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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtTest 1.0
+import QtQuick.Controls 2.0
+
+TestCase {
+ id: testCase
+ width: 200
+ height: 200
+ visible: true
+ when: windowShown
+ name: "SwitchDelegate"
+
+ Component {
+ id: switchDelegate
+ SwitchDelegate {}
+ }
+
+ Component {
+ id: signalSequenceSpy
+ SignalSequenceSpy {
+ signals: ["pressed", "released", "canceled", "clicked", "pressedChanged", "checkedChanged"]
+ }
+ }
+
+ // TODO: data-fy tst_checkbox (rename to tst_check?) so we don't duplicate its tests here?
+
+ function test_defaults() {
+ var control = switchDelegate.createObject(testCase);
+ verify(control);
+ verify(!control.checked);
+ control.destroy();
+ }
+
+ function test_checked() {
+ var control = switchDelegate.createObject(testCase);
+ verify(control);
+
+ mouseClick(control);
+ verify(control.checked);
+
+ mouseClick(control);
+ verify(!control.checked);
+
+ control.destroy();
+ }
+
+ function test_baseline() {
+ var control = switchDelegate.createObject(testCase);
+ verify(control);
+ compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset);
+ control.destroy();
+ }
+
+ function test_pressed_data() {
+ return [
+ { tag: "indicator", x: 15 },
+ { tag: "background", x: 5 }
+ ]
+ }
+
+ function test_pressed(data) {
+ var control = switchDelegate.createObject(testCase, {padding: 10})
+ verify(control)
+
+ // stays pressed when dragged outside
+ compare(control.pressed, false)
+ mousePress(control, data.x, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ mouseMove(control, -1, control.height / 2)
+ compare(control.pressed, true)
+ mouseRelease(control, -1, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, false)
+
+ control.destroy()
+ }
+
+ function test_mouse() {
+ var control = switchDelegate.createObject(testCase)
+ verify(control)
+
+ // check
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // uncheck
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release on the right
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ mouseMove(control, control.width * 2, control.height / 2, 0, Qt.LeftButton)
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release on the left
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ mouseMove(control, -control.width, control.height / 2, 0, Qt.LeftButton)
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "released",
+ "clicked"]
+ mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // right button
+ spy.expectedSequence = []
+ mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.pressed, false)
+ verify(spy.success)
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ control.destroy()
+ }
+
+ function test_drag() {
+ var control = switchDelegate.createObject(testCase, {leftPadding: 100, rightPadding: 100})
+ verify(control)
+
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+
+ // press-drag-release inside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control.indicator, 0)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ mouseMove(control.indicator, control.width)
+ compare(control.position, 1.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "released",
+ "clicked"]
+ mouseRelease(control.indicator, control.indicator.width)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // press-drag-release outside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ mousePress(control, 0)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ mouseMove(control, control.width - control.rightPadding)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.width / 2)
+ compare(control.position, 0.5)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.leftPadding)
+ compare(control.position, 0.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // press-drag-release from and to outside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, control.width)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ mouseMove(control, control.width - control.rightPadding)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.width / 2)
+ compare(control.position, 0.5)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.width - control.rightPadding)
+ compare(control.position, 1.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ control.destroy()
+ }
+}