From 25531b3d91311c1362b11f3465109b809809d2e4 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Fri, 3 May 2019 12:06:27 +0200 Subject: Enable Material style with RHI Change-Id: I9100d20b76b9cc6ac138f474e5d808db19ed6684 Reviewed-by: Mitch Curtis --- .../qtquickcontrols2materialstyleplugin.qrc | 1 + .../material/shaders/+qsb/RectangularGlow.frag | Bin 0 -> 2321 bytes .../material/shaders/RectangularGlow_rhi.frag | 28 +++++++++++++++++++++ 3 files changed, 29 insertions(+) create mode 100644 src/imports/controls/material/shaders/+qsb/RectangularGlow.frag create mode 100644 src/imports/controls/material/shaders/RectangularGlow_rhi.frag (limited to 'src/imports/controls') diff --git a/src/imports/controls/material/qtquickcontrols2materialstyleplugin.qrc b/src/imports/controls/material/qtquickcontrols2materialstyleplugin.qrc index 6e29aea4..71f9563b 100644 --- a/src/imports/controls/material/qtquickcontrols2materialstyleplugin.qrc +++ b/src/imports/controls/material/qtquickcontrols2materialstyleplugin.qrc @@ -15,5 +15,6 @@ shaders/RectangularGlow.frag shaders/+glslcore/RectangularGlow.frag shaders/+hlsl/RectangularGlow.frag + shaders/+qsb/RectangularGlow.frag diff --git a/src/imports/controls/material/shaders/+qsb/RectangularGlow.frag b/src/imports/controls/material/shaders/+qsb/RectangularGlow.frag new file mode 100644 index 00000000..a805b134 Binary files /dev/null and b/src/imports/controls/material/shaders/+qsb/RectangularGlow.frag differ diff --git a/src/imports/controls/material/shaders/RectangularGlow_rhi.frag b/src/imports/controls/material/shaders/RectangularGlow_rhi.frag new file mode 100644 index 00000000..3e7d2dfe --- /dev/null +++ b/src/imports/controls/material/shaders/RectangularGlow_rhi.frag @@ -0,0 +1,28 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float relativeSizeX; + float relativeSizeY; + float spread; + vec4 color; +} ubuf; + +float linearstep(float e0, float e1, float x) +{ + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); +} + +void main() +{ + float alpha = + smoothstep(0.0, ubuf.relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) * + smoothstep(0.0, ubuf.relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y)); + + float spreadMultiplier = linearstep(ubuf.spread, 1.0 - ubuf.spread, alpha); + fragColor = ubuf.color * ubuf.qt_Opacity * spreadMultiplier * spreadMultiplier; +} -- cgit v1.2.3