diff options
Diffstat (limited to 'tests/auto/controls/data/tst_switchdelegate.qml')
-rw-r--r-- | tests/auto/controls/data/tst_switchdelegate.qml | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/tests/auto/controls/data/tst_switchdelegate.qml b/tests/auto/controls/data/tst_switchdelegate.qml new file mode 100644 index 00000000..8bc0e4c3 --- /dev/null +++ b/tests/auto/controls/data/tst_switchdelegate.qml @@ -0,0 +1,302 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.2 +import QtTest 1.0 +import QtQuick.Controls 2.0 + +TestCase { + id: testCase + width: 200 + height: 200 + visible: true + when: windowShown + name: "SwitchDelegate" + + Component { + id: switchDelegate + SwitchDelegate {} + } + + Component { + id: signalSequenceSpy + SignalSequenceSpy { + signals: ["pressed", "released", "canceled", "clicked", "pressedChanged", "checkedChanged"] + } + } + + // TODO: data-fy tst_checkbox (rename to tst_check?) so we don't duplicate its tests here? + + function test_defaults() { + var control = switchDelegate.createObject(testCase); + verify(control); + verify(!control.checked); + control.destroy(); + } + + function test_checked() { + var control = switchDelegate.createObject(testCase); + verify(control); + + mouseClick(control); + verify(control.checked); + + mouseClick(control); + verify(!control.checked); + + control.destroy(); + } + + function test_baseline() { + var control = switchDelegate.createObject(testCase); + verify(control); + compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset); + control.destroy(); + } + + function test_pressed_data() { + return [ + { tag: "indicator", x: 15 }, + { tag: "background", x: 5 } + ] + } + + function test_pressed(data) { + var control = switchDelegate.createObject(testCase, {padding: 10}) + verify(control) + + // stays pressed when dragged outside + compare(control.pressed, false) + mousePress(control, data.x, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + mouseMove(control, -1, control.height / 2) + compare(control.pressed, true) + mouseRelease(control, -1, control.height / 2, Qt.LeftButton) + compare(control.pressed, false) + + control.destroy() + } + + function test_mouse() { + var control = switchDelegate.createObject(testCase) + verify(control) + + // check + var spy = signalSequenceSpy.createObject(control, {target: control}) + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(spy.success) + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], + ["checkedChanged", { "pressed": false, "checked": true }], + "released", + "clicked"] + mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.checked, true) + compare(control.pressed, false) + verify(spy.success) + + // uncheck + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(spy.success) + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], + ["checkedChanged", { "pressed": false, "checked": false }], + "released", + "clicked"] + mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.checked, false) + compare(control.pressed, false) + verify(spy.success) + + // release on the right + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(spy.success) + mouseMove(control, control.width * 2, control.height / 2, 0, Qt.LeftButton) + compare(control.pressed, true) + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], + ["checkedChanged", { "pressed": false, "checked": true }], + "released", + "clicked"] + mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton) + compare(control.checked, true) + compare(control.pressed, false) + verify(spy.success) + + // release on the left + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(spy.success) + mouseMove(control, -control.width, control.height / 2, 0, Qt.LeftButton) + compare(control.pressed, true) + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], + ["checkedChanged", { "pressed": false, "checked": false }], + "released", + "clicked"] + mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton) + compare(control.checked, false) + compare(control.pressed, false) + verify(spy.success) + + // right button + spy.expectedSequence = [] + mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) + compare(control.pressed, false) + verify(spy.success) + mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) + compare(control.checked, false) + compare(control.pressed, false) + verify(spy.success) + + control.destroy() + } + + function test_drag() { + var control = switchDelegate.createObject(testCase, {leftPadding: 100, rightPadding: 100}) + verify(control) + + var spy = signalSequenceSpy.createObject(control, {target: control}) + compare(control.position, 0.0) + compare(control.checked, false) + compare(control.pressed, false) + + // press-drag-release inside the indicator + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], + "pressed"] + mousePress(control.indicator, 0) + compare(control.position, 0.0) + compare(control.checked, false) + compare(control.pressed, true) + verify(spy.success) + + mouseMove(control.indicator, control.width) + compare(control.position, 1.0) + compare(control.checked, false) + compare(control.pressed, true) + + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], + ["checkedChanged", { "pressed": false, "checked": true }], + "released", + "clicked"] + mouseRelease(control.indicator, control.indicator.width) + compare(control.position, 1.0) + compare(control.checked, true) + compare(control.pressed, false) + verify(spy.success) + + // press-drag-release outside the indicator + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], + "pressed"] + mousePress(control, 0) + compare(control.position, 1.0) + compare(control.checked, true) + compare(control.pressed, true) + verify(spy.success) + + mouseMove(control, control.width - control.rightPadding) + compare(control.position, 1.0) + compare(control.checked, true) + compare(control.pressed, true) + + mouseMove(control, control.width / 2) + compare(control.position, 0.5) + compare(control.checked, true) + compare(control.pressed, true) + + mouseMove(control, control.leftPadding) + compare(control.position, 0.0) + compare(control.checked, true) + compare(control.pressed, true) + + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], + ["checkedChanged", { "pressed": false, "checked": false }], + "released", + "clicked"] + mouseRelease(control, control.width) + compare(control.position, 0.0) + compare(control.checked, false) + compare(control.pressed, false) + verify(spy.success) + + // press-drag-release from and to outside the indicator + spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], + "pressed"] + mousePress(control, control.width) + compare(control.position, 0.0) + compare(control.checked, false) + compare(control.pressed, true) + verify(spy.success) + + mouseMove(control, control.width - control.rightPadding) + compare(control.position, 0.0) + compare(control.checked, false) + compare(control.pressed, true) + + mouseMove(control, control.width / 2) + compare(control.position, 0.5) + compare(control.checked, false) + compare(control.pressed, true) + + mouseMove(control, control.width - control.rightPadding) + compare(control.position, 1.0) + compare(control.checked, false) + compare(control.pressed, true) + + spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], + ["checkedChanged", { "pressed": false, "checked": true }], + "released", + "clicked"] + mouseRelease(control, control.width) + compare(control.position, 1.0) + compare(control.checked, true) + compare(control.pressed, false) + verify(spy.success) + + control.destroy() + } +} |