From 3f5a66eb891e292281656fb43181ceb9d774e7aa Mon Sep 17 00:00:00 2001 From: J-P Nurmi Date: Fri, 26 Feb 2016 12:16:32 +0100 Subject: Universal: switch to distance field text rendering Native text rendering is typically better on low density displays on Windows, but everywhere else, the distance field rendering gives better results. Our main target is not the classic GDI-based Windows desktop, but modern mobile typically with high density displays. Change-Id: Ibdaea09815a3915a720a04b2345e0c10c9753d2d Task-number: QTBUG-41432 Task-number: QTBUG-50971 Reviewed-by: Mitch Curtis --- src/imports/controls/universal/TextArea.qml | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/imports/controls/universal/TextArea.qml') diff --git a/src/imports/controls/universal/TextArea.qml b/src/imports/controls/universal/TextArea.qml index 72b69cb9..255f5774 100644 --- a/src/imports/controls/universal/TextArea.qml +++ b/src/imports/controls/universal/TextArea.qml @@ -60,7 +60,6 @@ T.TextArea { activeFocus ? Universal.chromeBlackHighColor : Universal.baseHighColor selectionColor: Universal.accent selectedTextColor: Universal.chromeWhiteColor - renderType: Text.NativeRendering Text { id: placeholder @@ -76,7 +75,6 @@ T.TextArea { visible: !control.length && (!control.activeFocus || control.horizontalAlignment !== Qt.AlignHCenter) horizontalAlignment: control.horizontalAlignment verticalAlignment: control.verticalAlignment - renderType: Text.NativeRendering elide: Text.ElideRight } -- cgit v1.2.3