/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKANIMATEDNODE_P_H #define QQUICKANIMATEDNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QQuickItem; class QQuickWindow; class Q_QUICKCONTROLS2_PRIVATE_EXPORT QQuickAnimatedNode : public QObject, public QSGTransformNode { Q_OBJECT public: explicit QQuickAnimatedNode(QQuickItem *target); bool isRunning() const; int currentTime() const; void setCurrentTime(int time); int duration() const; void setDuration(int duration); enum LoopCount { Infinite = -1 }; int loopCount() const; void setLoopCount(int count); virtual void sync(QQuickItem *target); QQuickWindow *window() const; // must be called from sync() or updatePaintNode() void start(int duration = 0); void restart(); void stop(); Q_SIGNALS: void started(); void stopped(); protected: virtual void updateCurrentTime(int time); private Q_SLOTS: void advance(); void update(); private: bool m_running; int m_duration; int m_loopCount; int m_currentTime; int m_currentLoop; QElapsedTimer m_timer; QQuickWindow *m_window; }; QT_END_NAMESPACE #endif // QQUICKANIMATEDNODE_P_H