/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKPADDEDRECTANGLE_P_H #define QQUICKPADDEDRECTANGLE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class Q_QUICKCONTROLS2_PRIVATE_EXPORT QQuickPaddedRectangle : public QQuickRectangle { Q_OBJECT Q_PROPERTY(qreal padding READ padding WRITE setPadding RESET resetPadding NOTIFY paddingChanged FINAL) Q_PROPERTY(qreal topPadding READ topPadding WRITE setTopPadding RESET resetTopPadding NOTIFY topPaddingChanged FINAL) Q_PROPERTY(qreal leftPadding READ leftPadding WRITE setLeftPadding RESET resetLeftPadding NOTIFY leftPaddingChanged FINAL) Q_PROPERTY(qreal rightPadding READ rightPadding WRITE setRightPadding RESET resetRightPadding NOTIFY rightPaddingChanged FINAL) Q_PROPERTY(qreal bottomPadding READ bottomPadding WRITE setBottomPadding RESET resetBottomPadding NOTIFY bottomPaddingChanged FINAL) QML_NAMED_ELEMENT(PaddedRectangle) QML_ADDED_IN_VERSION(2, 0) public: QQuickPaddedRectangle(QQuickItem *parent = nullptr); qreal padding() const; void setPadding(qreal padding); void resetPadding(); qreal topPadding() const; void setTopPadding(qreal padding); void resetTopPadding(); qreal leftPadding() const; void setLeftPadding(qreal padding); void resetLeftPadding(); qreal rightPadding() const; void setRightPadding(qreal padding); void resetRightPadding(); qreal bottomPadding() const; void setBottomPadding(qreal padding); void resetBottomPadding(); Q_SIGNALS: void paddingChanged(); void topPaddingChanged(); void leftPaddingChanged(); void rightPaddingChanged(); void bottomPaddingChanged(); protected: QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; private: void setTopPadding(qreal padding, bool has); void setLeftPadding(qreal padding, bool has); void setRightPadding(qreal padding, bool has); void setBottomPadding(qreal padding, bool has); qreal m_padding = 0; qreal m_topPadding = 0; qreal m_leftPadding = 0; qreal m_rightPadding = 0; qreal m_bottomPadding = 0; bool m_hasTopPadding = false; bool m_hasLeftPadding = false; bool m_hasRightPadding = false; bool m_hasBottomPadding = false; }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickPaddedRectangle) #endif // QQUICKPADDEDRECTANGLE_P_H