From ab0d7859496e4c36b8ee83e1cacda83ca4533b59 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Tue, 12 Jul 2016 17:26:30 +0200 Subject: Add an own copy of RectangularGlow, with OpenGL core and D3D12 as well Change-Id: I0231854ae93cb3f45ea5da13c30c08fdc1b29139 Reviewed-by: J-P Nurmi --- src/imports/controls/material/RectangularGlow.qml | 240 ++++++++++++++++++++++ 1 file changed, 240 insertions(+) create mode 100644 src/imports/controls/material/RectangularGlow.qml (limited to 'src/imports/controls/material/RectangularGlow.qml') diff --git a/src/imports/controls/material/RectangularGlow.qml b/src/imports/controls/material/RectangularGlow.qml new file mode 100644 index 00000000..7cec7e54 --- /dev/null +++ b/src/imports/controls/material/RectangularGlow.qml @@ -0,0 +1,240 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +/*! + A cross-graphics API implementation of QtGraphicalEffects' RectangularGlow. + */ +Item { + id: rootItem + + /*! + This property defines how many pixels outside the item area are reached + by the glow. + + The value ranges from 0.0 (no glow) to inf (infinite glow). By default, + the property is set to \c 0.0. + + \table + \header + \li Output examples with different glowRadius values + \li + \li + \row + \li \image RectangularGlow_glowRadius1.png + \li \image RectangularGlow_glowRadius2.png + \li \image RectangularGlow_glowRadius3.png + \row + \li \b { glowRadius: 10 } + \li \b { glowRadius: 20 } + \li \b { glowRadius: 40 } + \row + \li \l spread: 0 + \li \l spread: 0 + \li \l spread: 0 + \row + \li \l color: #ffffff + \li \l color: #ffffff + \li \l color: #ffffff + \row + \li \l cornerRadius: 25 + \li \l cornerRadius: 25 + \li \l cornerRadius: 25 + \endtable + + */ + property real glowRadius: 0.0 + + /*! + This property defines how large part of the glow color is strenghtened + near the source edges. + + The value ranges from 0.0 (no strenght increase) to 1.0 (maximum + strenght increase). By default, the property is set to \c 0.0. + + \table + \header + \li Output examples with different spread values + \li + \li + \row + \li \image RectangularGlow_spread1.png + \li \image RectangularGlow_spread2.png + \li \image RectangularGlow_spread3.png + \row + \li \b { spread: 0.0 } + \li \b { spread: 0.5 } + \li \b { spread: 1.0 } + \row + \li \l glowRadius: 20 + \li \l glowRadius: 20 + \li \l glowRadius: 20 + \row + \li \l color: #ffffff + \li \l color: #ffffff + \li \l color: #ffffff + \row + \li \l cornerRadius: 25 + \li \l cornerRadius: 25 + \li \l cornerRadius: 25 + \endtable + */ + property real spread: 0.0 + + /*! + This property defines the RGBA color value which is used for the glow. + + By default, the property is set to \c "white". + + \table + \header + \li Output examples with different color values + \li + \li + \row + \li \image RectangularGlow_color1.png + \li \image RectangularGlow_color2.png + \li \image RectangularGlow_color3.png + \row + \li \b { color: #ffffff } + \li \b { color: #55ff55 } + \li \b { color: #5555ff } + \row + \li \l glowRadius: 20 + \li \l glowRadius: 20 + \li \l glowRadius: 20 + \row + \li \l spread: 0 + \li \l spread: 0 + \li \l spread: 0 + \row + \li \l cornerRadius: 25 + \li \l cornerRadius: 25 + \li \l cornerRadius: 25 + \endtable + */ + property color color: "white" + + /*! + This property defines the corner radius that is used to draw a glow with + rounded corners. + + The value ranges from 0.0 to half of the effective width or height of + the glow, whichever is smaller. This can be calculated with: \c{ + min(width, height) / 2.0 + glowRadius} + + By default, the property is bound to glowRadius property. The glow + behaves as if the rectangle was blurred when adjusting the glowRadius + property. + + \table + \header + \li Output examples with different cornerRadius values + \li + \li + \row + \li \image RectangularGlow_cornerRadius1.png + \li \image RectangularGlow_cornerRadius2.png + \li \image RectangularGlow_cornerRadius3.png + \row + \li \b { cornerRadius: 0 } + \li \b { cornerRadius: 25 } + \li \b { cornerRadius: 50 } + \row + \li \l glowRadius: 20 + \li \l glowRadius: 20 + \li \l glowRadius: 20 + \row + \li \l spread: 0 + \li \l spread: 0 + \li \l spread: 0 + \row + \li \l color: #ffffff + \li \l color: #ffffff + \li \l color: #ffffff + \endtable + */ + property real cornerRadius: glowRadius + + /*! + This property allows the effect output pixels to be cached in order to + improve the rendering performance. + + Every time the source or effect properties are changed, the pixels in + the cache must be updated. Memory consumption is increased, because an + extra buffer of memory is required for storing the effect output. + + It is recommended to disable the cache when the source or the effect + properties are animated. + + By default, the property is set to \c false. + */ + property bool cached: false + + ShaderEffectSource { + id: cacheItem + anchors.fill: shaderItem + visible: rootItem.cached + smooth: true + sourceItem: shaderItem + live: true + hideSource: visible + } + + ShaderEffect { + id: shaderItem + + x: (parent.width - width) / 2.0 + y: (parent.height - height) / 2.0 + width: parent.width + rootItem.glowRadius * 2 + cornerRadius * 2 + height: parent.height + rootItem.glowRadius * 2 + cornerRadius * 2 + + function clampedCornerRadius() { + var maxCornerRadius = Math.min(rootItem.width, rootItem.height) / 2 + glowRadius; + return Math.max(0, Math.min(rootItem.cornerRadius, maxCornerRadius)) + } + + property color color: rootItem.color + property real inverseSpread: 1.0 - rootItem.spread + property real relativeSizeX: ((inverseSpread * inverseSpread) * rootItem.glowRadius + cornerRadius * 2.0) / width + property real relativeSizeY: relativeSizeX * (width / height) + property real spread: rootItem.spread / 2.0 + property real cornerRadius: clampedCornerRadius() + + fragmentShader: "qrc:/qt-project.org/imports/QtQuick/Controls.2/Material/shaders/RectangularGlow.frag" + } +} -- cgit v1.2.3