/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickbusyindicatorring_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuickBusyIndicatorAnimatorJob : public QQuickAnimatorJob { public: QQuickBusyIndicatorAnimatorJob(); ~QQuickBusyIndicatorAnimatorJob(); void initialize(QQuickAnimatorController *controller) override; void updateCurrentTime(int time) override; void writeBack() override; void nodeWasDestroyed() override; void afterNodeSync() override; private: QSGNode *m_node; }; static const int circles = 10; static const int animationDuration = 100 * circles * 2; QQuickBusyIndicatorRing::QQuickBusyIndicatorRing(QQuickItem *parent) : QQuickItem(parent) { setFlag(QQuickItem::ItemHasContents); setImplicitWidth(116); setImplicitHeight(116); } QQuickBusyIndicatorRing::~QQuickBusyIndicatorRing() { } static QPointF moveBy(const QPointF &pos, qreal rotation, qreal distance) { return pos - QTransform().rotate(rotation).map(QPointF(0, distance)); } QSGNode *QQuickBusyIndicatorRing::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *) { QQuickItemPrivate *d = QQuickItemPrivate::get(this); if (!oldNode) oldNode = new QSGSimpleRectNode(boundingRect(), Qt::transparent); static_cast(oldNode)->setRect(boundingRect()); QSGTransformNode *rootTransformNode = static_cast(oldNode->firstChild()); if (!rootTransformNode) { rootTransformNode = new QSGTransformNode; oldNode->appendChildNode(rootTransformNode); } Q_ASSERT(rootTransformNode->type() == QSGNode::TransformNodeType); const qreal w = width(); const qreal h = height(); const qreal sz = qMin(w, h); const qreal dx = (w - sz) / 2; const qreal dy = (h - sz) / 2; const int circleRadius = sz / 12; const QColor color(0x35, 0x36, 0x37); QSGTransformNode *transformNode = static_cast(rootTransformNode->firstChild()); for (int i = 0; i < circles; ++i) { if (!transformNode) { transformNode = new QSGTransformNode; rootTransformNode->appendChildNode(transformNode); QSGOpacityNode *opacityNode = new QSGOpacityNode; transformNode->appendChildNode(opacityNode); QSGRectangleNode *rectNode = d->sceneGraphContext()->createRectangleNode(); rectNode->setAntialiasing(true); rectNode->setColor(color); rectNode->setPenColor(color); opacityNode->appendChildNode(rectNode); } QSGNode *opacityNode = transformNode->firstChild(); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); QSGRectangleNode *rectNode = static_cast(opacityNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); QPointF pos = QPointF(sz / 2 - circleRadius, sz / 2 - circleRadius); pos = moveBy(pos, 360 / circles * i, sz / 2 - circleRadius); QMatrix4x4 m; m.translate(dx + pos.x(), dy + pos.y()); transformNode->setMatrix(m); rectNode->setRect(QRectF(QPointF(), QSizeF(circleRadius * 2, circleRadius * 2))); rectNode->setRadius(circleRadius); rectNode->update(); transformNode = static_cast(transformNode->nextSibling()); } return oldNode; } QQuickBusyIndicatorAnimator::QQuickBusyIndicatorAnimator(QObject *parent) : QQuickAnimator(parent) { setDuration(animationDuration); setLoops(QQuickAnimator::Infinite); } QString QQuickBusyIndicatorAnimator::propertyName() const { return QString(); } QQuickAnimatorJob *QQuickBusyIndicatorAnimator::createJob() const { return new QQuickBusyIndicatorAnimatorJob; } QQuickBusyIndicatorAnimatorJob::QQuickBusyIndicatorAnimatorJob() : m_node(nullptr) { } QQuickBusyIndicatorAnimatorJob::~QQuickBusyIndicatorAnimatorJob() { } void QQuickBusyIndicatorAnimatorJob::initialize(QQuickAnimatorController *controller) { QQuickAnimatorJob::initialize(controller); m_node = QQuickItemPrivate::get(m_target)->childContainerNode(); } void QQuickBusyIndicatorAnimatorJob::updateCurrentTime(int time) { if (!m_node) return; QSGSimpleRectNode *rootRectNode = static_cast(m_node->firstChild()); if (!rootRectNode) return; Q_ASSERT(rootRectNode->type() == QSGNode::GeometryNodeType); QSGTransformNode *rootTransformNode = static_cast(rootRectNode->firstChild()); Q_ASSERT(rootTransformNode->type() == QSGNode::TransformNodeType); const qreal percentageComplete = time / qreal(animationDuration); const qreal firstPhaseProgress = percentageComplete <= 0.5 ? percentageComplete * 2 : 0; const qreal secondPhaseProgress = percentageComplete > 0.5 ? (percentageComplete - 0.5) * 2 : 0; QSGTransformNode *transformNode = static_cast(rootTransformNode->firstChild()); const QColor color(0x35, 0x36, 0x37); const QColor transparent(Qt::transparent); Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType); for (int i = 0; i < circles; ++i) { QSGOpacityNode *opacityNode = static_cast(transformNode->firstChild()); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); QSGRectangleNode *rectNode = static_cast(opacityNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); const bool fill = (firstPhaseProgress > qreal(i) / circles) || (secondPhaseProgress > 0 && secondPhaseProgress < qreal(i) / circles); rectNode->setPenWidth(fill ? 0 : 1); rectNode->setColor(fill ? color : transparent); rectNode->update(); transformNode = static_cast(transformNode->nextSibling()); } } void QQuickBusyIndicatorAnimatorJob::writeBack() { } void QQuickBusyIndicatorAnimatorJob::nodeWasDestroyed() { m_node = nullptr; } void QQuickBusyIndicatorAnimatorJob::afterNodeSync() { m_node = QQuickItemPrivate::get(m_target)->childContainerNode(); } QT_END_NAMESPACE