/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Labs Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickuniversalfocusrectangle_p.h" #include #include #include #include QT_BEGIN_NAMESPACE QQuickUniversalFocusRectangle::QQuickUniversalFocusRectangle(QQuickItem *parent) : QQuickPaintedItem(parent) { QQuickItemPrivate::get(this)->setTransparentForPositioner(true); } void QQuickUniversalFocusRectangle::paint(QPainter *painter) { if (!isVisible() || width() <= 0 || height() <= 0) return; QRect bounds = boundingRect().toAlignedRect(); const int boundsWidth = bounds.width(); const int boundsHeight = bounds.width(); const QString key = QStringLiteral("qquickuniversalfocusrectangle_%1_%2").arg(QString::number(boundsWidth), QString::number(boundsHeight)); QPixmap pixmap(boundsWidth, boundsHeight); if (!QPixmapCache::find(key, &pixmap)) { bounds.adjust(0, 0, -1, -1); pixmap.fill(Qt::transparent); QPainter p(&pixmap); QPen pen; pen.setWidth(1); pen.setColor(Qt::white); p.setPen(pen); p.drawRect(bounds); pen.setColor(Qt::black); pen.setDashPattern(QVector(2, 1)); p.setPen(pen); p.drawRect(bounds); QPixmapCache::insert(key, pixmap); } painter->drawPixmap(0, 0, pixmap); } QT_END_NAMESPACE