/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickprogressstrip_p.h" #include #include QT_BEGIN_NAMESPACE class QQuickProgressAnimatorJob : public QQuickAnimatorJob { public: QQuickProgressAnimatorJob(); ~QQuickProgressAnimatorJob(); void initialize(QQuickAnimatorController *controller) override; void afterNodeSync() override; void updateCurrentTime(int time) override; void writeBack() override; void nodeWasDestroyed() override; private: QSGNode *m_node; }; QQuickProgressStrip::QQuickProgressStrip(QQuickItem *parent) : QQuickItem(parent), m_progress(0), m_indeterminate(false) { setFlag(QQuickItem::ItemHasContents); } QQuickProgressStrip::~QQuickProgressStrip() { } qreal QQuickProgressStrip::progress() const { return m_progress; } void QQuickProgressStrip::setProgress(qreal progress) { if (progress == m_progress) return; m_progress = progress; update(); emit progressChanged(); } bool QQuickProgressStrip::isIndeterminate() const { return m_indeterminate; } void QQuickProgressStrip::setIndeterminate(bool indeterminate) { if (indeterminate == m_indeterminate) return; m_indeterminate = indeterminate; setClip(m_indeterminate); update(); emit indeterminateChanged(); } static const int blocks = 4; static const int blockWidth = 16; static const int blockRestingSpacing = 4; static const int blockMovingSpacing = 48; static const int blockSpan = blocks * (blockWidth + blockRestingSpacing) - blockRestingSpacing; static const int animationDuration = 4000; static const int secondPhaseStart = animationDuration * 0.4; static const int thirdPhaseStart = animationDuration * 0.6; static inline qreal blockStartX(int blockIndex) { return ((blockIndex + 1) * -blockWidth) - (blockIndex * blockMovingSpacing); } static inline qreal blockRestX(int blockIndex, qreal availableWidth) { const qreal spanRightEdgePos = availableWidth / 2 + blockSpan / 2; return spanRightEdgePos - (blockIndex + 1) * blockWidth - (blockIndex * blockRestingSpacing); } static inline qreal blockEndX(int blockIndex, qreal availableWidth) { return availableWidth - blockStartX(blocks - 1 - blockIndex) - blockWidth; } QSGNode *QQuickProgressStrip::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *) { QQuickItemPrivate *d = QQuickItemPrivate::get(this); if (!oldNode) { oldNode = window()->createRectangleNode(); static_cast(oldNode)->setColor(Qt::transparent); } static_cast(oldNode)->setRect(boundingRect()); QSGTransformNode *rootTransformNode = static_cast(oldNode->firstChild()); if (!rootTransformNode) { rootTransformNode = new QSGTransformNode; oldNode->appendChildNode(rootTransformNode); } Q_ASSERT(rootTransformNode->type() == QSGNode::TransformNodeType); const qreal y = (height() - implicitHeight()) / 2; const QColor color(0x35, 0x36, 0x37); if (m_indeterminate) { if (rootTransformNode->childCount() != blocks) { // This was previously a regular progress bar; remove the old nodes. rootTransformNode->removeAllChildNodes(); } QSGTransformNode *transformNode = static_cast(rootTransformNode->firstChild()); for (int i = 0; i < blocks; ++i) { if (!transformNode) { transformNode = new QSGTransformNode; rootTransformNode->appendChildNode(transformNode); } QSGInternalRectangleNode *rectNode = static_cast(transformNode->firstChild()); if (!rectNode) { rectNode = d->sceneGraphContext()->createInternalRectangleNode(); rectNode->setColor(color); transformNode->appendChildNode(rectNode); } QMatrix4x4 m; m.translate(blockStartX(i), 0); transformNode->setMatrix(m); rectNode->setRect(QRectF(QPointF(0, y), QSizeF(blockWidth, implicitHeight()))); rectNode->update(); transformNode = static_cast(transformNode->nextSibling()); } } else { if (rootTransformNode->childCount() > 1) { // This was previously an indeterminate progress bar; remove the old nodes. rootTransformNode->removeAllChildNodes(); } QSGInternalRectangleNode *rectNode = static_cast(rootTransformNode->firstChild()); if (!rectNode) { rectNode = d->sceneGraphContext()->createInternalRectangleNode(); rectNode->setColor(color); rootTransformNode->appendChildNode(rectNode); } rectNode->setRect(QRectF(QPointF(0, y), QSizeF(m_progress * width(), implicitHeight()))); rectNode->update(); } return oldNode; } QQuickProgressAnimator::QQuickProgressAnimator(QObject *parent) : QQuickAnimator(parent) { setDuration(animationDuration); setLoops(QQuickAnimator::Infinite); } QString QQuickProgressAnimator::propertyName() const { return QString(); } QQuickAnimatorJob *QQuickProgressAnimator::createJob() const { return new QQuickProgressAnimatorJob; } QQuickProgressAnimatorJob::QQuickProgressAnimatorJob() : m_node(nullptr) { } QQuickProgressAnimatorJob::~QQuickProgressAnimatorJob() { } void QQuickProgressAnimatorJob::initialize(QQuickAnimatorController *controller) { QQuickAnimatorJob::initialize(controller); m_node = QQuickItemPrivate::get(m_target)->childContainerNode(); } void QQuickProgressAnimatorJob::afterNodeSync() { m_node = QQuickItemPrivate::get(m_target)->childContainerNode(); } void QQuickProgressAnimatorJob::updateCurrentTime(int time) { if (!m_node) return; QSGRectangleNode *rootRectNode = static_cast(m_node->firstChild()); if (!rootRectNode) return; Q_ASSERT(rootRectNode->type() == QSGNode::GeometryNodeType); QSGTransformNode *rootTransformNode = static_cast(rootRectNode->firstChild()); Q_ASSERT(rootTransformNode->type() == QSGNode::TransformNodeType); QSGTransformNode *transformNode = static_cast(rootTransformNode->firstChild()); // This function can be called without the relevant nodes having been created yet, // which can happen if you set indeterminate to true at runtime. if (!transformNode || transformNode->type() != QSGNode::TransformNodeType) return; const qreal pixelsPerSecond = rootRectNode->rect().width(); for (int i = 0; i < blocks; ++i) { QSGInternalRectangleNode *rectNode = static_cast(transformNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); QMatrix4x4 m; const qreal restX = blockRestX(i, rootRectNode->rect().width()); const qreal timeInSeconds = time / 1000.0; if (time < secondPhaseStart) { // Move into the resting position for the first phase. QEasingCurve easingCurve(QEasingCurve::InQuad); const qreal easedCompletion = easingCurve.valueForProgress(time / qreal(secondPhaseStart)); const qreal distance = pixelsPerSecond * (easedCompletion * (secondPhaseStart / 1000.0)); const qreal position = blockStartX(i) + distance; const qreal destination = restX; m.translate(qMin(position, destination), 0); } else if (time < thirdPhaseStart) { // Stay in the same position for the second phase. m.translate(restX, 0); } else { // Move out of view for the third phase. const int thirdPhaseSubKickoff = (blockMovingSpacing / pixelsPerSecond) * 1000; const int subphase = (time - thirdPhaseStart) / thirdPhaseSubKickoff; // If we're not at this subphase yet, don't try to animate movement, // because it will be incorrect. if (subphase < i) return; const qreal timeSinceSecondPhase = timeInSeconds - (thirdPhaseStart / 1000.0); // We only want to start keeping track of time once our subphase has started, // otherwise we move too much because we account for time that has already elapsed. // For example, if we were 60 milliseconds into the third subphase: // // 0 ..... 1 ..... 2 ... // 100 100 60 // // i == 0, timeSinceOurKickoff == 260 // i == 1, timeSinceOurKickoff == 160 // i == 2, timeSinceOurKickoff == 60 const qreal timeSinceOurKickoff = timeSinceSecondPhase - (thirdPhaseSubKickoff / 1000.0 * i); const qreal position = restX + (pixelsPerSecond * (timeSinceOurKickoff)); const qreal destination = blockEndX(i, rootRectNode->rect().width()); m.translate(qMin(position, destination), 0); } transformNode->setMatrix(m); rectNode->update(); transformNode = static_cast(transformNode->nextSibling()); } } void QQuickProgressAnimatorJob::writeBack() { } void QQuickProgressAnimatorJob::nodeWasDestroyed() { m_node = nullptr; } QT_END_NAMESPACE