| Commit message (Collapse) | Author | Age | Files | Lines |
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Same as da27cace for the Default style.
An internal ID in the OpacityAnimator element prevented deferred
execution for the whole content item. Apply the same visibility trick
in C++ to avoid having to use an ID in QML.
Change-Id: I4b54bbe3044aff9603b1135ac25d7325e01fdff2
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Random values of the m_elapsed could make the time in updateCurrentTime invalid.
Task-number: QTBUG-59911
Change-Id: I8d36f50f01679f56300df9bae00a8d5de6528cc3
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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Already done in 5.8 (00a0626) - these files are new in dev.
Change-Id: I534c7512a69d4c24ed9ce8191325556beb0fb1f7
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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This handles the timers, signals, updates etc. so that the animated
node implementations for busy indicators and indeterminate progress
bars become a bit simpler. The implementation is based on
qtdeclarative/examples/quick/scenegraph/threadedanimation.
Task-number: QTBUG-56601
Change-Id: Ibd82060aa103e6447ee16814c3e0d6ff2c14d608
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Use a simple animated node instead of using the private animator API.
Task-number: QTBUG-56601
Change-Id: I9dc474f75b5c5a6fcd8d11735970c1a354ed5b56
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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