/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickdefaultbusyindicator_p.h" #include #include #include QT_BEGIN_NAMESPACE static const int CircleCount = 10; static const int TotalDuration = 100 * CircleCount * 2; static const QRgb TransparentColor = 0x00000000; static QPointF moveCircle(const QPointF &pos, qreal rotation, qreal distance) { return pos - QTransform().rotate(rotation).map(QPointF(0, distance)); } class QQuickDefaultBusyIndicatorNode : public QQuickAnimatedNode { public: QQuickDefaultBusyIndicatorNode(QQuickDefaultBusyIndicator *item); void updateCurrentTime(int time) override; void sync(QQuickItem *item) override; private: QColor m_pen; QColor m_fill; }; QQuickDefaultBusyIndicatorNode::QQuickDefaultBusyIndicatorNode(QQuickDefaultBusyIndicator *item) : QQuickAnimatedNode(item) { setLoopCount(Infinite); setDuration(TotalDuration); setCurrentTime(item->elapsed()); for (int i = 0; i < CircleCount; ++i) { QSGTransformNode *transformNode = new QSGTransformNode; appendChildNode(transformNode); QQuickItemPrivate *d = QQuickItemPrivate::get(item); QSGInternalRectangleNode *rectNode = d->sceneGraphContext()->createInternalRectangleNode(); rectNode->setAntialiasing(true); transformNode->appendChildNode(rectNode); } } void QQuickDefaultBusyIndicatorNode::updateCurrentTime(int time) { const qreal percentageComplete = time / qreal(TotalDuration); const qreal firstPhaseProgress = percentageComplete <= 0.5 ? percentageComplete * 2 : 0; const qreal secondPhaseProgress = percentageComplete > 0.5 ? (percentageComplete - 0.5) * 2 : 0; QSGTransformNode *transformNode = static_cast(firstChild()); Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType); for (int i = 0; i < CircleCount; ++i) { QSGInternalRectangleNode *rectNode = static_cast(transformNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); const bool fill = (firstPhaseProgress > qreal(i) / CircleCount) || (secondPhaseProgress > 0 && secondPhaseProgress < qreal(i) / CircleCount); rectNode->setColor(fill ? m_fill : QColor::fromRgba(TransparentColor)); rectNode->setPenColor(m_pen); rectNode->setPenWidth(1); rectNode->update(); transformNode = static_cast(transformNode->nextSibling()); } } void QQuickDefaultBusyIndicatorNode::sync(QQuickItem *item) { const qreal w = item->width(); const qreal h = item->height(); const qreal sz = qMin(w, h); const qreal dx = (w - sz) / 2; const qreal dy = (h - sz) / 2; const int circleRadius = sz / 12; m_pen = static_cast(item)->pen(); m_fill = static_cast(item)->fill(); QSGTransformNode *transformNode = static_cast(firstChild()); for (int i = 0; i < CircleCount; ++i) { Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType); QSGInternalRectangleNode *rectNode = static_cast(transformNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); QPointF pos = QPointF(sz / 2 - circleRadius, sz / 2 - circleRadius); pos = moveCircle(pos, 360 / CircleCount * i, sz / 2 - circleRadius); QMatrix4x4 m; m.translate(dx + pos.x(), dy + pos.y()); transformNode->setMatrix(m); rectNode->setRect(QRectF(QPointF(), QSizeF(circleRadius * 2, circleRadius * 2))); rectNode->setRadius(circleRadius); transformNode = static_cast(transformNode->nextSibling()); } } QQuickDefaultBusyIndicator::QQuickDefaultBusyIndicator(QQuickItem *parent) : QQuickItem(parent) { setFlag(ItemHasContents); } QColor QQuickDefaultBusyIndicator::pen() const { return m_pen; } void QQuickDefaultBusyIndicator::setPen(const QColor &pen) { if (pen == m_pen) return; m_pen = pen; update(); } QColor QQuickDefaultBusyIndicator::fill() const { return m_fill; } void QQuickDefaultBusyIndicator::setFill(const QColor &fill) { if (fill == m_fill) return; m_fill = fill; update(); } bool QQuickDefaultBusyIndicator::isRunning() const { return isVisible(); } void QQuickDefaultBusyIndicator::setRunning(bool running) { if (running) setVisible(true); } int QQuickDefaultBusyIndicator::elapsed() const { return m_elapsed; } void QQuickDefaultBusyIndicator::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data) { QQuickItem::itemChange(change, data); switch (change) { case ItemOpacityHasChanged: if (qFuzzyIsNull(data.realValue)) setVisible(false); break; case ItemVisibleHasChanged: update(); break; default: break; } } QSGNode *QQuickDefaultBusyIndicator::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *) { QQuickDefaultBusyIndicatorNode *node = static_cast(oldNode); if (isRunning() && width() > 0 && height() > 0) { if (!node) { node = new QQuickDefaultBusyIndicatorNode(this); node->start(); } node->sync(this); } else { m_elapsed = node ? node->currentTime() : 0; delete node; node = nullptr; } return node; } QT_END_NAMESPACE