/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import QtQuick.Controls 2.0 TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "Button" SignalSpy { id: pressedSpy signalName: "pressedChanged" } SignalSpy { id: clickedSpy signalName: "clicked" } Component { id: button Button { } } function init() { verify(!pressedSpy.target) verify(!clickedSpy.target) compare(pressedSpy.count, 0) compare(clickedSpy.count, 0) } function cleanup() { pressedSpy.target = null clickedSpy.target = null pressedSpy.clear() clickedSpy.clear() } function test_defaults() { var control = button.createObject(testCase) verify(control) verify(control.label) compare(control.text, "") compare(control.pressed, false) control.destroy() } function test_text() { var control = button.createObject(testCase) compare(control.text, "") control.text = "Button" compare(control.text, "Button") control.text = "" compare(control.text, "") control.destroy() } function test_mouse() { var control = button.createObject(testCase) pressedSpy.target = control clickedSpy.target = control verify(pressedSpy.valid) verify(clickedSpy.valid) // check mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 1) compare(pressedSpy.count, 2) compare(control.pressed, false) // uncheck mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 2) compare(pressedSpy.count, 4) compare(control.pressed, false) // release outside mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 5) compare(control.pressed, true) mouseMove(control, control.width * 2, control.height * 2, 0, Qt.LeftButton) compare(control.pressed, false) mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton) compare(clickedSpy.count, 2) compare(pressedSpy.count, 6) compare(control.pressed, false) // right button mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) compare(pressedSpy.count, 6) compare(control.pressed, false) mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) compare(clickedSpy.count, 2) compare(pressedSpy.count, 6) compare(control.pressed, false) control.destroy() } function test_keys() { var control = button.createObject(testCase) clickedSpy.target = control verify(clickedSpy.valid) control.forceActiveFocus() verify(control.activeFocus) // check keyClick(Qt.Key_Space) compare(clickedSpy.count, 1) // uncheck keyClick(Qt.Key_Space) compare(clickedSpy.count, 2) // no change var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] for (var i = 0; i < keys.length; ++i) { keyClick(keys[i]) compare(clickedSpy.count, 2) } control.destroy() } }