
-
- // positive vertical overshoot (pos + size > 1)
- vertical.position = 0.8
- compare(vertical.contentItem.y, vertical.topPadding + 0.8 * vertical.availableHeight)
- compare(vertical.contentItem.height, 0.2 * vertical.availableHeight)
-
- // negative horizontal overshoot (pos < 0)
- horizontal.position = -0.1
- compare(horizontal.contentItem.x, horizontal.leftPadding)
- compare(horizontal.contentItem.width, 0.4 * horizontal.availableWidth)
-
- // positive horizontal overshoot (pos + size > 1)
- horizontal.position = 0.8
- compare(horizontal.contentItem.x, horizontal.leftPadding + 0.8 * horizontal.availableWidth)
- compare(horizontal.contentItem.width, 0.2 * horizontal.availableWidth)
- }
-
- function test_orientation() {
- var control = createTemporaryObject(scrollBar, testCase)
- verify(control)
-
- compare(control.orientation, Qt.Vertical)
- compare(control.horizontal, false)
- compare(control.vertical, true)
-
- control.orientation = Qt.Horizontal
- compare(control.orientation, Qt.Horizontal)
- compare(control.horizontal, true)
- compare(control.vertical, false)
- }
-
- function test_flashing() {
- var control = createTemporaryObject(scrollBar, testCase, {size: 0.2})
- verify(control)
-
- var activeSpy = signalSpy.createObject(control, {target: control, signalName: "activeChanged"})
- verify(activeSpy.valid)
-
- compare(control.active, false)
- if (control.contentItem)
- compare(control.contentItem.opacity, 0)
- if (control.background)
- compare(control.background.opacity, 0)
-
- control.increase()
- compare(control.position, 0.1)
- compare(control.active, false)
- compare(activeSpy.count, 2)
- if (control.contentItem)
- verify(control.contentItem.opacity > 0)
- if (control.background)
- verify(control.background.opacity > 0)
- if (control.contentItem)
- tryCompare(control.contentItem, "opacity", 0)
- if (control.background)
- tryCompare(control.background, "opacity", 0)
-
- control.decrease()
- compare(control.position, 0.0)
- compare(control.active, false)
- compare(activeSpy.count, 4)
- if (control.contentItem)
- verify(control.contentItem.opacity > 0)
- if (control.background)
- verify(control.background.opacity > 0)
- if (control.contentItem)
- tryCompare(control.contentItem, "opacity", 0)
- if (control.background)
- tryCompare(control.background, "opacity", 0)
- }
-
- function test_minimumSize() {
- var container = createTemporaryObject(flickable, testCase)
- verify(container)
- waitForRendering(container)
-
- var vertical = scrollBar.createObject(container, {minimumSize: 0.1})
- container.ScrollBar.vertical = vertical
-
- compare(container.visibleArea.heightRatio, 0.5)
- compare(vertical.size, 0.5)
- compare(vertical.visualSize, 0.5)
- compare(vertical.contentItem.height, 0.5 * vertical.availableHeight)
-
- container.contentHeight = 2000
-
- compare(container.visibleArea.heightRatio, 0.05)
- compare(vertical.size, 0.05)
- compare(vertical.visualSize, 0.1)
- compare(vertical.contentItem.height, 0.1 * vertical.availableHeight)
-
- verify(container.atYBeginning)
- compare(container.visibleArea.yPosition, 0.0)
- compare(vertical.position, 0.0)
- compare(vertical.visualPosition, 0.0)
- compare(vertical.contentItem.y, vertical.topPadding)
-
- container.contentY = 1900
-
- verify(container.atYEnd)
- compare(container.visibleArea.yPosition, 0.95)
- compare(vertical.position, 0.95)
- compare(vertical.visualPosition, 0.9)
- compare(vertical.contentItem.y, vertical.topPadding + 0.9 * vertical.availableHeight)
-
- container.contentHeight = 125
-
- compare(container.visibleArea.heightRatio, 0.8)
- compare(vertical.size, 0.8)
- compare(vertical.visualSize, 0.8)
- compare(vertical.contentItem.height, 0.8 * vertical.availableHeight)
-
- verify(container.atYEnd)
- compare(container.visibleArea.yPosition, 0.2)
- compare(vertical.position, 0.2)
- compare(vertical.visualPosition, 0.2)
- compare(vertical.contentItem.y, vertical.topPadding + 0.2 * vertical.availableHeight)
- }
-}