cbuffer ConstantBuffer : register(b0) { float4x4 qt_Matrix; float qt_Opacity; float relativeSizeX; float relativeSizeY; float spread; float4 color; } float linearstep(float e0, float e1, float x) { return clamp((x - e0) / (e1 - e0), 0.0, 1.0); } float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET { float alpha = smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - coord.x)) * smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - coord.y)); float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha); return color * qt_Opacity * spreadMultiplier * spreadMultiplier; }