/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickdefaultdial_p.h" #include #include #include QT_BEGIN_NAMESPACE QQuickDefaultDial::QQuickDefaultDial(QQuickItem *parent) : QQuickPaintedItem(parent), m_progress(0), m_color(Qt::black) { } qreal QQuickDefaultDial::progress() const { return m_progress; } void QQuickDefaultDial::setProgress(qreal progress) { if (progress == m_progress) return; m_progress = progress; update(); } QColor QQuickDefaultDial::color() const { return m_color; } void QQuickDefaultDial::setColor(const QColor &color) { if (color == m_color) return; m_color = color; update(); } void QQuickDefaultDial::paint(QPainter *painter) { if (width() <= 0 || height() <= 0) return; QPen pen(m_color); pen.setWidth(8); pen.setCapStyle(Qt::FlatCap); painter->setPen(pen); const QRectF bounds = boundingRect(); const qreal smallest = qMin(bounds.width(), bounds.height()); QRectF rect = QRectF(pen.widthF() / 2.0 + 1, pen.widthF() / 2.0 + 1, smallest - pen.widthF() - 2, smallest - pen.widthF() - 2); rect.moveCenter(bounds.center()); // Make sure the arc is aligned to whole pixels. if (rect.x() - int(rect.x()) > 0) rect.setX(qCeil(rect.x())); if (rect.y() - int(rect.y()) > 0) rect.setY(qCeil(rect.y())); if (rect.width() - int(rect.width()) > 0) rect.setWidth(qFloor(rect.width())); if (rect.height() - int(rect.height()) > 0) rect.setHeight(qFloor(rect.height())); painter->setRenderHint(QPainter::Antialiasing); const qreal startAngle = (140 + 90); const qreal spanAngle = (m_progress * 280) * -1; QPainterPath path; path.arcMoveTo(rect, startAngle); path.arcTo(rect, startAngle, spanAngle); painter->drawPath(path); rect.adjust(-pen.widthF() / 2.0, -pen.widthF() / 2.0, pen.widthF() / 2.0, pen.widthF() / 2.0); pen.setWidth(1); painter->setPen(pen); path = QPainterPath(); path.arcMoveTo(rect, 0); path.arcTo(rect, 0, 360); painter->drawPath(path); } QT_END_NAMESPACE