/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import Qt.labs.controls 1.0 TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "Button" Component { id: button Button { id: control property ControlSpy spy: ControlSpy { target: control signals: ["pressed", "released", "canceled", "clicked", "doubleClicked", "pressedChanged"] } } } function test_text() { var control = button.createObject(testCase) verify(control) compare(control.text, "") control.text = "Button" compare(control.text, "Button") control.text = "" compare(control.text, "") control.destroy() } function test_mouse() { var control = button.createObject(testCase) verify(control) // click control.spy.expectedSequence = [["pressedChanged", { "pressed": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(control.spy.success) control.spy.expectedSequence = [["pressedChanged", { "pressed": false }], "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, false) verify(control.spy.success) // release outside control.spy.expectedSequence = [["pressedChanged", { "pressed": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(control.spy.success) control.spy.expectedSequence = [["pressedChanged", { "pressed": false }]] mouseMove(control, control.width * 2, control.height * 2, 0, Qt.LeftButton) compare(control.pressed, false) verify(control.spy.success) control.spy.expectedSequence = [["canceled", { "pressed": false }]] mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton) compare(control.pressed, false) verify(control.spy.success) // right button control.spy.expectedSequence = [] mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.pressed, false) mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.pressed, false) verify(control.spy.success) // double click control.spy.expectedSequence = [["pressedChanged", { "pressed": true }], "pressed", ["pressedChanged", { "pressed": false }], "released", "clicked", ["pressedChanged", { "pressed": true }], "pressed", "doubleClicked", ["pressedChanged", { "pressed": false }], "released", "clicked"] mouseDoubleClickSequence(control, control.width / 2, control.height / 2, Qt.LeftButton) verify(control.spy.success) control.destroy() } function test_keys() { var control = button.createObject(testCase) verify(control) control.forceActiveFocus() verify(control.activeFocus) // click control.spy.expectedSequence = [["pressedChanged", { "pressed": true }], "pressed", ["pressedChanged", { "pressed": false }], "released", "clicked"] keyClick(Qt.Key_Space) verify(control.spy.success) // no change control.spy.expectedSequence = [] var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] for (var i = 0; i < keys.length; ++i) { control.spy.reset() keyClick(keys[i]) verify(control.spy.success) } control.destroy() } function eventErrorMessage(actual, expected) { return "actual event:" + JSON.stringify(actual) + ", expected event:" + JSON.stringify(expected) } SignalSpy { id: clickSpy; signalName: "clicked" } function test_autoRepeat() { var control = button.createObject(testCase) verify(control) compare(control.autoRepeat, false) control.autoRepeat = true compare(control.autoRepeat, true) control.forceActiveFocus() verify(control.activeFocus) clickSpy.target = control verify(clickSpy.valid) var repeatCount = 2 var repeatSequence = [["pressedChanged", { "pressed": true }], "pressed", "released", "clicked", "pressed", "released", "clicked", "pressed"] // auto-repeat a couple of mouse clicks control.spy.expectedSequence = repeatSequence mousePress(control) compare(control.pressed, true) tryCompare(clickSpy, "count", repeatCount) verify(control.spy.success) control.spy.expectedSequence = [["pressedChanged", { "pressed": false }], "released", "clicked"] mouseRelease(control) compare(control.pressed, false) verify(control.spy.success) // auto-repeat a couple of key clicks clickSpy.clear() control.spy.expectedSequence = repeatSequence keyPress(Qt.Key_Space) compare(control.pressed, true) tryCompare(clickSpy, "count", repeatCount) verify(control.spy.success) control.spy.expectedSequence = [["pressedChanged", { "pressed": false }], "released", "clicked"] keyRelease(Qt.Key_Space) compare(control.pressed, false) verify(control.spy.success) control.destroy() } function test_baseline() { var control = button.createObject(testCase) verify(control) compare(control.baselineOffset, control.label.y + control.label.baselineOffset) control.destroy() } }