/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Labs Templates module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickdial_p.h" #include #include #include QT_BEGIN_NAMESPACE /*! \qmltype Dial \inherits Control \instantiates QQuickDial \inqmlmodule QtQuick.Controls \ingroup sliders \brief A circular dial that is rotated to set a value. The Dial is similar to a traditional dial knob that is found on devices such as stereos or industrial equipment. It allows the user to specify a value within a range. The value of the dial is set with the \l value property. The range is set with the \l from and \l to properties. The dial can be manipulated with a keyboard. It supports the following actions: \table \header \li \b {Action} \li \b {Key} \row \li Decrease \l value by \l stepSize \li \c Qt.Key_Left \row \li Decrease \l value by \l stepSize \li \c Qt.Key_Down \row \li Set \l value to \l from \li \c Qt.Key_Home \row \li Increase \l value by \l stepSize \li \c Qt.Key_Right \row \li Increase \l value by \l stepSize \li \c Qt.Key_Up \row \li Set \l value to \l to \li \c Qt.Key_End \endtable \sa {Customizing Dial} */ static const qreal startAngle = -140; static const qreal endAngle = 140; class QQuickDialPrivate : public QQuickControlPrivate { Q_DECLARE_PUBLIC(QQuickDial) public: QQuickDialPrivate() : from(0), to(1), value(0), position(0), angle(startAngle), stepSize(0), pressed(false), snapMode(QQuickDial::NoSnap), handle(Q_NULLPTR) { } qreal valueAt(qreal position) const; qreal snapPosition(qreal position) const; qreal positionAt(const QPoint &point) const; void setPosition(qreal position); void updatePosition(); qreal from; qreal to; qreal value; qreal position; qreal angle; qreal stepSize; bool pressed; QPoint pressPoint; QQuickDial::SnapMode snapMode; QQuickItem *handle; }; qreal QQuickDialPrivate::valueAt(qreal position) const { return from + (to - from) * position; } qreal QQuickDialPrivate::snapPosition(qreal position) const { if (qFuzzyIsNull(stepSize)) return position; return qRound(position / stepSize) * stepSize; } qreal QQuickDialPrivate::positionAt(const QPoint &point) const { qreal yy = height / 2.0 - point.y(); qreal xx = point.x() - width / 2.0; qreal angle = (xx || yy) ? atan2(yy, xx) : 0; if (angle < M_PI / -2) angle = angle + M_PI * 2; qreal normalizedAngle = (M_PI * 4 / 3 - angle) / (M_PI * 10 / 6); return normalizedAngle; } void QQuickDialPrivate::setPosition(qreal pos) { Q_Q(QQuickDial); pos = qBound(0.0, pos, 1.0); if (!qFuzzyCompare(position, pos)) { position = pos; angle = startAngle + position * qAbs(endAngle - startAngle); emit q->positionChanged(); emit q->angleChanged(); } } void QQuickDialPrivate::updatePosition() { qreal pos = 0; if (!qFuzzyCompare(from, to)) pos = (value - from) / (to - from); setPosition(pos); } QQuickDial::QQuickDial(QQuickItem *parent) : QQuickControl(*(new QQuickDialPrivate), parent) { setActiveFocusOnTab(true); setAccessibleRole(0x00000031); //QAccessible::Dial setAcceptedMouseButtons(Qt::LeftButton); } /*! \qmlproperty real QtQuick.Controls::Dial::from This property holds the starting value for the range. The default value is \c 0.0. \sa to, value */ qreal QQuickDial::from() const { Q_D(const QQuickDial); return d->from; } void QQuickDial::setFrom(qreal from) { Q_D(QQuickDial); if (!qFuzzyCompare(d->from, from)) { d->from = from; emit fromChanged(); if (isComponentComplete()) { setValue(d->value); d->updatePosition(); } } } /*! \qmlproperty real QtQuick.Controls::Dial::to This property holds the end value for the range. The default value is \c 1.0. \sa from, value */ qreal QQuickDial::to() const { Q_D(const QQuickDial); return d->to; } void QQuickDial::setTo(qreal to) { Q_D(QQuickDial); if (!qFuzzyCompare(d->to, to)) { d->to = to; emit toChanged(); if (isComponentComplete()) { setValue(d->value); d->updatePosition(); } } } /*! \qmlproperty real QtQuick.Controls::Dial::value This property holds the value in the range \c from - \c to. The default value is \c 0.0. Unlike the \l position property, the \c value is not updated while the handle is dragged. The value is updated after the value has been chosen and the dial has been released. \sa position */ qreal QQuickDial::value() const { Q_D(const QQuickDial); return d->value; } void QQuickDial::setValue(qreal value) { Q_D(QQuickDial); if (isComponentComplete()) value = d->from > d->to ? qBound(d->to, value, d->from) : qBound(d->from, value, d->to); if (!qFuzzyCompare(d->value, value)) { d->value = value; d->updatePosition(); emit valueChanged(); } } /*! \qmlproperty real QtQuick.Controls::Dial::position This property holds the logical position of the handle. The position is defined as a percentage of the control's angle range (the range within which the handle can be moved) scaled to \c {0.0 - 1.0}. Unlike the \l value property, the \c position is continuously updated while the handle is dragged. \sa value, angle */ qreal QQuickDial::position() const { Q_D(const QQuickDial); return d->position; } /*! \qmlproperty real QtQuick.Controls::Dial::angle \readonly This property holds the angle of the handle. Like the \l position property, angle is continuously updated while the handle is dragged. \sa position */ qreal QQuickDial::angle() const { Q_D(const QQuickDial); return d->angle; } /*! \qmlproperty real QtQuick.Controls::Dial::stepSize This property holds the step size. The default value is \c 0.0. \sa snapMode, increase(), decrease() */ qreal QQuickDial::stepSize() const { Q_D(const QQuickDial); return d->stepSize; } void QQuickDial::setStepSize(qreal step) { Q_D(QQuickDial); if (!qFuzzyCompare(d->stepSize, step)) { d->stepSize = step; emit stepSizeChanged(); } } /*! \qmlproperty enumeration QtQuick.Controls::Dial::snapMode This property holds the snap mode. The snap mode works with the \l stepSize to allow the handle to snap to certain points along the dial. Possible values: \list \li \c Dial.NoSnap (default) - The dial does not snap. \li \c Dial.SnapAlways - The dial snaps while the handle is dragged. \li \c Dial.SnapOnRelease - The dial does not snap while being dragged, but only after the handle is released. \endlist \sa stepSize */ QQuickDial::SnapMode QQuickDial::snapMode() const { Q_D(const QQuickDial); return d->snapMode; } void QQuickDial::setSnapMode(SnapMode mode) { Q_D(QQuickDial); if (d->snapMode != mode) { d->snapMode = mode; emit snapModeChanged(); } } /*! \qmlproperty bool QtQuick.Controls::Dial::pressed This property holds whether the dial is pressed. The dial will be pressed when either the mouse is pressed over it, or a key such as \c Qt.Key_Left is held down. If you'd prefer not to have the dial be pressed upon key presses (due to styling reasons, for example), you can use the \l {Keys}{Keys attached property}: \code Dial { Keys.onLeftPressed: {} } \endcode This will result in pressed only being \c true upon mouse presses. */ bool QQuickDial::isPressed() const { Q_D(const QQuickDial); return d->pressed; } void QQuickDial::setPressed(bool pressed) { Q_D(QQuickDial); if (d->pressed != pressed) { d->pressed = pressed; setAccessibleProperty("pressed", pressed); emit pressedChanged(); } } /*! \qmlmethod void QtQuick.Controls::Dial::increase() Increases the value by \l stepSize, or \c 0.1 if stepSize is not defined. \sa stepSize */ void QQuickDial::increase() { Q_D(QQuickDial); qreal step = qFuzzyIsNull(d->stepSize) ? 0.1 : d->stepSize; setValue(d->value + step); } /*! \qmlmethod void QtQuick.Controls::Dial::decrease() Decreases the value by \l stepSize, or \c 0.1 if stepSize is not defined. \sa stepSize */ void QQuickDial::decrease() { Q_D(QQuickDial); qreal step = qFuzzyIsNull(d->stepSize) ? 0.1 : d->stepSize; setValue(d->value - step); } /*! \qmlproperty component QtQuick.Controls::Dial::handle This property holds the handle of the dial. The handle acts as a visual indicator of the position of the dial. \sa {Customizing Dial} */ QQuickItem *QQuickDial::handle() const { Q_D(const QQuickDial); return d->handle; } void QQuickDial::setHandle(QQuickItem *handle) { Q_D(QQuickDial); if (handle != d->handle) { d->handle = handle; if (d->handle && !d->handle->parentItem()) d->handle->setParentItem(this); emit handleChanged(); } } void QQuickDial::keyPressEvent(QKeyEvent *event) { Q_D(QQuickDial); if (event->key() == Qt::Key_Left || event->key() == Qt::Key_Down) { setPressed(true); if (isMirrored()) increase(); else decrease(); } else if (event->key() == Qt::Key_Right || event->key() == Qt::Key_Up) { setPressed(true); if (isMirrored()) decrease(); else increase(); } else if (event->key() == Qt::Key_Home) { setPressed(true); setValue(isMirrored() ? d->to : d->from); } else if (event->key() == Qt::Key_End) { setPressed(true); setValue(isMirrored() ? d->from : d->to); } else { event->ignore(); QQuickControl::keyPressEvent(event); } } void QQuickDial::keyReleaseEvent(QKeyEvent *event) { QQuickControl::keyReleaseEvent(event); setPressed(false); } void QQuickDial::mousePressEvent(QMouseEvent *event) { Q_D(QQuickDial); QQuickControl::mousePressEvent(event); d->pressPoint = event->pos(); setPressed(true); } void QQuickDial::mouseMoveEvent(QMouseEvent *event) { Q_D(QQuickDial); QQuickControl::mouseMoveEvent(event); if (!keepMouseGrab()) { bool overXDragThreshold = QQuickWindowPrivate::dragOverThreshold(event->pos().x() - d->pressPoint.x(), Qt::XAxis, event); setKeepMouseGrab(overXDragThreshold); if (!overXDragThreshold) { bool overYDragThreshold = QQuickWindowPrivate::dragOverThreshold(event->pos().y() - d->pressPoint.y(), Qt::YAxis, event); setKeepMouseGrab(overYDragThreshold); } } if (keepMouseGrab()) { qreal pos = d->positionAt(event->pos()); if (d->snapMode == SnapAlways) pos = d->snapPosition(pos); d->setPosition(pos); } } void QQuickDial::mouseReleaseEvent(QMouseEvent *event) { Q_D(QQuickDial); QQuickControl::mouseReleaseEvent(event); d->pressPoint = QPoint(); if (keepMouseGrab()) { qreal pos = d->positionAt(event->pos()); if (d->snapMode != NoSnap) pos = d->snapPosition(pos); setValue(d->valueAt(pos)); setKeepMouseGrab(false); } setPressed(false); } void QQuickDial::mouseUngrabEvent() { Q_D(QQuickDial); QQuickControl::mouseUngrabEvent(); d->pressPoint = QPoint(); setPressed(false); } void QQuickDial::mirrorChange() { QQuickControl::mirrorChange(); emit angleChanged(); } void QQuickDial::componentComplete() { Q_D(QQuickDial); QQuickControl::componentComplete(); setValue(d->value); d->updatePosition(); } QT_END_NAMESPACE