/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.11 import QtQuick.Templates 2.4 as T import QtQuick.Controls.Material 2.4 import QtQuick.Controls.Material.impl 2.4 T.RangeSlider { id: control implicitWidth: Math.max(background ? background.implicitWidth : 0, Math.max(first.handle ? first.handle.implicitWidth : 0, second.handle ? second.handle.implicitWidth : 0) + leftPadding + rightPadding) implicitHeight: Math.max(background ? background.implicitHeight : 0, Math.max(first.handle ? first.handle.implicitHeight : 0, second.handle ? second.handle.implicitHeight : 0) + topPadding + bottomPadding) padding: 6 first.handle: SliderHandle { x: control.leftPadding + (control.horizontal ? control.first.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2) y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : control.first.visualPosition * (control.availableHeight - height)) value: first.value handleHasFocus: activeFocus handlePressed: first.pressed handleHovered: first.hovered } second.handle: SliderHandle { x: control.leftPadding + (control.horizontal ? control.second.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2) y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : control.second.visualPosition * (control.availableHeight - height)) value: second.value handleHasFocus: activeFocus handlePressed: second.pressed handleHovered: second.hovered } background: Rectangle { x: control.leftPadding + (control.horizontal ? 0 : (control.availableWidth - width) / 2) y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : 0) implicitWidth: control.horizontal ? 200 : 48 implicitHeight: control.horizontal ? 48 : 200 width: control.horizontal ? control.availableWidth : 1 height: control.horizontal ? 1 : control.availableHeight color: control.Material.foreground scale:control.horizontal && control.mirrored ? -1 : 1 Rectangle { x: control.horizontal ? control.first.position * parent.width : -1 y: control.horizontal ? -1 : control.second.visualPosition * parent.height + 3 width: control.horizontal ? control.second.position * parent.width - control.first.position * parent.width - 3 : 3 height: control.horizontal ? 3 : control.second.position * parent.height - control.first.position * parent.height - 3 color: control.Material.accentColor } } }