/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Labs Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickuniversalprogressring_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE static const int PhaseCount = 6; static const int Interval = 167; static const int TotalDuration = 4052; class QQuickUniversalProgressRingAnimatorJob : public QQuickAnimatorJob { public: QQuickUniversalProgressRingAnimatorJob(); void initialize(QQuickAnimatorController *controller) override; void updateCurrentTime(int time) override; void writeBack() override; void nodeWasDestroyed() override; void afterNodeSync() override; private: struct Phase { Phase() : duration(0), from(0), to(0), curve(QEasingCurve::Linear) { } Phase(int d, qreal f, qreal t, QEasingCurve::Type c) : duration(d), from(f), to(t), curve(c) { } int duration; qreal from; qreal to; QEasingCurve curve; }; QSGNode *m_node; Phase m_phases[PhaseCount]; }; QQuickUniversalProgressRingAnimatorJob::QQuickUniversalProgressRingAnimatorJob() : m_node(nullptr) { m_phases[0] = Phase(433, -110, 10, QEasingCurve::BezierSpline); m_phases[1] = Phase(767, 10, 93, QEasingCurve::Linear ); m_phases[2] = Phase(417, 93, 205, QEasingCurve::BezierSpline); m_phases[3] = Phase(400, 205, 357, QEasingCurve::BezierSpline); m_phases[4] = Phase(766, 357, 439, QEasingCurve::Linear ); m_phases[5] = Phase(434, 439, 585, QEasingCurve::BezierSpline); m_phases[0].curve.addCubicBezierSegment(QPointF(0.02, 0.33), QPointF(0.38, 0.77), QPointF(1.00, 1.00)); m_phases[2].curve.addCubicBezierSegment(QPointF(0.57, 0.17), QPointF(0.95, 0.75), QPointF(1.00, 1.00)); m_phases[3].curve.addCubicBezierSegment(QPointF(0.00, 0.19), QPointF(0.07, 0.72), QPointF(1.00, 1.00)); m_phases[5].curve.addCubicBezierSegment(QPointF(0.00, 0.00), QPointF(0.95, 0.37), QPointF(1.00, 1.00)); } void QQuickUniversalProgressRingAnimatorJob::initialize(QQuickAnimatorController *controller) { QQuickAnimatorJob::initialize(controller); m_node = QQuickItemPrivate::get(m_target)->childContainerNode(); } void QQuickUniversalProgressRingAnimatorJob::updateCurrentTime(int time) { if (!m_node) return; QSGNode *containerNode = m_node->firstChild(); Q_ASSERT(!containerNode || containerNode->type() == QSGNode::TransformNodeType); if (!containerNode) return; int nodeIndex = 0; int count = containerNode->childCount(); QSGTransformNode *transformNode = static_cast(containerNode->firstChild()); while (transformNode) { Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType); QSGOpacityNode *opacityNode = static_cast(transformNode->firstChild()); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); int begin = nodeIndex * Interval; int end = TotalDuration - (PhaseCount - nodeIndex - 1) * Interval; bool visible = time >= begin && time <= end; opacityNode->setOpacity(visible ? 1.0 : 0.0); if (visible) { int phaseIndex, remain = time, elapsed = 0; for (phaseIndex = 0; phaseIndex < PhaseCount - 1; ++phaseIndex) { if (remain <= m_phases[phaseIndex].duration + begin) break; remain -= m_phases[phaseIndex].duration; elapsed += m_phases[phaseIndex].duration; } const Phase &phase = m_phases[phaseIndex]; qreal from = phase.from - nodeIndex * count; qreal to = phase.to - nodeIndex * count; qreal pos = time - elapsed - begin; qreal value = phase.curve.valueForProgress(pos / phase.duration); qreal rotation = from + (to - from) * value; QMatrix4x4 matrix; matrix.rotate(rotation, 0, 0, 1); transformNode->setMatrix(matrix); } transformNode = static_cast(transformNode->nextSibling()); ++nodeIndex; } } void QQuickUniversalProgressRingAnimatorJob::writeBack() { } void QQuickUniversalProgressRingAnimatorJob::nodeWasDestroyed() { m_node = nullptr; } void QQuickUniversalProgressRingAnimatorJob::afterNodeSync() { m_node = QQuickItemPrivate::get(m_target)->childContainerNode(); } QQuickUniversalProgressRingAnimator::QQuickUniversalProgressRingAnimator(QObject *parent) : QQuickAnimator(parent) { setDuration(TotalDuration); setLoops(QQuickAnimator::Infinite); } QString QQuickUniversalProgressRingAnimator::propertyName() const { return QString(); } QQuickAnimatorJob *QQuickUniversalProgressRingAnimator::createJob() const { return new QQuickUniversalProgressRingAnimatorJob; } QQuickUniversalProgressRing::QQuickUniversalProgressRing(QQuickItem *parent) : QQuickItem(parent), m_count(5), m_color(Qt::black) { setFlag(ItemHasContents); } int QQuickUniversalProgressRing::count() const { return m_count; } void QQuickUniversalProgressRing::setCount(int count) { if (m_count == count) return; m_count = count; update(); emit countChanged(); } QColor QQuickUniversalProgressRing::color() const { return m_color; } void QQuickUniversalProgressRing::setColor(const QColor &color) { if (m_color == color) return; m_color = color; update(); emit colorChanged(); } QSGNode *QQuickUniversalProgressRing::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { QQuickItemPrivate *d = QQuickItemPrivate::get(this); if (!oldNode) oldNode = new QSGTransformNode; Q_ASSERT(oldNode->type() == QSGNode::TransformNodeType); QMatrix4x4 matrix; matrix.translate(width() / 2, height() / 2); static_cast(oldNode)->setMatrix(matrix); qreal size = qMin(width(), height()); qreal diameter = size / 10.0; qreal radius = diameter / 2; qreal offset = (size - diameter * 2) / M_PI; const QRectF rect(offset, offset, diameter, diameter); QSGNode *transformNode = oldNode->firstChild(); for (int i = 0; i < m_count; ++i) { if (!transformNode) { transformNode = new QSGTransformNode; oldNode->appendChildNode(transformNode); QSGOpacityNode *opacityNode = new QSGOpacityNode; transformNode->appendChildNode(opacityNode); QSGRectangleNode *rectNode = d->sceneGraphContext()->createRectangleNode(); rectNode->setAntialiasing(true); opacityNode->appendChildNode(rectNode); } QSGNode *opacityNode = transformNode->firstChild(); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); QSGRectangleNode *rectNode = static_cast(opacityNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); rectNode->setRect(rect); rectNode->setColor(m_color); rectNode->setRadius(radius); rectNode->update(); transformNode = transformNode->nextSibling(); } while (transformNode) { QSGNode *nextSibling = transformNode->nextSibling(); delete transformNode; transformNode = nextSibling; } return oldNode; } QT_END_NAMESPACE