/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtQuick.Controls 2.12 import "Style" Item { property StackView stackView SequentialAnimation { id: demoModeAnimation running: settings.demoMode // Set brightness back to normal. ScriptAction { script: settings.brightness = 0 } // Go back to the launcher page. PauseAnimation { duration: 1000 } ScriptAction { script: stackView.pop(null) } PauseAnimation { duration: 2000 } // Open the world clock page. ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("WorldClock/WorldClockPage.qml")) } PauseAnimation { duration: 2000 } // Swipe across a few times. SequentialAnimation { loops: 6 ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() } PauseAnimation { duration: 2500 } } // Go back to the launcher page. ScriptAction { script: stackView.pop(null) } PauseAnimation { duration: 2000 } // Open the navigation page. ScriptAction { script: stackView.currentItem.incrementCurrentIndex() } PauseAnimation { duration: 1000 } ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Navigation/NavigationPage.qml")) } PauseAnimation { duration: 2000 } // Flick down a few times. SequentialAnimation { loops: 6 ScriptAction { script: stackView.currentItem.routeListView.incrementCurrentIndex() } PauseAnimation { duration: 2000 } } // Go back to the launcher page. ScriptAction { script: stackView.pop(null) } PauseAnimation { duration: 2000 } // Open the weather page. ScriptAction { script: stackView.currentItem.incrementCurrentIndex() } PauseAnimation { duration: 1000 } ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Weather/WeatherPage.qml")) } PauseAnimation { duration: 2000 } // Swipe across a few times. SequentialAnimation { loops: 4 ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() } PauseAnimation { duration: 2000 } } // Go back to the launcher page. ScriptAction { script: stackView.pop(null) } PauseAnimation { duration: 2000 } // Open the fitness page. ScriptAction { script: stackView.currentItem.incrementCurrentIndex() } PauseAnimation { duration: 1000 } ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Fitness/FitnessPage.qml")) } PauseAnimation { duration: 2000 } // Swipe across a few times. SequentialAnimation { loops: 2 ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() } PauseAnimation { duration: 2000 } } // Go back to the launcher page. ScriptAction { script: stackView.pop(null) } PauseAnimation { duration: 2000 } // Open the notifications page. ScriptAction { script: stackView.currentItem.incrementCurrentIndex() } PauseAnimation { duration: 1000 } ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Notifications/NotificationsPage.qml")) } // Flick down a few times. SequentialAnimation { loops: 3 PauseAnimation { duration: 2000 } ScriptAction { script: stackView.currentItem.incrementCurrentIndex() } } // Go back to the launcher page. ScriptAction { script: stackView.pop(null) } PauseAnimation { duration: 2000 } // Open the alarms page. ScriptAction { script: stackView.currentItem.incrementCurrentIndex() } PauseAnimation { duration: 1000 } ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Alarms/AlarmsPage.qml")) } PauseAnimation { duration: 2000 } // Toggle the switch. ScriptAction { script: stackView.currentItem.children[0].currentItem.stateSwitch.toggle() } PauseAnimation { duration: 2000 } // Go to the next alarm. ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() } PauseAnimation { duration: 2000 } // Toggle the switch there too. ScriptAction { script: stackView.currentItem.children[0].currentItem.stateSwitch.toggle() } PauseAnimation { duration: 2000 } // Go back to the launcher page. ScriptAction { script: stackView.pop(null) } PauseAnimation { duration: 2000 } // Open the settings page. ScriptAction { script: stackView.currentItem.incrementCurrentIndex() } PauseAnimation { duration: 1000 } ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Settings/SettingsPage.qml")) } PauseAnimation { duration: 3000 } // Toggle the switches. ScriptAction { script: stackView.currentItem.children[0].currentItem.bluetoothSwitch.toggle() } PauseAnimation { duration: 1000 } ScriptAction { script: stackView.currentItem.children[0].currentItem.wirelessSwitch.toggle() } PauseAnimation { duration: 3000 } // Go to the next page. ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() } // Play with the brightness slider. // First, set it to full brightness so we start in the correct state. ScriptAction { script: { var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSlider brightnessSlider.value = 0 // increase()/decrease() are not a result of user interaction and // hence moved() will not be emitted, so we do it ourselves. brightnessSlider.moved() } } // Decrease the brightness. SequentialAnimation { loops: 3 PauseAnimation { duration: 1000 } ScriptAction { script: { var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSlider brightnessSlider.decrease() brightnessSlider.moved() } } } // Increase the brightness back to full. PauseAnimation { duration: 3000 } SequentialAnimation { loops: 3 PauseAnimation { duration: 1000 } ScriptAction { script: { var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSlider brightnessSlider.increase() brightnessSlider.moved() } } } // Toggle the dark theme switch. PauseAnimation { duration: 2000 } ScriptAction { script: { var darkThemeSwitch = stackView.currentItem.children[0].currentItem.darkThemeSwitch darkThemeSwitch.toggle() // As above, only proper user interaction results in toggled() being emitted, // so we do it ourselves. darkThemeSwitch.toggled() } } PauseAnimation { duration: 4000 } // Go back to the launcher page. ScriptAction { script: stackView.pop(null) } } }