/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtQuick.Templates 2.5 as T import QtQuick.Controls.Imagine 2.5 import QtQuick.Controls.Imagine.impl 2.5 import QtGraphicalEffects 1.0 T.DelayButton { id: control implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset, implicitContentWidth + leftPadding + rightPadding) implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset, implicitContentHeight + topPadding + bottomPadding) topPadding: background ? background.topPadding : 0 leftPadding: background ? background.leftPadding : 0 rightPadding: background ? background.rightPadding : 0 bottomPadding: background ? background.bottomPadding : 0 topInset: background ? -background.topInset || 0 : 0 leftInset: background ? -background.leftInset || 0 : 0 rightInset: background ? -background.rightInset || 0 : 0 bottomInset: background ? -background.bottomInset || 0 : 0 transition: Transition { NumberAnimation { duration: control.delay * (control.pressed ? 1.0 - control.progress : 0.3 * control.progress) } } contentItem: Text { text: control.text font: control.font color: control.palette.buttonText horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter elide: Text.ElideRight } background: NinePatchImage { source: Imagine.url + "delaybutton-background" NinePatchImageSelector on source { states: [ {"disabled": !control.enabled}, {"pressed": control.down}, {"checked": control.checked}, {"focused": control.visualFocus}, {"mirrored": control.mirrored}, {"hovered": control.hovered} ] } readonly property NinePatchImage progress: NinePatchImage { parent: control.background width: control.progress * parent.width height: parent.height visible: false source: Imagine.url + "delaybutton-progress" NinePatchImageSelector on source { states: [ {"disabled": !control.enabled}, {"pressed": control.down}, {"checked": control.checked}, {"focused": control.visualFocus}, {"mirrored": control.mirrored}, {"hovered": control.hovered} ] } } readonly property NinePatchImage mask: NinePatchImage { width: control.background.width height: control.background.height visible: false source: Imagine.url + "delaybutton-mask" NinePatchImageSelector on source { states: [ {"disabled": !control.enabled}, {"pressed": control.down}, {"checked": control.checked}, {"focused": control.visualFocus}, {"mirrored": control.mirrored}, {"hovered": control.hovered} ] } } readonly property OpacityMask effect: OpacityMask { parent: control.background width: source.width height: source.height source: control.background.progress maskSource: ShaderEffectSource { sourceItem: control.background.mask sourceRect: Qt.rect(0, 0, control.background.effect.width, control.background.effect.height) } } } }