/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickmaterialripple_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace { enum WavePhase { WaveEnter, WaveExit }; } static const int RIPPLE_ENTER_DELAY = 80; static const int OPACITY_ENTER_DURATION_FAST = 120; static const int WAVE_OPACITY_DECAY_DURATION = 333; static const qreal WAVE_TOUCH_DOWN_ACCELERATION = 1024.0; class QQuickMaterialRippleWaveNode : public QQuickAnimatedNode { public: QQuickMaterialRippleWaveNode(QQuickMaterialRipple *ripple); void exit(); void updateCurrentTime(int time) override; void sync(QQuickItem *item) override; private: qreal m_from; qreal m_to; qreal m_value; WavePhase m_phase; QPointF m_anchor; QRectF m_bounds; }; QQuickMaterialRippleWaveNode::QQuickMaterialRippleWaveNode(QQuickMaterialRipple *ripple) : QQuickAnimatedNode(ripple), m_from(0), m_to(0), m_value(0), m_phase(WaveEnter) { start(qRound(1000.0 * qSqrt(ripple->diameter() / 2.0 / WAVE_TOUCH_DOWN_ACCELERATION))); QSGOpacityNode *opacityNode = new QSGOpacityNode; appendChildNode(opacityNode); QQuickItemPrivate *d = QQuickItemPrivate::get(ripple); QSGInternalRectangleNode *rectNode = d->sceneGraphContext()->createInternalRectangleNode(); rectNode->setAntialiasing(true); opacityNode->appendChildNode(rectNode); } void QQuickMaterialRippleWaveNode::exit() { m_phase = WaveExit; m_from = m_value; setDuration(WAVE_OPACITY_DECAY_DURATION); restart(); connect(this, &QQuickAnimatedNode::stopped, this, &QObject::deleteLater); } void QQuickMaterialRippleWaveNode::updateCurrentTime(int time) { qreal p = 1.0; if (duration() > 0) p = time / static_cast(duration()); m_value = m_from + (m_to - m_from) * p; p = m_value / m_to; const qreal dx = (1.0 - p) * (m_anchor.x() - m_bounds.width() / 2); const qreal dy = (1.0 - p) * (m_anchor.y() - m_bounds.height() / 2); QMatrix4x4 m; m.translate((m_bounds.width() - m_value) / 2 + dx, (m_bounds.height() - m_value) / 2 + dy); setMatrix(m); QSGOpacityNode *opacityNode = static_cast(firstChild()); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); qreal opacity = 1.0; if (m_phase == WaveExit) opacity -= static_cast(time) / WAVE_OPACITY_DECAY_DURATION; opacityNode->setOpacity(opacity); QSGInternalRectangleNode *rectNode = static_cast(opacityNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); rectNode->setRect(QRectF(0, 0, m_value, m_value)); rectNode->setRadius(m_value / 2); rectNode->update(); } void QQuickMaterialRippleWaveNode::sync(QQuickItem *item) { QQuickMaterialRipple *ripple = static_cast(item); m_to = ripple->diameter(); m_anchor = ripple->anchorPoint(); m_bounds = ripple->boundingRect(); QSGOpacityNode *opacityNode = static_cast(firstChild()); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); QSGInternalRectangleNode *rectNode = static_cast(opacityNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); rectNode->setColor(ripple->color()); } class QQuickMaterialRippleBackgroundNode : public QQuickAnimatedNode { Q_OBJECT public: QQuickMaterialRippleBackgroundNode(QQuickMaterialRipple *ripple); void updateCurrentTime(int time) override; void sync(QQuickItem *item) override; private: bool m_active; }; QQuickMaterialRippleBackgroundNode::QQuickMaterialRippleBackgroundNode(QQuickMaterialRipple *ripple) : QQuickAnimatedNode(ripple), m_active(false) { setDuration(OPACITY_ENTER_DURATION_FAST); QSGOpacityNode *opacityNode = new QSGOpacityNode; opacityNode->setOpacity(0.0); appendChildNode(opacityNode); QQuickItemPrivate *d = QQuickItemPrivate::get(ripple); QSGInternalRectangleNode *rectNode = d->sceneGraphContext()->createInternalRectangleNode(); rectNode->setAntialiasing(true); opacityNode->appendChildNode(rectNode); } void QQuickMaterialRippleBackgroundNode::updateCurrentTime(int time) { qreal opacity = time / static_cast(duration()); if (!m_active) opacity = 1.0 - opacity; QSGOpacityNode *opacityNode = static_cast(firstChild()); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); opacityNode->setOpacity(opacity); } void QQuickMaterialRippleBackgroundNode::sync(QQuickItem *item) { QQuickMaterialRipple *ripple = static_cast(item); if (m_active != ripple->isActive()) { m_active = ripple->isActive(); setDuration(m_active ? OPACITY_ENTER_DURATION_FAST : WAVE_OPACITY_DECAY_DURATION); restart(); } QSGOpacityNode *opacityNode = static_cast(firstChild()); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); QSGInternalRectangleNode *rectNode = static_cast(opacityNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); const qreal w = ripple->width(); const qreal h = ripple->height(); const qreal sz = qSqrt(w * w + h * h); QMatrix4x4 matrix; if (qFuzzyIsNull(ripple->clipRadius())) { matrix.translate((w - sz) / 2, (h - sz) / 2); rectNode->setRect(QRectF(0, 0, sz, sz)); rectNode->setRadius(sz / 2); } else { rectNode->setRect(QRectF(0, 0, w, h)); rectNode->setRadius(ripple->clipRadius()); } setMatrix(matrix); rectNode->setColor(ripple->color()); rectNode->update(); } QQuickMaterialRipple::QQuickMaterialRipple(QQuickItem *parent) : QQuickItem(parent), m_active(false), m_pressed(false), m_waves(0), m_enterDelay(0), m_trigger(Press), m_clipRadius(0.0), m_anchor(nullptr) { setFlag(ItemHasContents); } bool QQuickMaterialRipple::isActive() const { return m_active; } void QQuickMaterialRipple::setActive(bool active) { if (active == m_active) return; m_active = active; update(); } QColor QQuickMaterialRipple::color() const { return m_color; } void QQuickMaterialRipple::setColor(const QColor &color) { if (m_color == color) return; m_color = color; update(); } qreal QQuickMaterialRipple::clipRadius() const { return m_clipRadius; } void QQuickMaterialRipple::setClipRadius(qreal radius) { if (qFuzzyCompare(m_clipRadius, radius)) return; m_clipRadius = radius; setClip(!qFuzzyIsNull(radius)); update(); } bool QQuickMaterialRipple::isPressed() const { return m_pressed; } void QQuickMaterialRipple::setPressed(bool pressed) { if (pressed == m_pressed) return; m_pressed = pressed; if (!isEnabled()) { exitWave(); return; } if (pressed) { if (m_trigger == Press) prepareWave(); else exitWave(); } else { if (m_trigger == Release) enterWave(); else exitWave(); } } QQuickMaterialRipple::Trigger QQuickMaterialRipple::trigger() const { return m_trigger; } void QQuickMaterialRipple::setTrigger(Trigger trigger) { m_trigger = trigger; } QPointF QQuickMaterialRipple::anchorPoint() const { const QRectF bounds = boundingRect(); const QPointF center = bounds.center(); if (!m_anchor) return center; QPointF anchorPoint = bounds.center(); if (QQuickAbstractButton *button = qobject_cast(m_anchor)) anchorPoint = QQuickAbstractButtonPrivate::get(button)->pressPoint; anchorPoint = mapFromItem(m_anchor, anchorPoint); // calculate whether the anchor point is within the ripple circle bounds, // that is, whether waves should start expanding from the anchor point const qreal r = qSqrt(bounds.width() * bounds.width() + bounds.height() * bounds.height()) / 2; if (QLineF(center, anchorPoint).length() < r) return anchorPoint; // if the anchor point is outside the ripple circle bounds, start expanding // from the intersection point of the ripple circle and a line from its center // to the the anchor point const qreal p = qAtan2(anchorPoint.y() - center.y(), anchorPoint.x() - center.x()); return QPointF(center.x() + r * qCos(p), center.y() + r * qSin(p)); } QQuickItem *QQuickMaterialRipple::anchor() const { return m_anchor; } void QQuickMaterialRipple::setAnchor(QQuickItem *item) { m_anchor = item; } qreal QQuickMaterialRipple::diameter() const { const qreal w = width(); const qreal h = height(); return qSqrt(w * w + h * h); } void QQuickMaterialRipple::itemChange(ItemChange change, const ItemChangeData &data) { QQuickItem::itemChange(change, data); } QSGNode *QQuickMaterialRipple::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { QQuickItemPrivate *d = QQuickItemPrivate::get(this); QQuickDefaultClipNode *clipNode = d->clipNode(); if (clipNode) { // TODO: QTBUG-51894 // clipNode->setRadius(m_clipRadius); clipNode->setRect(boundingRect()); clipNode->update(); } QSGNode *container = oldNode; if (!container) container = new QSGNode; QQuickMaterialRippleBackgroundNode *backgroundNode = static_cast(container->firstChild()); if (!backgroundNode) { backgroundNode = new QQuickMaterialRippleBackgroundNode(this); backgroundNode->setObjectName(objectName()); container->appendChildNode(backgroundNode); } backgroundNode->sync(this); // enter new waves int i = m_waves; QQuickMaterialRippleWaveNode *enterNode = static_cast(backgroundNode->nextSibling()); while (i-- > 0) { if (!enterNode) { enterNode = new QQuickMaterialRippleWaveNode(this); container->appendChildNode(enterNode); } enterNode->sync(this); enterNode = static_cast(enterNode->nextSibling()); } // exit old waves int j = container->childCount() - 1 - m_waves; while (j-- > 0) { QQuickMaterialRippleWaveNode *exitNode = static_cast(backgroundNode->nextSibling()); if (exitNode) { exitNode->exit(); exitNode->sync(this); } } return container; } void QQuickMaterialRipple::timerEvent(QTimerEvent *event) { QQuickItem::timerEvent(event); if (event->timerId() == m_enterDelay) enterWave(); } void QQuickMaterialRipple::prepareWave() { if (m_enterDelay <= 0) m_enterDelay = startTimer(RIPPLE_ENTER_DELAY); } void QQuickMaterialRipple::enterWave() { if (m_enterDelay > 0) { killTimer(m_enterDelay); m_enterDelay = 0; } ++m_waves; update(); } void QQuickMaterialRipple::exitWave() { if (m_enterDelay > 0) { killTimer(m_enterDelay); m_enterDelay = 0; } if (m_waves > 0) { --m_waves; update(); } } QT_END_NAMESPACE #include "qquickmaterialripple.moc"