/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Labs Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.6 import Qt.labs.controls.material 1.0 import Qt.labs.controls.material.impl 1.0 import Qt.labs.templates 1.0 as T import QtGraphicalEffects 1.0 T.Switch { id: control implicitWidth: Math.max(background ? background.implicitWidth : 0, contentItem.implicitWidth + leftPadding + rightPadding) implicitHeight: Math.max(background ? background.implicitHeight : 0, Math.max(contentItem.implicitHeight, indicator ? indicator.implicitHeight : 0) + topPadding + bottomPadding) baselineOffset: contentItem.y + contentItem.baselineOffset padding: 8 spacing: 8 //! [indicator] indicator: Item { x: text ? (control.mirrored ? control.width - width - control.rightPadding : control.leftPadding) : control.leftPadding + (control.availableWidth - width) / 2 y: control.topPadding + (control.availableHeight - height) / 2 implicitWidth: 38 implicitHeight: 32 Ripple { x: handle.x + handle.width / 2 - width / 2 y: handle.y + handle.height / 2 - height / 2 width: handle.width height: width control: control colored: control.checked opacity: control.pressed || control.activeKeyFocus ? 1 : 0 } Rectangle { width: parent.width height: 14 radius: height / 2 y: parent.height / 2 - height / 2 color: control.enabled ? (control.checked ? control.Material.switchCheckedTrackColor : control.Material.switchUncheckedTrackColor) : control.Material.switchDisabledTrackColor } Rectangle { id: handle x: Math.max(0, Math.min(parent.width - width, control.visualPosition * parent.width - (width / 2))) y: (parent.height - height) / 2 width: 20 height: 20 radius: width / 2 color: control.enabled ? (control.checked ? control.Material.switchCheckedHandleColor : control.Material.switchUncheckedHandleColor) : control.Material.switchDisabledHandleColor Behavior on x { enabled: !control.pressed SmoothedAnimation { duration: 300 } } layer.enabled: true layer.effect: DropShadow { verticalOffset: 1 color: control.Material.dropShadowColor spread: 0.3 } } } //! [indicator] //! [contentItem] contentItem: Text { leftPadding: control.indicator && !control.mirrored ? control.indicator.width + control.spacing : 0 rightPadding: control.indicator && control.mirrored ? control.indicator.width + control.spacing : 0 text: control.text font: control.font color: control.enabled ? control.Material.primaryTextColor : control.Material.hintTextColor elide: Text.ElideRight visible: control.text horizontalAlignment: Text.AlignLeft verticalAlignment: Text.AlignVCenter } //! [contentItem] }