/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Labs Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.6 import Qt.labs.templates 1.0 as T import Qt.labs.controls.material 1.0 import Qt.labs.controls.material.impl 1.0 T.RangeSlider { id: control implicitWidth: Math.max(background ? background.implicitWidth : 0, Math.max(background ? background.implicitWidth : 0, first.handle ? first.handle.implicitWidth : 0, second.handle ? second.handle.implicitWidth : 0) + leftPadding + rightPadding) implicitHeight: Math.max(background ? background.implicitHeight : 0, Math.max(background ? background.implicitHeight : 0, first.handle ? first.handle.implicitHeight : 0, second.handle ? second.handle.implicitHeight : 0) + topPadding + bottomPadding) padding: 6 //! [firstHandle] first.handle: SliderHandle { x: control.leftPadding + (horizontal ? control.first.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2) y: control.topPadding + (horizontal ? (control.availableHeight - height) / 2 : control.first.visualPosition * (control.availableHeight - height)) value: first.value handleHasFocus: activeFocus handlePressed: first.pressed } //! [firstHandle] //! [secondHandle] second.handle: SliderHandle { x: control.leftPadding + (horizontal ? control.second.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2) y: control.topPadding + (horizontal ? (control.availableHeight - height) / 2 : control.second.visualPosition * (control.availableHeight - height)) value: second.value handleHasFocus: activeFocus handlePressed: second.pressed } //! [secondHandle] //! [background] background: Rectangle { x: control.leftPadding + (horizontal ? 0 : (control.availableWidth - width) / 2) y: control.topPadding + (horizontal ? (control.availableHeight - height) / 2 : 0) implicitWidth: horizontal ? 200 : 1 implicitHeight: horizontal ? 1 : 200 width: horizontal ? control.availableWidth : implicitWidth height: horizontal ? implicitHeight : control.availableHeight color: control.Material.primaryTextColor scale: horizontal && control.mirrored ? -1 : 1 readonly property bool horizontal: control.orientation === Qt.Horizontal Rectangle { x: parent.horizontal ? control.first.position * parent.width : -1 y: parent.horizontal ? -1 : control.second.visualPosition * parent.height + 3 width: parent.horizontal ? control.second.position * parent.width - control.first.position * parent.width - 3 : 3 height: parent.horizontal ? 3 : control.second.position * parent.height - control.first.position * parent.height - 3 color: control.Material.accentColor } } //! [background] }