/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickdefaultprogressbar_p.h" #include #include #include #include QT_BEGIN_NAMESPACE static const int Blocks = 4; static const int BlockWidth = 16; static const int BlockRestingSpacing = 4; static const int BlockMovingSpacing = 48; static const int BlockSpan = Blocks * (BlockWidth + BlockRestingSpacing) - BlockRestingSpacing; static const int TotalDuration = 4000; static const int SecondPhaseStart = TotalDuration * 0.4; static const int ThirdPhaseStart = TotalDuration * 0.6; static inline qreal blockStartX(int blockIndex) { return ((blockIndex + 1) * -BlockWidth) - (blockIndex * BlockMovingSpacing); } static inline qreal blockRestX(int blockIndex, qreal availableWidth) { const qreal spanRightEdgePos = availableWidth / 2 + BlockSpan / 2; return spanRightEdgePos - (blockIndex + 1) * BlockWidth - (blockIndex * BlockRestingSpacing); } static inline qreal blockEndX(int blockIndex, qreal availableWidth) { return availableWidth - blockStartX(Blocks - 1 - blockIndex) - BlockWidth; } class QQuickDefaultProgressBarNode : public QQuickAnimatedNode { public: QQuickDefaultProgressBarNode(QQuickDefaultProgressBar *item); void updateCurrentTime(int time) override; void sync(QQuickItem *item) override; private: bool m_indeterminate = false; qreal m_pixelsPerSecond = 0; }; QQuickDefaultProgressBarNode::QQuickDefaultProgressBarNode(QQuickDefaultProgressBar *item) : QQuickAnimatedNode(item), m_pixelsPerSecond(item->width()) { setLoopCount(Infinite); setDuration(TotalDuration); } void QQuickDefaultProgressBarNode::updateCurrentTime(int time) { QSGTransformNode *transformNode = static_cast(firstChild()); for (int i = 0; i < Blocks; ++i) { Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType); QMatrix4x4 m; const qreal restX = blockRestX(i, m_pixelsPerSecond); const qreal timeInSeconds = time / 1000.0; if (time < SecondPhaseStart) { // Move into the resting position for the first phase. QEasingCurve easingCurve(QEasingCurve::InQuad); const qreal easedCompletion = easingCurve.valueForProgress(time / qreal(SecondPhaseStart)); const qreal distance = m_pixelsPerSecond * (easedCompletion * (SecondPhaseStart / 1000.0)); const qreal position = blockStartX(i) + distance; const qreal destination = restX; m.translate(qMin(position, destination), 0); } else if (time < ThirdPhaseStart) { // Stay in the same position for the second phase. m.translate(restX, 0); } else { // Move out of view for the third phase. const int thirdPhaseSubKickoff = (BlockMovingSpacing / m_pixelsPerSecond) * 1000; const int subphase = (time - ThirdPhaseStart) / thirdPhaseSubKickoff; // If we're not at this subphase yet, don't try to animate movement, // because it will be incorrect. if (subphase < i) return; const qreal timeSinceSecondPhase = timeInSeconds - (ThirdPhaseStart / 1000.0); // We only want to start keeping track of time once our subphase has started, // otherwise we move too much because we account for time that has already elapsed. // For example, if we were 60 milliseconds into the third subphase: // // 0 ..... 1 ..... 2 ... // 100 100 60 // // i == 0, timeSinceOurKickoff == 260 // i == 1, timeSinceOurKickoff == 160 // i == 2, timeSinceOurKickoff == 60 const qreal timeSinceOurKickoff = timeSinceSecondPhase - (thirdPhaseSubKickoff / 1000.0 * i); const qreal position = restX + (m_pixelsPerSecond * (timeSinceOurKickoff)); const qreal destination = blockEndX(i, m_pixelsPerSecond); m.translate(qMin(position, destination), 0); } transformNode->setMatrix(m); transformNode = static_cast(transformNode->nextSibling()); } } void QQuickDefaultProgressBarNode::sync(QQuickItem *item) { QQuickDefaultProgressBar *bar = static_cast(item); if (m_indeterminate != bar->isIndeterminate()) { m_indeterminate = bar->isIndeterminate(); if (m_indeterminate) start(); else stop(); } m_pixelsPerSecond = item->width(); QQuickItemPrivate *d = QQuickItemPrivate::get(item); QMatrix4x4 m; m.translate(0, (item->height() - item->implicitHeight()) / 2); setMatrix(m); if (m_indeterminate) { if (childCount() != Blocks) { // This was previously a regular progress bar; remove the old nodes. removeAllChildNodes(); } QSGTransformNode *transformNode = static_cast(firstChild()); for (int i = 0; i < Blocks; ++i) { if (!transformNode) { transformNode = new QSGTransformNode; appendChildNode(transformNode); } QSGInternalRectangleNode *rectNode = static_cast(transformNode->firstChild()); if (!rectNode) { rectNode = d->sceneGraphContext()->createInternalRectangleNode(); rectNode->setColor(bar->color()); transformNode->appendChildNode(rectNode); } QMatrix4x4 m; m.translate(blockStartX(i), 0); transformNode->setMatrix(m); rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(BlockWidth, item->implicitHeight()))); rectNode->update(); transformNode = static_cast(transformNode->nextSibling()); } } else { if (childCount() > 1) { // This was previously an indeterminate progress bar; remove the old nodes. removeAllChildNodes(); } QSGInternalRectangleNode *rectNode = static_cast(firstChild()); if (!rectNode) { rectNode = d->sceneGraphContext()->createInternalRectangleNode(); rectNode->setColor(bar->color()); appendChildNode(rectNode); } rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(bar->progress() * item->width(), item->implicitHeight()))); rectNode->update(); } } QQuickDefaultProgressBar::QQuickDefaultProgressBar(QQuickItem *parent) : QQuickItem(parent) { setFlag(ItemHasContents); } qreal QQuickDefaultProgressBar::progress() const { return m_progress; } void QQuickDefaultProgressBar::setProgress(qreal progress) { if (progress == m_progress) return; m_progress = progress; update(); } bool QQuickDefaultProgressBar::isIndeterminate() const { return m_indeterminate; } void QQuickDefaultProgressBar::setIndeterminate(bool indeterminate) { if (indeterminate == m_indeterminate) return; m_indeterminate = indeterminate; setClip(m_indeterminate); update(); } QColor QQuickDefaultProgressBar::color() const { return m_color; } void QQuickDefaultProgressBar::setColor(const QColor &color) { if (color == m_color) return; m_color = color; update(); } void QQuickDefaultProgressBar::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data) { QQuickItem::itemChange(change, data); if (change == ItemVisibleHasChanged) update(); } QSGNode *QQuickDefaultProgressBar::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *) { QQuickDefaultProgressBarNode *node = static_cast(oldNode); if (isVisible() && width() > 0 && height() > 0) { if (!node) node = new QQuickDefaultProgressBarNode(this); node->sync(this); } else { delete node; node = nullptr; } return node; } QT_END_NAMESPACE