/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickuniversalprogressstrip_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE static const int PhaseCount = 4; static const int EllipseCount = 5; static const int Interval = 167; static const int TotalDuration = 3917; static const int VisibleDuration = 3000; static const qreal EllipseDiameter = 4; static const qreal EllipseOffset = 4; static const qreal ContainerAnimationStartPosition = -34; // absolute static const qreal ContainerAnimationEndPosition = 0.435222; // relative static const qreal EllipseAnimationWellPosition = 0.333333333333333; // relative static const qreal EllipseAnimationEndPosition = 0.666666666666667; // relative class QQuickUniversalProgressStripAnimatorJob : public QQuickAnimatorJob { public: QQuickUniversalProgressStripAnimatorJob(); void initialize(QQuickAnimatorController *controller) override; void updateCurrentTime(int time) override; void writeBack() override; void nodeWasDestroyed() override; void afterNodeSync() override; private: struct Phase { Phase() : duration(0), from(0), to(0) { } Phase(int d, qreal f, qreal t) : duration(d), from(f), to(t) { } int duration; qreal from; qreal to; }; QSGNode *m_node; Phase m_borderPhases[PhaseCount]; Phase m_ellipsePhases[PhaseCount]; }; QQuickUniversalProgressStripAnimatorJob::QQuickUniversalProgressStripAnimatorJob() : m_node(nullptr) { m_borderPhases[0] = Phase( 500, -50, 0); m_borderPhases[1] = Phase(1500, 0, 0); m_borderPhases[2] = Phase(1000, 0, 100); m_borderPhases[3] = Phase( 917, 100, 100); m_ellipsePhases[0] = Phase(1000, 0, EllipseAnimationWellPosition); m_ellipsePhases[1] = Phase(1000, EllipseAnimationWellPosition, EllipseAnimationWellPosition); m_ellipsePhases[2] = Phase(1000, EllipseAnimationWellPosition, EllipseAnimationEndPosition); m_ellipsePhases[3] = Phase(1000, EllipseAnimationWellPosition, EllipseAnimationEndPosition); } void QQuickUniversalProgressStripAnimatorJob::initialize(QQuickAnimatorController *controller) { QQuickAnimatorJob::initialize(controller); m_node = QQuickItemPrivate::get(m_target)->childContainerNode(); } void QQuickUniversalProgressStripAnimatorJob::updateCurrentTime(int time) { if (!m_node) return; QSGRectangleNode *geometryNode = static_cast(m_node->firstChild()); Q_ASSERT(!geometryNode || geometryNode->type() == QSGNode::GeometryNodeType); if (!geometryNode) return; QSGTransformNode *gridNode = static_cast(geometryNode->firstChild()); Q_ASSERT(!gridNode || gridNode->type() == QSGNode::TransformNodeType); if (!gridNode) return; qreal width = geometryNode->rect().width(); { qreal from = ContainerAnimationStartPosition; qreal to = from + ContainerAnimationEndPosition * width; qreal progress = static_cast(time) / TotalDuration; qreal dx = from + (to - from) * progress; QMatrix4x4 matrix; matrix.translate(dx, 0); gridNode->setMatrix(matrix); } int nodeIndex = 0; QSGTransformNode *borderNode = static_cast(gridNode->firstChild()); while (borderNode) { Q_ASSERT(borderNode->type() == QSGNode::TransformNodeType); QSGTransformNode *ellipseNode = static_cast(borderNode->firstChild()); Q_ASSERT(ellipseNode->type() == QSGNode::TransformNodeType); QSGOpacityNode *opacityNode = static_cast(ellipseNode->firstChild()); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); int begin = nodeIndex * Interval; int end = VisibleDuration + nodeIndex * Interval; bool visible = time >= begin && time <= end; opacityNode->setOpacity(visible ? 1.0 : 0.0); if (visible) { { int phaseIndex, remain = time, elapsed = 0; for (phaseIndex = 0; phaseIndex < PhaseCount - 1; ++phaseIndex) { if (remain <= m_borderPhases[phaseIndex].duration + begin) break; remain -= m_borderPhases[phaseIndex].duration; elapsed += m_borderPhases[phaseIndex].duration; } const Phase &phase = m_borderPhases[phaseIndex]; qreal pos = time - elapsed - begin; qreal progress = pos / phase.duration; qreal dx = phase.from + (phase.to - phase.from) * progress; QMatrix4x4 matrix; matrix.translate(dx, 0); borderNode->setMatrix(matrix); } { QEasingCurve curve(QEasingCurve::BezierSpline); curve.addCubicBezierSegment(QPointF(0.4, 0.0), QPointF(0.6, 1.0), QPointF(1.0, 1.0)); int phaseIndex, remain = time, elapsed = 0; for (phaseIndex = 0; phaseIndex < PhaseCount - 1; ++phaseIndex) { if (remain <= m_ellipsePhases[phaseIndex].duration + begin) break; remain -= m_ellipsePhases[phaseIndex].duration; elapsed += m_ellipsePhases[phaseIndex].duration; } const Phase &phase = m_ellipsePhases[phaseIndex]; qreal from = phase.from * width; qreal to = phase.to * width; qreal pos = time - elapsed - begin; qreal progress = curve.valueForProgress(pos / phase.duration); qreal dx = from + (to - from) * progress; QMatrix4x4 matrix; matrix.translate(dx, 0); ellipseNode->setMatrix(matrix); } } borderNode = static_cast(borderNode->nextSibling()); ++nodeIndex; } } void QQuickUniversalProgressStripAnimatorJob::writeBack() { } void QQuickUniversalProgressStripAnimatorJob::nodeWasDestroyed() { m_node = nullptr; } void QQuickUniversalProgressStripAnimatorJob::afterNodeSync() { m_node = QQuickItemPrivate::get(m_target)->childContainerNode(); } QQuickUniversalProgressStripAnimator::QQuickUniversalProgressStripAnimator(QObject *parent) : QQuickAnimator(parent) { setDuration(TotalDuration); setLoops(QQuickAnimator::Infinite); } QString QQuickUniversalProgressStripAnimator::propertyName() const { return QString(); } QQuickAnimatorJob *QQuickUniversalProgressStripAnimator::createJob() const { return new QQuickUniversalProgressStripAnimatorJob; } QQuickUniversalProgressStrip::QQuickUniversalProgressStrip(QQuickItem *parent) : QQuickItem(parent), m_color(Qt::black), m_progress(0.0), m_indeterminate(false) { setFlag(ItemHasContents); } QColor QQuickUniversalProgressStrip::color() const { return m_color; } void QQuickUniversalProgressStrip::setColor(const QColor &color) { if (m_color == color) return; m_color = color; update(); } qreal QQuickUniversalProgressStrip::progress() const { return m_progress; } void QQuickUniversalProgressStrip::setProgress(qreal progress) { if (progress == m_progress) return; m_progress = progress; update(); } bool QQuickUniversalProgressStrip::isIndeterminate() const { return m_indeterminate; } void QQuickUniversalProgressStrip::setIndeterminate(bool indeterminate) { if (indeterminate == m_indeterminate) return; m_indeterminate = indeterminate; update(); } QSGNode *QQuickUniversalProgressStrip::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { QQuickItemPrivate *d = QQuickItemPrivate::get(this); QRectF bounds = boundingRect(); bounds.setHeight(implicitHeight()); bounds.moveTop((height() - bounds.height()) / 2.0); if (!m_indeterminate) bounds.setWidth(m_progress * bounds.width()); QSGRectangleNode *geometryNode = static_cast(oldNode); if (!geometryNode) geometryNode = window()->createRectangleNode(); geometryNode->setRect(bounds); geometryNode->setColor(m_indeterminate ? Qt::transparent : m_color); if (!m_indeterminate) { while (QSGNode *node = geometryNode->firstChild()) delete node; return geometryNode; } QSGTransformNode *gridNode = static_cast(geometryNode->firstChild()); if (!gridNode) { gridNode = new QSGTransformNode; geometryNode->appendChildNode(gridNode); } Q_ASSERT(gridNode->type() == QSGNode::TransformNodeType); QSGNode *borderNode = gridNode->firstChild(); for (int i = 0; i < EllipseCount; ++i) { if (!borderNode) { borderNode = new QSGTransformNode; gridNode->appendChildNode(borderNode); QSGTransformNode *ellipseNode = new QSGTransformNode; borderNode->appendChildNode(ellipseNode); QSGOpacityNode *opacityNode = new QSGOpacityNode; ellipseNode->appendChildNode(opacityNode); QSGInternalRectangleNode *rectNode = d->sceneGraphContext()->createInternalRectangleNode(); rectNode->setAntialiasing(true); rectNode->setRadius(EllipseDiameter / 2); opacityNode->appendChildNode(rectNode); } Q_ASSERT(borderNode->type() == QSGNode::TransformNodeType); QSGNode *ellipseNode = borderNode->firstChild(); Q_ASSERT(ellipseNode->type() == QSGNode::TransformNodeType); QSGNode *opacityNode = ellipseNode->firstChild(); Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType); QSGInternalRectangleNode *rectNode = static_cast(opacityNode->firstChild()); Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType); rectNode->setRect(QRectF((EllipseCount - i - 1) * (EllipseDiameter + EllipseOffset), (height() - EllipseDiameter) / 2, EllipseDiameter, EllipseDiameter)); rectNode->setColor(m_color); rectNode->update(); borderNode = borderNode->nextSibling(); } return geometryNode; } QT_END_NAMESPACE